Mirror’s Edge: Catalyst Has a Strong Story, Features Gadgets to Help Faith and Gets Very Vertical


It’s been a long seven years for Mirror’s Edge fans, but finally after such a uncertain wait, Faith is finally back and in a much bigger and more impressive way than any of us could have imagined. Gone is the gunplay, meaning that players can not use any guns dropped by enemies and many fans of the original will note that apart from the short and simple storyline, this was the weakest part of the game.

Included as well is an overhauled melee combat system, which feels much more fluid in Faith’s movements and to accompany this is a truly open world setting for players to traverse.

The City of Glass is Faith’s new playground and it is littered with various objectives the player can undertake.

Included in the demo for E3 but not limited to these were:

  • Billboard Hack
  • Speed Run
  • Delivery

Whilst these aren’t the official titles of the objectives, you can get a rough idea of what they involve.

Billboard hacking is exactly as it reads, you traverse the environment in any way possible to reach a high up billboard, press ‘X’ or ‘A’ to hack it and you’re done. Similar to Assassin Creed’s towers, though I’m not sure they really change the influence in a section or if they are more so for there for completionists, and to showcase the beautiful city environment. This was quite easy and I’m hoping the further you are in the game the harder they get.

Speed Runs are your time trial objective where you must get from point ‘A’ to point ‘B’ in the shortest time possible and where the game truly shines. As Glass is an open world with no loading screens, players can follow the set marker trail to reach their destination but they are not restricted to it. You can still take shortcuts if you find them to shave off a few seconds, and remembering the days of Mirror’s Edge, speed runners will tear this game apart.

They will find every little hole Faith can slide under, every wall she can jump over just to get there a fraction quicker, and with leaderboards you can bet some ridiculous times shall be recorded.

Last but not least there’s package delivery. These are very similar to the speed runs, but you’ll have enemies around most corners ready to take you down. This is where we got a chance to test out the game’s combat in all its revamped glory. Whilst I didn’t mind the combat in the original you can definitely see that Faith’s movements are of a more fluid nature.

She seamlessly transitions from running to combat and it’s a sight. I applaud the removal of gun combat because it took away from using Faith’s most powerful tools, her body. Combat feels less like a chore this time around and Faith is equipped with a whole arsenal of new moves to take down foes. There are specific takedowns that Faith can do similar to that of the Arkham franchise whilst she’s in the air.

This demo, whilst short, gave me a good indication that Catalyst won’t be disappointing fans of the original entry to the franchise.

me_catalyst_screen1

After the 13 minute demo had ended, I managed to have a quick chat with Erik Odeldahl (Design Director) who whilst new to the franchise, joins the team at DICE which includes 7 original developers who worked on the Mirror’s Edge (2008).

We like to think we’re catering to several types of players. We have a very strong story that brings you through the city, brings you into contact with all the important characters and Faith’s origins story. The free roaming sections are very important as well, we believe even players that don’t usually do that type of stuff we really hope they will play this one as well.

I also asked that since the game is now open world how vertical does the City of Glass get for Faith to traverse, as giving players this type of liberating freedom means the game world must be engaging enough to explore.

It’s gets very vertical after a while and we have gadgets, but we’re not ready to talk about those yet to help with some of that, so definitely very vertical.

Whilst they haven’t touched up on the gadgets, I’m assuming they’ll be something akin to maybe a zipline to travel from building to building. Heading closer to the its February 2016 release date we’ll find out more about what they will be.

Overall, Mirror’s Edge: Catalyst to me feels like the game it was meant to be 7 years ago. No gun combat, huge focus on parkour movement, a beautiful city run by a controlling government with our runners and another faction at play, ‘Black November’, which we know little about.

There isn’t much more I can add unfortunately, the demo gave us a glimpse of how the game runs and looks and fans should be pleased. It didn’t give away any plot elements, as doing so would leave us over the 8 months with knowledge we can’t do anything with.

It was a perfect short demo to showcase the open world nature of the game, no loading screens, revamped melee combat and how much free roaming the player can do.

February 2016 cannot come fast enough.

Star Wars Battlefront Dev Diary Goes Behind The Scenes


With so much being revealed about Star Wars Battlefront over the weekend at Star Wars Celebration in Anaheim, it didn’t stop there as developer DICE takes you behind the scenes look with the ongoing development of Star Wars Battlefront in the first episode of a four part Developer Diary series.

