Capcom announced new details for its upcoming title lineup and confirmed its roster of playable titles to be shown at the 2015 Electronic Entertainment Expo in Los Angeles next week. The newly announced Mega Man Legacy Collection featuring faithful reproductions of the series’ origins with the original six Mega Man games, the Legacy Collection will remind long-time fans and introduce newcomers to what made Mega Man such a popular and iconic character.
Challenge Mode remixes gameplay segments from all six games with plenty of scaling difficulty objectives for experienced players to conquer yet serving as a good starting point for new players. Museum Mode contains a comprehensive collection of history and high-res art – including promo art that may be new to even the most devout fans. MMLC will feature all six games and more for US$14.99 this summer as a digital download on PlayStation 4, Xbox One and PC, and this winter on Nintendo 3DS.
In addition to playable demos for Mega Man Legacy Collection, Resident Evil 0, and Devil May Cry 4 Special Edition, E3 will be the first major event appearance for the highly anticipated Street Fighter V, which will hype up its presence with a tournament stage and interactive photo opportunity for attendees.
Capcom announced that DmC Devil May Cry: Definitive Edition will be available to purchase as a digital download and at retail across Europe and North America for the PlayStation 4 and Xbox One, starting 17 March 2015 for an MSRP of US$39.99. Devil May Cry 4 Special Edition will be available for PlayStation4 and Xbox One in Summer 2015.
Developed by Ninja Theory, DmC Devil May Cry: Definitive Edition will include the original stylish action game, all previously released downloadable content, including the “Vergil’s Downfall” campaign as well as brand new modes and additional gameplay features, making this the ultimate offering for Devil May Cry fans.
New to DmC Devil May Cry: Definitive Edition, players will be able to play as Dante’s twin brother himself in Vergil’s Bloody Palace Mode. For an extra depth of challenge, players will be able to try out the added Gods Must Die difficulty level and Must Style Mode as well as Hardcore Mode, which has been designed to play more like the classic Devil May Cry series. DmC Devil May Cry: Definitive Edition players will also receive new Dante and Vergil costumes inspired by classic Devil May Cry character designs. The game’s high quality production values will run at a stunning 1080p and smooth 60 fps across both next-gen consoles.
Balancing and improvements based on fan feedback from DmC Devil May Cry are being implemented into DmC Devil May Cry: Definitive Edition, as well as modifiers that can be turned on at various stages, including Turbo Mode which allows players to increase the speed of play for even faster, more intense combat. Additional leaderboards, trophies and achievements will be included, as well as social features, taking advantage of both PlayStation 4 and Xbox One functionality.
Stay tuned to further information on DmC Devil May Cry: Definitive Edition and Devil May Cry 4 Special Edition in the coming months but in the meantime enjoy this announcement trailer.
OXCGN’s Killed is Dead Review
Expository love letter or indulgent mess?
by York Robilliard
©2013 York Robilliard
Grasshopper manufacture return once more with their latest product Killer Is Dead, which Goichi Suda, executive director of Grasshopper manufacture and face of the brand, expounds as the “yin” to last years Lollipop Chainsaw’s “yang”.
The game features suave “executioner” Mondo Zappa as our main man, who stylishly carves his way through a chaotic reality featuring bizarre and fragmented cultural exposition that both serves as the games greatest stylistic strength and greatest narrative weakness.
Booting up the game, it’s clear that the trademark style Suda51 is known for is permeate here. The graphical style, presentation aesthetic and music all echoing previous Suda51 games in tone, right from the main menu to the gameplay itself.
It feels good to be back in Suda’s world, directed here by Shin Hideyuki who despite having a history with Konami games PES, Silent Hill and Dance Dance Revolution Extreme is seen here working with great synchronisation alongside Suda51.
Choosing new game, you find yourself thrown into your first assignment; we’re introduced to Mondo, but not in a fashion we’d expect (expectation is a dangerous thing with these games, how can you expect anything when playing such wild card software?)
Having been pulled from the company of a sultry yet ultimately flavourless femme fatale, Mondo struts down the hallway in a fashion typical of a katana wielding hit man so often found in Japanese culture, flashes of Dan Smith spring to the minds eye and the pace of the first contract in both gameplay and cut scene certainly recalls Grasshopper’s notorious work: Killer7.
Follow Mondos work here
OXCGN’s DmC: Devil May Cry Review
A surprisingly solid reboot
by Gav Ross
©2013 Gav Ross
Mired in controversy since its Tokyo Game Show reveal more than two years ago, DmC — a from-the-ground-up reinvention of Capcom’s beloved Devil May Cry franchise with UK development house Ninja Theory at the helm — arrives on shelves with a hefty weight of expectation on its shoulders.
Gone is the dashing, mystical demon-hunter with a silvery mop-top and predilection for exploring castles; the new Dante in his place is a cocky, well-groomed gent with plenty of swagger.
But, unable to remember more than random snippets from childhood, he’s also suffering an identity crisis.
DmC Petition: Idiotic Gamers or Legitimate Concern?
The right to be absurd
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
A friend on my Twitter earlier this morning exposed people to a petition (noting why gamers can’t be taken seriously) asking to “Get Ninja Theory’s DmC: Devil May Cry pulled off the shelves“, and all I could honesty think off in this instance was how absurd this whole kerfuffle has become.
DMC Controversy here
Win DmC Game and Shirt Packs!
Devil May Cry, but you won’t, thanks to Capcom
by David Hilton
© 2013 David Hilton
I can still remember playing the original Devil May Cry on the Playstation 2 way back when it released in 2001.
The action-hack n’ slash Capcom spin-off of Resident Evil had attitude, fluid combat, and great atmospheric locations.
Though a Devil May Cry HD catch-up pack was recently released on 360 and PS3, with 5 games already made, the 6th became, as is the current trend, a reboot of sorts called DmC (Devil May Cry).
It takes place in an alternate universe, with a alternate (dark-haired) Dante, who can use angel mode or devil mode to combat the seemingly sentient Limbo City.
There looks to be the same attitude, fluid combat and great atmospheric locations as those before it and a good cure for shooter-itis, if you are needing a change of gameplay style (I know I am).
The game goes on sale next week for 360/ PS3/ PC.
Here’s how you win:
WIN!!! Details here
First Battle of 2013: Why Revengeance is better than DmC (Demo Impressions)
Which hack ‘n’ slash rises victorious?
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Let it be known that I’ve had the chance to check out multiple codes and play the latest demo offering with Metal Gear Rising Revengeance whereas with DmC I’ve only played the demo that was recently released on Xbox Live and PSN.
However, after spending the better of a few hours on both demos (note they can be finished within 30 minutes), I can safely say that of the two, Revengeance is the premiere hack and slash title to look forward to this year.
Continue reading Why Revengeance is better than DmC: Demo Impressions
OXCGN’s Gamescom Report
Capcom: Remember Them?
by Chris Fox
©2012 Chris Fox
OXCGN staff writer Chris Fox files his reports on Gamescon continuing with Capcom’s offerings.
Capcom kicked off 2012’s Gamescom in Cologne, Germany with no live stream but plenty of exciting news nonetheless.
They began with…
Capcom @ Gamescom here