Valve Speaks out on Left 4 Dead 2 with OXCGN-pt 2
“C’mon, c’mon, trust us on this one!”
In Part 1 of my interview with Chet “Mr. Awesome” Faliszek, Writer on Left 4 Dead and Left 4 Dead 2, we discussed why Valve was so keen on a quick sequel along with the smorgasbord of new features coming this November including weapons, items, enemies, maps, weather, characters, and of course the vastly enhanced AI Director 2.0. You can read all about it right here.
In Part 2, we explore what Valve thinks that people like the boycotters should be doing and why Valve’s confident they can convince them to change their minds. I also probe for hints about Left 4 Dead 2’s beginning, the characters, the storytelling, marketing, and why Valve are so confident about releasing a week after Modern Warfare 2!
There’s also some talk about beers, bets and keeping secret projects, well, secret!
• E3 Left 4 Dead 2 Official Trailer
Part 2 – “C’mon, c’mon, trust us on this one!”
OXCGN’s Left 4 Dead 2 Interview: “We want to fix that!”
© 2009 Aaron Bertinetti- News Editor
During E3 2009, the overwhelming majority of gamers and press were shocked by Valve’s announcement of Left 4 Dead 2 so soon after the multiplayer hit of last year. Thankfully I’d fortuitously booked some time with Valve prior to E3 2009, after a bet with a mate over a case of beer.
Not only did I win a case a beer, but I also got some time to catch up with Valve behind the scenes to play some Left 4 Dead 2 in a private room (with Peter Molyneux no less!) and have a wide ranging chat about the rapidly developed sequel.