
Dishonored: most underestimated game of the year and why it’s so good
A fresh 3rd look at Dishonored and the verdict is the same: it’s a hit
by : Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
It’s no secret that most of the staff here at OXCGN are extremely excited about Arkane Studios‘ Dishonored, particularly our American reps Nicholas Laborde and Nicholas Capozzoli and our Editor In Chief, David.
This is made evident in Nicholas Capozzoli’s first preview of Dishonored back when E3 was under way in L.A., stating what it has over Assassins Creed III.
I won’t sit here and bore you with what you’ve most likely already read, seeing as Nicholas Laborde had the chance to test it out early August, which you can read up on it here.
I’ll cut right to the chase and elaborate on what my thoughts are on Dishonored and what it brings to the table.
I had a lovely phone interview with Dishonored‘s Executive Producer, Julien Roby, which you can read soon with regards to why it’s important to not force the player to play a game the way the developer sees fit, but rather to craft this amazing world and give the player the tools to enjoy the game how they wish.
Up until I found out I was attending the Australian preview event and interviewing Julien, I had not checked out the game in any way shape or form, apart from being told via word of mouth how awesome it was and was going to be.
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