The video discusses the amount of  detail the developer is pursuing in creating the most authentic Star Wars experience. DICE is working closely with LucasFilm in using the same authentic sound effects and recreating the landscapes that match the feeling of the films. In the first episode we also get to see a still image of the splitscreen co-op, featuring both third-person and first-person perspectives.

Star_Wars_Battlefront_Screenshot_Coop

Star Wars Battlefront will be available in North America on 17 November and starting 19 November in Europe for the PlayStation 4, Xbox One and on PC.

EA, DICE and Lucasfilm Invite You to Immerse Yourself in Your Star Wars Battle Fantasies, Watch the New Star Wars Battlefront Trailer Now


DICE, an Electronic Arts studio, and Lucasfilm announced today that Star Wars Battlefront will be released on 17 November 2015 in North America and starting 19 November 2015 in Europe as the first full length trailer for this highly anticipated title premiered to thousands of fans at Star Wars Celebration. Combining an unprecedented collaboration with Lucasfilm and the award winning Frostbite game engine, Star Wars Battlefront will deliver an incredibly authentic and immersive interactive entertainment experience featuring photorealistic visuals and epic action in iconic Star Wars locations. See how this comes to life in-engine by experiencing the newest trailer for Star Wars Battlefront below:

Sigurlina Ingvarsdottir, Senior Producer of Star Wars Battlefront, said:

Like so many others around the world, everyone at DICE is a tremendous fan of the Star Wars universe. To be working on a Star Wars project and knowing we are helping to represent the universe we love to our generation and a legion of new Star Wars fans is truly an honor. Thanks to the access and knowledge shared with us by Lucasfilm, and the passion and talent of our team, we plan to deliver an amazing game that puts you right in the middle of the Star Wars battles you always imagined playing.

Star Wars Battlefront will allow fans to live out a wide range of heroic moments and intense battle fantasies of their own – firing blasters, riding speeder bikes and snow speeders, commanding AT-ATs and piloting TIE fighters and the Millennium Falcon. These battles will take place on some of the most iconic planets in the Star Wars universe, including Endor, Hoth, Tatooine and the previously unexplored planet, Sullust. Gamers will be able to play as some of the most memorable characters in the original trilogy such as Darth Vader and Boba Fett. Star Wars Battlefront will feature a wide range of modes tailored for different types of battles, from larger 40-person competitive multiplayer to crafted missions that are played solo, with a friend via split screen offline or cooperatively online.

star_wars_battlefront_battle_of_jakku_Preorder

Fans who pre-order Star Wars Battlefront will be among the first players to experience the Battle of Jakku, the pivotal moment when the New Republic confronted key Imperial holdouts on a remote desert planet on the Outer Rim. Taking place in the aftermath of the Rebel victory in the Battle of Endor, players will experience the events that created the massive, battle-scarred landscape of Jakku shown in Star Wars: The Force Awakens. Players who pre-order Star Wars Battlefront can fight the battle one week early starting on 1 December 2015. All other players will get access to this free content on 8 December 2015.

SWCA_Star_Wars_Battlefront_Panel_Mathew_Everett

For those who were at SWCA: Star Wars Battlefront Panel, there was a special giveaway for three lucky fans. A Star Wars Battlefront themed box with PS4, and a download code for Star Wars Battlefront were up for grabs. Winning tickets were taped under three random seats. Star Wars Battlefront will be available in North America on 17 November and starting 19 November in Europe for the PlayStation 4, Xbox One and on PC.

Could the leaked Battlefield Hardline be 2012’s Cancelled Kickstarter Game Police Warfare?


EA Launches Battlefield Hardline Website Ahead of E3 2014

Battlefield Hardline, the latest entry to the Battlefield franchise, has been revealed after a leak preceeding EA’s launch of the teaser site. So far it seems that the game, in development by Visceral studios of Dead Space fame, will be a class based cops and robbers experience, with leaked classes including ‘The Mechanic’, ‘The Professional’, ‘The Enforcer’ and ‘The Operator’. Leaked images show icons for two factions, SWAT and Thieves, which will likely be the opposing forces in the game.

Whilst looking at Hardline’s reveal, our editors noticed some striking similarities to a game that went silent back in 2012. The question is, could this new Battlefield title be at very least linked to the 2012 kickstarter game “Police Warfare“?

The game was being developed by Elastic Games, a studio made up of ex-EA, Activision and Ubisoft employees. After the game’s kicstarter campaign was mysteriously cancelled, the developers issue a statement on their kickstarter page suggesting the game was still going to be made but have since been silent on the matter.

