OXCGN’s Call of Duty: Ghosts Review
Aiming high, but falling short.
by Jayden Perry
In the opening minutes of Call of Duty Ghosts you run through a collapsing town, jump to space and try to defend a space station, then watch as the world as we know it is decimated by high-powered missiles.
As you watch these amazing and out there scenarios play out, with everything exploding all around, you know that this is Call of Duty.
Ghosts marks the first Call of Duty game developed by Infinity Ward after their incredibly successful “Modern Warfare” series. Right from the word go you’ll notice the similar feeling of menus and text, but this game has a lot to offer in it’s new premise, extinction mode and surprisingly complex multiplayer.
Ghosts provides the player with a variety of modes in which to spend your time playing; Campaign, Squads/Multiplayer and Extinction.
World of Warcraft Composer Forms A-List Videogame Cover Band Critical Hit!
Jason Hayes and his merry band
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Here’s something different for a Saturday.
Just a few days ago the newly formed Critical Hit! band which consists of A-List composers with credits such as Primetime Emmy’s, American Idol, MTV Music Awards, Cirque du Soleil and more, announced their debut album, Critical Hit: Volume One, available October 31st.
As a bonus, anyone who buy any of the bands merchandise off their website before the release date from the website, will receive their items personally signed by Jason Hayes.
That’s a pretty sweet bonus if you ask me.
With that the band also debuted their first music video where they covered the Angry Birds theme song. The band will also be doing a one hour show at Blizzcon on November 6, at the Anaheim Convention Center where they’ll perform music from Blizzard titles during the sound panel.
OXCGN’s Call of Duty: Black Ops 2 Review (Single Player)
Is the story sacrificed on the multiplayer altar?
by Kent Sobey
© 2012 Kent Sobey
Love it or hate it, the fact is that there’s never been a more successful franchise in the history of gaming. Some people might disagree, but Call of Duty has gone from strength to strength – especially when you look at the number of copies sold and the size of the multiplayer community.
Like it or not, Call of Duty is probably going to be around for a while yet.
Fortunately for me, I love it, and have done since the first release of Call of Duty so I expect a lot more from each new release to keep me hooked.
Black Ops 2 may be the sequel to 2010’s Black Ops, but release-wise, it is following Modern Warfare 3.
Since this is a single player review only, I will say that following Modern Warfare 3 will not be easy because it was fantastic.
Call of Duty: The Inevitable Consequence of ‘Progress’
How multiplayer purity was lost…and can be found
by David Hilton
© 2012 David Hilton
Poor Call of Duty.
I really do feel sorry for the franchise sometimes. It is held up as the example for everything that is wrong in gaming right now.
While laziness of design leading to more of a ‘interactive blockbuster movie’ experience and a multiplayer that is accused of rinsing and repeating may be valid criticisms, it cannot be denied that the game has become a juggernaut in gaming, with so many gamers who wouldn’t normally play games joining in the fun, particularly the multiplayer.
It is a victim of success and massive sales. Who would seriously be silly enough to change too much of a thing that is working? Where is the incentive? Build it and people will buy.
In multiplayer the Call of Duty franchise found the key to gamers’ wallets: from its great beginnings it progressed, was imitated to death, and then slowed innovation, because the consequence of progress and success was a lack of need to progress and change.
But innocence of another age was lost. Something pure has gone missing, replaced by a cleverly addictive system of perks and customisation.
It may, however, not be lost forever, and it would be easy to restore the old while keeping the new.
E3 2012: Timed Exclusives: Outdated strategy?
Does being first really matter?
©2012 Arthur Kotsopoulos
Microsoft announced during its media briefing that Black Ops 2, Resident Evil 6, and Tomb Raider would see its DLC on the XBOX 360 in a timed exclusive deal that follows suit the same way that Modern Warfare 3 and GTA IV before them did.
It begs the question: does having timed exclusive DLC really sways the consumer into purchasing the product that has the DLC first?
Does this business strategy really push sales of said game on the platform, or the platform itself?