Eidos Lied, But All Is Forgiven In A Well-Augmented Conspiracy
©2011 Nicholas Laborde
In the year 2000, conspiracies began to die down. Tensions were starting to ease after the Y2K computer crashing rumors subsided, and in a world pre-9/11 and post-Cold War, we had nothing to fear… or so it seemed.
That is, of course, until Deus Ex released and with it, a reminder to gamers far and wide that conspiracies are probably still all around us, later confirmed by real, unfortunate events that still shape our world today.
The brainchild of Warren Spector and Ion Storm, Deus Ex offered a successful blending of multiple genres executed in such a way that gamers had never seen before, instantly propelling itself into the annals of video game history as a true ‘classic’.
Then, along rolls 2003 and Deus Ex: Invisible War trots onto store shelves everywhere… needless to say, we’d much rather forget about it.
Finally, we have arrived in August 2011, and Deus Ex: Human Revolution is here to augment your life and your very way of thinking.
Once again, conspiracies abound, and the truth will change you; the question is, are you ready to experience it?
• OXCGN’s Deus Ex article well worth reading:-
Where’s the gameplay now – ?
© 2010 David Hilton
With E3 2010 almost here gamers everywhere will be hoping to hear new titles announced, along with new details on already announced upcoming games.
But what of those games previously announced where we have seen very little, if any, real gameplay footage, have few details on final retail release dates, or even know if they are really still coming? E3 sees studios and publishers (sometimes even those not at E3) provide new details of their upcoming games.
Here is my Top 10 list of games for E3 ’10 which I hope to see concrete in-game footage of to either prove they are still coming or to excite me for their future release. Some of these games are way overdue or just confirmed, while some are slotted in for the vague early 2011 release period.
What games do you need to see real in-game footage of at this E3 to get excited?
New Real-World Lara Croft Makes Her Debut for Tomb Raider: Underworld.
Gymnast Alison Carroll to Assume the Role of Famed Videogame Adventurer
Check Alison Carroll’s image and Photo Wall below.
Wednesday 13th August 2008 – Eidos Interactive Ltd., creator of some of the world’s leading videogame properties, today revealed that seasoned gymnast Alison Carroll will be the new face of famed video game character Lara Croft.
Carroll will portray the internationally recognised heroine for the next year with her first appearances to be made promoting the latest installment to the gaming franchise, Tomb Raider: Underworld, which ships on November 2008.
Featuring the essential characteristics at the core of Lara Croft’s personality — brawn, brains and beauty — Alison Carroll particularly compliments this iteration of Ms. Croft. Tomb Raider: Underworld is the first Tomb Raider game designed to fully reflect the physical athleticism and real-world skills required of a world-class adventurer.
With an all-new engine built specifically to exploit the capabilities of the latest game consoles, Tomb Raider: Underworld depicts Lara as we have never seen her before with movements and skills reminiscent of a highly skilled gymnast.
Sharing Lara’s strength and grace, Alison is an experienced competitive gymnast who has performed and competed across the globe. Her more than 12 years of gymnastics training align perfectly with the game’s enhanced movement set.
Throughout her adventure in Tomb Raider: Underworld, Lara faces challenges unlike anything she’s experienced in the past, putting her own training to the ultimate test.
In preparation for this role, Alison is embarking on a regime that includes survival, combat and semi-automatic weapons training, as well as world archeology coursework, all of which compliment the mythology and exploration themes at the heart of the Tomb Raider franchise.
Alison is also enjoying special early access to the highly anticipated Tomb Raider: Underworld to study Lara’s movements, techniques and personality as a next generation gaming heroine.
“This is a fantastic opportunity and I look forward to embracing Lara’s world,” said Alison Carroll. “It’s unbelievable how realistic her movements are in Tomb Raider: Underworld and it’s so gratifying to be able to use my years of gymnastic training to portray such a beloved character.”
Sarah Hoeksma, Eidos Group Marketing Director says; “With her tremendous athletic ability, dance training and striking look we feel Alison embodies all the assets required to be the live model of Lara Croft, and we are really looking forward to working with her.”
Alison Carroll Photo wall images:
Click any image for full view:
Coming In Under The Radar – Part 3
Age of Conan: Hyborian Adventures
©2008 Jim (James) McIntyre
3. Age Of Conan: Hyborian Adventures
Published by: Eidos Interactive
Developed by: Funcom
Genre: Online Action Rpg
Release Date: Q2 2008
Massively multiplayer online role-playing games have never had much success on consoles. Funcom is looking to change that this year with Age of Conan: Hyborian Adventures. The reason this one has made it to the list is simple, nobody seems to realize its coming out on the Xbox360 as well as the PC. That and it looks really good.
Firstly you will create a character from a fairly detailed character creation menu. You do not get to pick your class straight away, but instead you pick your race from one of three races Aquilonian, Cimmerian or Stygian. At level five you choose your class. This means that you get to figure out what you are doing before being forced to make such an important decision. The classes are priest, rogue, soldier, and mage.
From level one to twenty you can choose to play by yourself or online, but once you reach level twenty the game becomes a completely online game. Also at level twenty you get to choose your class specialization. For some classes the specialization options differ depending on the race you have chosen.
Leveling looks like it will play out the same as most MMO’s with the player completing quests and generally killing things to gain experience to level up. The developer has said that there will not be as many grinding quests as in most online games and that many of the quests will involve puzzles that require solving.
All that is pretty much standard fare for MMO’s, with players leveling, forming guilds, and fighting each other. Although unlike most MMO’s this game is dark, violent, and mature, but where AoC:HA really sets itself apart is both the combat and the cities.
For more screens and 3 videos . . . Read the rest of this entry