OXCGN’s Dishonored Review: Best New IP in Years

OXCGN’s Dishonored Review

Best New IP in Years

by Nicholas Laborde

©2012 Nicholas Laborde

We’re at the end of the longest console cycle in the history of the industry.

Most AAA releases consist of sequels in well-established franchises. Publishers are taking less risk.

And then there’s Dishonored.

Created by the masterminds at Arkane Studios and published by Bethesda, Dishonored can only be accurately described as a beautiful, evocative masterpiece.

Dishonored Review: a masterpiece

An Honorable Interview with Dishonored’s Julien Roby: Part 2

An Honorable Interview with Dishonored’s Julien Roby: Part 2

“People get bored of playing the same thing”

by : Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

If you haven’t checked out Part 1 of our interview with Julien Roby, Arkane Studios‘ Executive Producer, you can find it here.

The game looking most likely to be the surprise hit of the year is the new IP from Arkane Studios,Dishonored.

Three of our staff have previewed and played the game and all three have emerged impressed.

Here we interview Julien Roby, Arkane Studios’ Executive Producer to find out how this refreshing experience has come about.

The following phone interview has been transcribed as best as possible taking into account accent differences.

Dishonored interview here

Dishonored: most underestimated game of the year and why it’s so good

Dishonored: most underestimated game of the year and why it’s so good

A fresh 3rd look at Dishonored and the verdict is the same: it’s a hit

by : Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

It’s no secret that most of the staff here at OXCGN are extremely excited about Arkane StudiosDishonored, particularly our American reps Nicholas Laborde and Nicholas Capozzoli and our Editor In Chief, David.

This is made evident in Nicholas Capozzoli’s first preview of Dishonored back when E3 was under way in L.A., stating what it has over Assassins Creed III.

I won’t sit here and bore you with what you’ve most likely already read,  seeing as Nicholas Laborde had the chance to test it out early August, which you can read up on it here.

I’ll cut right to the chase and elaborate on what my thoughts are on Dishonored and what it brings to the table.

I had a lovely phone interview with Dishonored‘s Executive Producer, Julien Roby, which you can read soon with regards to why it’s important to not force the player to play a game the way the developer sees fit, but rather to craft this amazing world and give the player the tools to enjoy the game how they wish.

Up until I found out I was attending the Australian preview event and interviewing Julien, I had not checked out the game in any way shape or form, apart from being told via word of mouth how awesome it was and was going to be.

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OXCGN’s Dishonored Preview

OXCGN’s Dishonored Preview

A Delightfully Different Outing

by Nicholas Laborde

©2012 Nicholas Laborde

It’s safe to say that Dishonored is one of the most unique titles releasing in 2012.

The best way of describing it would be the atmosphere, mood and tone of Thief, combined with everything that made the Deus Ex franchise great: a plethora of gameplay styles, and multiple approaches to every situation.

After unfortunately not having time to play it at E3, I had an opportunity to sit down with the PC version of the game for an entire hour at QuakeCon 2012, with the exceptional opportunity to interview Harvey Smith, co-creative director on the title, immediately after.

For now, we’ll focus on what I saw in my demo.

Read about one of 2012′s most refreshing games here!

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