
Dead Space 2 Review:
Slice-n-Dice, is it as twice as nice?
©2011 Ben Cadwallader
Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.
Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.
Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.
With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).
As Visceral said when Dead Space 2 was announced that the sequel would focus more on action and Uncharted 2 like action scenes. And they have done just that.
Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…
Turn those lights back on . . .
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