Some people said, no I just couldn’t take it, it’s unrelenting, it was gory, it was just too much.
EA Australia recently held a hands-on with Dead Space 3and allowed journalists to get stomping with roughly the first 2-3 hours of the game.
Whilst it was an extremely intense session in a chilly room decked out with a fake-white snow carpet I had the chance to speak with John Calhoun producer on Dead Space 3.
In the 13 minute interview I got a better understanding of a developers point of view regarding backlash from consumers regarding the game’s change of direction and a delved a little deeper in the thought process of including certain features in the 3rd installment of this popular franchise.
Let’s go back to mid-last year, back to June when E3 was well under way and OXCGN writers were participating in an EA Booth tour. We had the chance to watch a very action oriented hands-off demo gameplay walkthrough of Dead Space 3.
It didn’t really interest me due to the fact that it was mostly run and gun with a lot happening on the screen, and to me it wasn’t the Dead Space I had come to love. It was all about Unitologist soldiers along with Necromorphs firing automatic weapons back at Isaac.
The need to take cover behind crates to hide from enemy fire only to emerge at the right moment to take a shot, well, the market is flooded with this type of stuff already. The last thing I wanted to see was the same gameplay I’ve seen countless times in various other franchises especially from a game that had been such a good survival horror game.
Fast forward to today and Visceral are starting to showcase more of what I want, survival horror where I’m required to creep down a corridor with my plasma cutter always drawn in case a Necromorph bursts out of the ceiling vent above, in an attempt to tear me to shreds.
Where I must scavenge dead bodies or crates in hope of finding ammo or health packs. Where I have to manage my ammo and ensure I don’t consume too much because the next area is becoming increasingly difficult.
We had new announcements in the form of new ‘post-apocaliptic’ zombie survival type games (sigh), and new footage of some upcoming games that look either very promising (Bioshock Infinite, Hitman Absolution) or incredibly silly (Metal Gear Rising: Revengance, or as I call it: Devil May Rise: Cryvengance).
Then we had the idiocy that made our gaming industry look even more puerile with ‘tea bagging’ those whose speech went a little long and bad jokes. Are we still all supposed to be childish teens? Or am I just getting way too old for such ‘humour’?
Anyway, for the last week or so we at OXCGN have been nominating and tallying our own Game Of The Year Awards for 2011.
If last year was the year of the sequel, this year was the year of the three-quel (Uncharted 3, Gears of War 3, Battlefield 3, Modern Warfare 3, Resistance 3, Dungeon Siege 3, Serious Sam 3…I’m sure there are others…).
These are just our individual opinions scored together using a complex mathematical formula involving each of us picking a Top 3 and scoring them with a 5, 3 or 1. I’m sure the VGAs had a much more sophisticated methodology…
Without any more rambling, here are OXCGN’s Game Of The Year Awards for 2011.
Feel free to discuss your opinions of the VGAs and our picks in the comments section below.
Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.
Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.
Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.
With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).
As Visceral said when Dead Space 2 was announced that the sequel would focus more on action and Uncharted 2 like action scenes. And they have done just that.
Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…
Another E3 has come and gone, bringing with it one the best selections of gaming gold we’ve ever been witness to. The downside of this is the three of us on the floor were quite frankly exhausted running from one publisher appointment to the next with almost zero downtime.
Now that we’ve got some breathing space before heading back to Australia, it’s about time to lay out our honest thoughts on each of the games we saw from each publisher. This isn’t a stats or features list – you can find that elsewhere. These are our impressions and feelings from each game, something difficult to formulate without being at E3.