OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel
A showcase of EA’s Q1 2013 lineup
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
It’s astounding to think that all the games at EA Australia’s Showcase will be released in Q1 of 2013. These range from the beautiful title Crysis 3, to Insomniac‘s first multiplatform title and new IP known as FUSE.
The line up is disappointingly filled with shooters, which I have to admit is starting to make this last stretch of current generation consoles over-crowded. With that being said though, EA do have Maxis‘s SimCity, my highlight of the showcase.
With FUSE and Dead Space 3 being the bigger titles of the line up, we’ve decided to bring back the snapshot format OXCGN utilized during previous events of this year.
This way, you’re able to digest more important information that we feel would interest you.
E3 2012: Don’t like change? Then you most likely won’t enjoy Dead Space 3
True survival horror is dead
©2012 Arthur Kotsopoulos
Spending time at the EA booth at E3, which took the better part of 5 hours. I managed to get my hands and eyes on almost every title they had to offer.
From the moment Isaac awoke upside down in a crashed cockpit, to the sound of the howling blizzard he needed to traverse, everything sounded crisp and clear.
Too bad the vision for this game seems less clear, as what followed had me shaking my head in dismay. True survival horror seems to have died, an action-focused alien bursting from its innards to replace it.
Is stealing gameplay ideas from others evolution?
by Daniel Geikowski
©2012 Daniel Geikowski
A little from Column A, and a little from Column B.
Originality in games has always been an important factor.
Originality allows a game to stand out from the crowd. Over time, games have tended to borrow elements or settings from other games, seemingly gaining inspiration from other titles.
This isn’t to say that games are blatantly copying elements or features from alternate titles, instead it can be argued that it is simply video games evolving. Elements and features are being reworked and refined over time, to suit the specific game’s style.
Originality is far from dead.
New narratives and settings are being created all the time. However, almost anywhere you look nowadays, new games on the horizon contain some familiar features.
E3 this year demonstrated a lot of common elements , with few additions. Here are some strong examples of games ‘borrowing’ from others.
Dead Space 2 Review:
Slice-n-Dice, is it as twice as nice?
©2011 Ben Cadwallader
Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.
Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.
Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.
With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).
Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…