2K Games, via various forms of social media, posting a website to a company called ‘Advent’, which suggests to have some kind of utopian society, but with some dark undertones.
Certain parts of the site appear as if they have been hacked or modified as part of the campaign, to reveal that ADVENT is not all that it seems to be, messages like ‘THE ADVENT LIES”, “SIGN UP AT YOUR PERIL” even “Millions have gone missing the ADVENT way. Meet your future neighbors.”
Quoted from the site:
Amazing advanecments in architectural construction have led to a new kind of city. The gleaming towers are specifically designed to utilize space in efficient ways never before seen, as well as provide the comforts and amentities of a resort. Each living unit is outlined with the very best in high-tech comfort and utilitarian style.
Protected 24 hours a day by ADVENT forces, citizens can have a peace of mind with the knowledge that their familiies are always safe.
ADVENT Cities are a fresh start. Join us and help us build a brighter future today.
Nothing else is revealed on the teaser site, other than a few city landscape images, which may be possible concept art for said game.
Showcasing the Best in Video Game Music and Talent
Once again Video Games Live, a concert series showcasing video game music, has teamed up with E3 for a special show during the expo. It will take place on Wednesday June 11th at the Nokia Theatre, Los Angeles, bringing with them a whole host of special guests and international acts performing over the course of the evening.
Those showcased in this concert range from professional composers to Youtube sensations like Malukah, performing her hit “The Dragonborn Comes”. Other acts include Peter Hollens and Jillian Aversa who will be providing vocals throughout, the cover band “Critical Hit” and international composers of tracks for games such as Bioshock, Halo and Journey.
Video Games Live creator and executive producer Tony Tallarico spoke a little about setting up this impressive show and working with E3 in their press release.
“We typically like to keep our setlist a secret” says prolific game composer and Video Games Live creator/executive producer Tommy Tallarico, “but there are so many incredible performances, spectacular performers and industry special guests that I decided this time around to publish almost the entire setlist to the public as nothing like this has ever been attempted for a video game concert anywhere in the world! Since starting Video Games Live over 13 years ago, this particular show is definitely going to be one of our biggest and most exciting shows ever. Being partnered with E3 allows us to bring the entire industry together for a complete celebration of the gaming universe.”
In this release they have also announced sixty new shows and dates for their world tour, with complete listing available here.
If you’re lucky enough to be in or around Los Angeles during E3, this is a concert not to be missed. Tickets are available for purchase now on Video Game Live’s website.
It was revealed earlier today that Australian cinematic studio Plastic Wax a studio that’s worked on plenty of other gaming brands, were responsible for the cutscenes during the course of Saints Row IV’s single player campaign.
“Plastic Wax was fortunate enough to work with the always incredibly talented Volition and Deep Silver teams, we (Plastic Wax) handled full body and hand-keyed animation for 46 minutes of cutscene material, the project took around seven months to complete. Being tied so closely to the content we had an early sneak peek at the game prior to release, and believe me, the fans are in for an incredible ride.”
“Working with the talented team at Plastic Wax on Saints Row IV was a true pleasure. We tried hard to make sure that there wasn’t a feeling of separation and at the end of the day, it truly felt like Plastic Wax was a natural extension of our internal team.”
“The final product speaks for itself, and I’m very proud of what our teams accomplished together.”
Saints Row IV has also sold more than a million units since its release in its first week. Let’s see if that number hits 2 million when it’s finally released in Australia this week.
It’s no secret that most of the staff here at OXCGN are extremely excited about Arkane Studios‘ Dishonored, particularly our American reps Nicholas Laborde and Nicholas Capozzoli and our Editor In Chief, David.
This is made evident in Nicholas Capozzoli’s first preview of Dishonored back when E3 was under way in L.A., stating what it has over Assassins Creed III.
I won’t sit here and bore you with what you’ve most likely already read, seeing as Nicholas Laborde had the chance to test it out early August, which you can read up on it here.
I’ll cut right to the chase and elaborate on what my thoughts are on Dishonored and what it brings to the table.
I had a lovely phone interview with Dishonored‘s Executive Producer, Julien Roby, which you can read soon with regards to why it’s important to not force the player to play a game the way the developer sees fit, but rather to craft this amazing world and give the player the tools to enjoy the game how they wish.
Up until I found out I was attending the Australian preview event and interviewing Julien, I had not checked out the game in any way shape or form, apart from being told via word of mouth how awesome it was and was going to be.