It’s been a long seven years for Mirror’s Edge fans, but finally after such a uncertain wait, Faith is finally back and in a much bigger and more impressive way than any of us could have imagined. Gone is the gunplay, meaning that players can not use any guns dropped by enemies and many fans of the original will note that apart from the short and simple storyline, this was the weakest part of the game.
Included as well is an overhauled melee combat system, which feels much more fluid in Faith’s movements and to accompany this is a truly open world setting for players to traverse.
The City of Glass is Faith’s new playground and it is littered with various objectives the player can undertake.
Included in the demo for E3 but not limited to these were:
- Billboard Hack
- Speed Run
Whilst these aren’t the official titles of the objectives, you can get a rough idea of what they involve.
Billboard hacking is exactly as it reads, you traverse the environment in any way possible to reach a high up billboard, press ‘X’ or ‘A’ to hack it and you’re done. Similar to Assassin Creed’s towers, though I’m not sure they really change the influence in a section or if they are more so for there for completionists, and to showcase the beautiful city environment. This was quite easy and I’m hoping the further you are in the game the harder they get.
Speed Runs are your time trial objective where you must get from point ‘A’ to point ‘B’ in the shortest time possible and where the game truly shines. As Glass is an open world with no loading screens, players can follow the set marker trail to reach their destination but they are not restricted to it. You can still take shortcuts if you find them to shave off a few seconds, and remembering the days of Mirror’s Edge, speed runners will tear this game apart.
They will find every little hole Faith can slide under, every wall she can jump over just to get there a fraction quicker, and with leaderboards you can bet some ridiculous times shall be recorded.
Last but not least there’s package delivery. These are very similar to the speed runs, but you’ll have enemies around most corners ready to take you down. This is where we got a chance to test out the game’s combat in all its revamped glory. Whilst I didn’t mind the combat in the original you can definitely see that Faith’s movements are of a more fluid nature.
She seamlessly transitions from running to combat and it’s a sight. I applaud the removal of gun combat because it took away from using Faith’s most powerful tools, her body. Combat feels less like a chore this time around and Faith is equipped with a whole arsenal of new moves to take down foes. There are specific takedowns that Faith can do similar to that of the Arkham franchise whilst she’s in the air.
This demo, whilst short, gave me a good indication that Catalyst won’t be disappointing fans of the original entry to the franchise.
After the 13 minute demo had ended, I managed to have a quick chat with Erik Odeldahl (Design Director) who whilst new to the franchise, joins the team at DICE which includes 7 original developers who worked on the Mirror’s Edge (2008).
We like to think we’re catering to several types of players. We have a very strong story that brings you through the city, brings you into contact with all the important characters and Faith’s origins story. The free roaming sections are very important as well, we believe even players that don’t usually do that type of stuff we really hope they will play this one as well.
I also asked that since the game is now open world how vertical does the City of Glass get for Faith to traverse, as giving players this type of liberating freedom means the game world must be engaging enough to explore.
It’s gets very vertical after a while and we have gadgets, but we’re not ready to talk about those yet to help with some of that, so definitely very vertical.
Whilst they haven’t touched up on the gadgets, I’m assuming they’ll be something akin to maybe a zipline to travel from building to building. Heading closer to the its February 2016 release date we’ll find out more about what they will be.
Overall, Mirror’s Edge: Catalyst to me feels like the game it was meant to be 7 years ago. No gun combat, huge focus on parkour movement, a beautiful city run by a controlling government with our runners and another faction at play, ‘Black November’, which we know little about.
There isn’t much more I can add unfortunately, the demo gave us a glimpse of how the game runs and looks and fans should be pleased. It didn’t give away any plot elements, as doing so would leave us over the 8 months with knowledge we can’t do anything with.
It was a perfect short demo to showcase the open world nature of the game, no loading screens, revamped melee combat and how much free roaming the player can do.
February 2016 cannot come fast enough.