Bethesda finally unveiled what the new Doom would look like running on the id Tech 6 engine, and to be honest I feel that during their press conference they showed off just a little too much of their new shooter. The initial single player gameplay felt too scripted with the way that the gun moved giving off that it was floating in the air and didn’t feel grounded, the way that many Hollywood movies rely on CGI to create large scripted events not taking into account ‘gravity’.
The chainsaw segment was a nice nostalgic touch but with the limited animations and it being overused, it wore off quickly. Your game needs more then blood, guts and gore to convince me to fork out to buy it and enjoy it. There’s only so much action I can take and so many bodies I can mutilate before the gimmick grows tiresome. It’s what Doom 3 was criticised for the further you got in the game, repetitive combat and less than average AI.
What was shown excited the crowd but when they showed even more single player content this time in Hell I was bored, annoyed and not excited for it anymore.
I was shown too much in such a short time frame.
The above embedded tweet just goes to show how bland Hell looks in Doom at this moment in time of its development, I’m sure that closer to release and after countless fans voicing their opinions, more colour would be added but for the moment it looks more like Doom 3. Gears of War faced the exact same criticism for being too grey, Doom right now looks too brown.
Whilst that’s not necessarily a bad thing, it doesn’t help to sell me on this new Doom.
During the conference those in the background screaming and clamoring during the chainsaw gameplay weren’t all media and mainly those that waited in line for hours to get a last minute no show ticket. They’re excited for the game and I get that, it’s Doom, it’s gory and brutal but it’s a tired shooter in a generation where they’re evolving to a point where being a run and gun shooting game anymore doesn’t cut it.
From the press release, multiplayer in Doom is the main feature I’m looking forward to. Frantic fast-paced arena action with classic and new modes introduced into the fray. Coupled with SnapMap which is Doom’s new easy to use level builder, this is what will sell the game to me. Endless hours of creating the ultimate level, not needing any expertise in map building.
Editing levels on the fly putting other gamers experience to the test. More of this and less generic single player gameplay.
Return of id Multiplayer
Dominate your opponents in DOOM’s signature, fast-paced arena-style combat. In both classic and all-new game modes, annihilate your enemies utilizing your personal blend of skill, powerful weapons, vertical movement, and unique power-ups that allow you to play as a demon
DOOM SnapMap – a powerful, but easy-to-use game and level editor – allows for limitless gameplay experiences on every platform. Without any previous experience or special expertise, any player can quickly and easily snap together and visually customize maps, add pre-defined or completely custom gameplay, and even edit game logic to create new modes. Instantly play your creation, share it with a friend, or make it available to players around the world – all in-game with the push of a button.
The closer we get to the game’s release, the more that’ll be unveiled and I sincerely hope that id software have more to show that isn’t just a sawn-off shotgun and a chainsaw gunning down countless enemies who appear from thin air to just stand there and take a beating. Doom 3 was criticised for a lot back in 2004 (Forgiven that 11 years ago the same tech available today wasn’t back then) but let’s hope that in the 11 years since, let’s hope the fans and critics thoughts were taken on board to bring Doom into a new generation of gamers and consoles, because looking pretty doesn’t cut it anymore.