Eager fans have been waiting somewhat impatiently for the chance to get their hands on Titanfall’s beta, and now we finally have information on how they can. Very recently we learnt that not only will the beta not be open, it will also require sign ups. Vince Zampella (of Respawn Entertainment) has clarified through his twitter that they will attempt to get as many people as possible in and playing despite it not being open.
To gain access to the beta you must fill out the registration form at http://www.titanfall.com/beta and you will be alerted as to whether you got in by email before February 17th. Applications for Beta access close February 14th.
Battlefield 4: A week of Double XP ahead!
Get ready to level up your soldiers!
by Jayden Perry
Battlefield 4 fans rejoice! In DICE‘s latest press release, company VP and GM, Karl Magnus Troedsson, addresses the success and issues surrounding the recent release of the title on five platforms. He also gives us some good news, that all these issues are being worked on as a priority for the whole team to make the game as stable and bug free as it can be.
He also lets us know that beginning on November 28th we will get a week’s worth of double XP, up until December 5th on all platforms. They are also unlocking a pistol scope, the 3x zoom scope for the M1911, for the general public, previously only available to the internal developers.
The press release is as follows;
Get excited for Gen 4 FIFA14
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
With FIFA14 already released on the Xbox 360 and PS3 and being limited with the hardware, FIFA14 on PS4 and the Xbox One needed something different. Something drastic to help it break away from the problems that has plagued the game for so long, sloppy AI, legacy problems and many others.
We had the chance to chat with Peter Trenouth Producer at EA Vancouver, at a FIFA14 event that EA Australia held a few weeks back where I believe I spent roughly 5 hours standing competing against Junglist for supremacy.
If you’re interested to see how the game has been improved with a new engine and where it looks to continue to bring more realistic attributes to it, then read on.
I’d like to personally thank EA Australia again for not only their hospitality but for setting up this interview.
They know how to treat the media and community and it was definitely a great night, where everyone had a lot of fun.
EA are listening, guys. They really are. But they still won’t be giving you bigger maps.
by Alex Raso
©2013 Alex Raso
Patrick Buechner, General Manager of Maxis took to the internets to explain the future of the franchise in an attempt to clear the air and repair the image of the company after Simcity’s launch debacle, but has made it abundantly clear that players won’t be getting bigger maps, the most requested feature to date.
“After months of testing, I confirm that we will not be providing bigger city sizes.
The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities.”, Buechner said. “We’ve chosen to cease work on bigger city sizes and put that effort into continuing to evolve the core game and explore an offline mode. Some of the experiments we conducted to improve performance on bigger cities will be rolled into future updates to improve overall game performance.”
Loosely translated, this means that Maxis wants Simcity to be able to run on your dad’s computer, with the lowest system requirements possible, which is to be expected under EA, It’s just a shame that in keeping the bar low, they restrict the core audience, who ironically will be playing the game much longer.
DICE on Battlefield 4: “It’s the player that tells the story.”
An interview with Lars Gustavsson, Creative Director at DICE
by Daniel Geikowski
©2013 Daniel Geikowski
During the 2013 EB Games Expo held once again at the Sydney Olympic Park, I had the opportunity to sit down and have a chat to Lars Gustavsson, the Creative Director at DICE, ahead of the launch of their latest entry in the hugely-popular Battlefield series, Battlefield 4.
Being a fan of the series, I enjoyed the opportunity to pick the brain of a guy such as Lars. He’s a genuinely nice guy, and can hardly contain his passion for the Battlefield series. I’d like to thank him for his time, and also to the folks at EA for accommodating us.