OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel

PREVIEW_ea showcase 2012

OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel

A showcase of EA’s Q1 2013 lineup

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

ea logo oxcgnIt’s astounding to think that all the games at EA Australia’s Showcase will be released in Q1 of 2013. These range from the beautiful title Crysis 3, to Insomniac‘s first multiplatform title and new IP known as FUSE.

The line up is disappointingly filled with shooters, which I have to admit is starting to make this last stretch of current generation consoles over-crowded. With that being said though, EA do have Maxis‘s SimCity, my highlight of the showcase.

With FUSE and Dead Space 3 being the bigger titles of the line up, we’ve decided to bring back the snapshot format OXCGN utilized during previous events of this year.

This way, you’re able to digest more important information that we feel would interest you.

Get a glimpse of 2013!

OXCGN’s Need For Speed: Most Wanted Review

OXCGN’s Need For Speed: Most Wanted Review

Is Need For Speed “Burning out”?

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

In an opening cutscene introducing the player to Fairhaven, you could be forgiven for believing you were watching a fan made Bond film.

From the moment the voice over details how to become the Most Wanted, the production value is nothing shy of perfection. It’s present throughout the game and it’s at its pinnacle when being introduced to each of the 10 Most Wanted racers in Fairhaven.

Evidently though, this is where Criterion‘s  Need For Speed: Most Wanted peaks and never really maintains this level of quality as you work your way through the 10+ hours you’ll sink into this game.

Need for Speed this way

OXCGN’s Medal of Honor: Warfighter Review

OXCGN’s Medal of Honor: Warfighter Review

Game Gone A.W.O.L.?

by Daniel Geikowski

©2012 Daniel Geikowski

Medal of Honor: Warfighter, the latest FPS from EA and Danger Close, has constantly stated it’s based more on reality and authenticity than the other, more popular, first-person shooters in the market.

Danger Close has worked closely with Tier 1 Operators in order to produce authenticity in multiple areas of military operations. Ranging from weapons, gear, tactics, and even the various ways operators reload different weapons, Medal of Honor: Warfighter aims to give players an insight into the lives these unique individuals have.

Danger Close aim to portray issues these Tier 1 Operators face, not only on the battlefield, but in their family lives also.

Going off memory, I cannot recall any other recent shooter dedicating time to focusing on the effects on the family of a soldier, constantly away fighting for our freedom.

It’s a nice touch, that aims to add more realism to the somewhat over-the-top, gung-ho mentality of current first-person shooters.

Sadly, the amount of detail and effort put into researching and implementing these realistic actions of Tier 1 Operators cannot be said for other sections of Medal of Honor: Warfighter.

Medal of Honor Warfighter review, read here

The Top 5 Worst Business Decisions This Generation

The Top 5 Worst Business Decisions This Generation

Gaming’s Biggest Flubs

by Nicholas Laborde

©2012 Nicholas Laborde

This has easily been one of gaming’s most monumental and interesting generations, showcasing a skyrocket in gaming prosperity and attention.

From the United States Supreme Court‘s decision to protect video games under the First Amendment to the disbarment of Jack Thompson, we’ve seen many ups over the past seven-odd years.

Unfortunately, we’ve seen just as many downs.

I now present to you the top five worst business decisions of this generation. Note that I’m specifically discussing the time span between 2005 and 2012.

Shield your eyes…

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