OXCGN’s Killed is Dead Review
Expository love letter or indulgent mess?
by York Robilliard
©2013 York Robilliard
Grasshopper manufacture return once more with their latest product Killer Is Dead, which Goichi Suda, executive director of Grasshopper manufacture and face of the brand, expounds as the “yin” to last years Lollipop Chainsaw’s “yang”.
The game features suave “executioner” Mondo Zappa as our main man, who stylishly carves his way through a chaotic reality featuring bizarre and fragmented cultural exposition that both serves as the games greatest stylistic strength and greatest narrative weakness.
Booting up the game, it’s clear that the trademark style Suda51 is known for is permeate here. The graphical style, presentation aesthetic and music all echoing previous Suda51 games in tone, right from the main menu to the gameplay itself.
It feels good to be back in Suda’s world, directed here by Shin Hideyuki who despite having a history with Konami games PES, Silent Hill and Dance Dance Revolution Extreme is seen here working with great synchronisation alongside Suda51.
Choosing new game, you find yourself thrown into your first assignment; we’re introduced to Mondo, but not in a fashion we’d expect (expectation is a dangerous thing with these games, how can you expect anything when playing such wild card software?)
Having been pulled from the company of a sultry yet ultimately flavourless femme fatale, Mondo struts down the hallway in a fashion typical of a katana wielding hit man so often found in Japanese culture, flashes of Dan Smith spring to the minds eye and the pace of the first contract in both gameplay and cut scene certainly recalls Grasshopper’s notorious work: Killer7.
Filed under: Console gaming, New PS3 Games, New Xbox 360 Games, PS3 Reviews, Reviews, Xbox 360, Xbox 360 Game Reviews | Tagged: Asura's Wrath, Cel-shaded, Deep Silver, Devil May Cry, gigolo, Grasshopper Games, Killer is Dead, moon, Suda 51 | Leave a Comment »