Hey Guys,

Thank you so much for the incredible response to the game. We’re shutting down the kickstarter account but this is by no means the end of Police Warfare. News will be coming. 

-EG TEAM

No news has followed this post in the last two years, and as yet there’s no tangible evidence the two are actually linked despite the similarities. At this stage we’ll just have to wait and see what EA announce at E3 to know for sure!

The leak suggests the game will launch on PlayStation 3, PlayStation 4, Windows PC, Xbox 360 and Xbox One when it releases. Battlefield Hardline will be unveiled by EA on June 9th at E3 2014.

Jayden Perry ©2014

OXCGN’s Battlefield 4 Review


BF4 ReviewOXCGN’s Battlefield 4 Review

Come for the multiplayer, stay for the multiplayer…

by Rocco Rinaldo

(ED: Rocco’s review does contain spoilers relating to the single player portion of the game. If you are yet to finish it and wish for it to not be ruined, you can scroll down to read the multiplayer portion of the review)

After two years Battlefield 4 arrives on PC, current gen and next gen consoles, so what has changed since Battlefield 3 and is it worth jumping back into the fray? This review will mirror the format of Battlefield 4; a short single player wrap up followed by a more in-depth multiplayer review.

Just like Stereosonic but with more guns.
Just like Stereosonic but with more guns.

Continue reading OXCGN’s Battlefield 4 Review

Battlefield 4: A week of Double XP ahead!


BF4Header

Battlefield 4: A week of Double XP ahead!

Get ready to level up your soldiers!

by Jayden Perry

Battlefield 4 fans rejoice! In DICE‘s latest press release, company VP and GM, Karl Magnus Troedsson, addresses the success and issues surrounding the recent release of the title on five platforms. He also gives us some good news, that all these issues are being worked on as a priority for the whole team to make the game as stable and bug free as it can be.

He also lets us know that beginning on November 28th we will get a week’s worth of double XP, up until December 5th on all platforms. They are also unlocking a pistol scope, the 3x zoom scope for the M1911, for the general public, previously only available to the internal developers.

The press release is as follows;

Continue reading Battlefield 4: A week of Double XP ahead!

DICE on Battlefield 4: “It’s the player that tells the story.”


DICEInterview-Head

DICE on Battlefield 4: “It’s the player that tells the story.”

An interview with Lars Gustavsson, Creative Director at DICE

by Daniel Geikowski

©2013 Daniel Geikowski

battlefield-4-aDuring the 2013 EB Games Expo held once again at the Sydney Olympic Park, I had the opportunity to sit down and have a chat to Lars Gustavsson, the Creative Director at DICE, ahead of the launch of their latest entry in the hugely-popular Battlefield series, Battlefield 4.

Being a fan of the series, I enjoyed the opportunity to pick the brain of a guy such as Lars. He’s a genuinely nice guy, and can hardly contain his passion for the Battlefield series. I’d like to thank him for his time, and also to the folks at EA for accommodating us.

Click here to check out what Lars loves about Battlefield 4!

Battlefield 4 BETA Impressions


BF4 Beta Header

Battlefield 4 BETA Impressions

Big trouble in downtown Shanghai

by Rocco Rinaldo

©2013 Rocco Rinaldo

bf4betaskyscraperThe beta for Battlefield 4 is here ahead of the fast approaching release of the game on the 31st of October and I have mixed feelings about DICE’s latest offering.

The beta features one level, the Siege of Shanghai, two game modes, conquest and domination and I played on PC.

First a note on performance, my rig was built to play Battlefield 3 and it still manages to handle Battlefield 4 on high to ultra with some basic tweaking.

The game looks great, there is more destruction, better player models and the deployment and load out screens have been completely revamped. In game there is now a list of button prompts that corresponds to your current load-out to show you which keys will trigger laser sights or variable fire modes.

This will be great for new players who want to jump straight into the action rather than sitting through the single player (tutorial).

bf4betawaterAlong with this change to the HUD there is now an improved cover system that allows you to lean out from cover to take a shot. The map in the beta is more of a traditional battlefield map, its huge, so there was limited utility in being able to poke out from behind a corner with 64 players running around.

The shooting is still tactical, there is no room for twitching here, the guns also handle well and it is nice to see everyone returned to basic load outs.

Other than the new cover options there seems to be little that has changed since BF3 and this is a great thing, staying true to a winning formula never hurt anyone especially when there is no need to overhaul the shooting mechanics.

Continue reading Battlefield 4 BETA Impressions