EB Expo 2011: Diary Of A Wimpy Gamer

EB Expo 2011

Diary of a wimpy gamer:- Part 1

by: dkpatriarch

©2011 David Hilton

The inaugural EB Expo, Australia’s closest thing to E3, begins with what they have termed a “Grand Opening Spectacular” in a few hours.

Being awake early was not my plan for facing what will undoubtedly be a barrage on the senses, even if it is from stimuli that I’m excited to see.

Unfortunately the famous Gold Coast on Australia’s beachy Eastern edge is not living up to its sunny sexy reputation.

Our boys in Queensland give their thoughts – what’s your view?

OXCGN’s Fallout: New Vegas Lonesome Road DLC Review: A Narrative Masterpiece

OXCGN’s Fallout: New Vegas Lonesome Road DLC Review

A Narrative Masterpiece

by exterminat

©2011 Nicholas Laborde

Fallout 3 set an unusually high standard in the world of post-release downloadable content.

Its successor, Fallout: New Vegas, has been walking a fine line between very good and very bad when confronted with this topic.

All of that has changed, though, with Lonesome Road, the fourth and final downloadable content for the title.

It’s a tough journey, and only few have lived to tell the tale of the adventures that lie beyond.

Are you prepared to walk the Lonesome Road?

So what’s along the Lonesome road . . .

The Ruins of RAGE

The Ruins of RAGE

Can Post-Apocalypse landscapes be beautiful?

by: Edge_11SS

©2011 Nicholas Capozzoli

I’ve been paying a lot of attention lately to the design of the environments in Rage.

For the most part, what’s been shown of the game seems to exhibit the type of post-apocalyptic stylings that we’ve come to expect from such games, a la Fallout 3, Borderlands, Resistance, Gears of War and the like.

That’s not always considered a positive thing. A bit dreary and brown colored, one might think, and more of the same.

Myself though, I couldn’t be more excited. I’m actually quite a sucker for just that sort of aesthetic. The rustier, the better, I always say.
Why all the ‘Rage’?…..

Gamers Need Less, Not More, In-Game Control

Gamers Need Less, Not More, In-Game Control

Is player choice always a good thing?

by: Edge_11SS

©2011 Nick Capozzoli

RPG: Too much choice?

“Role-playing game” is a bit of a misnomer.  After all, players assume a role in every game.

Colloquially, the term now best defines games which present players with the ability to customize aspects of their adventure. Role-playing games increasingly afford the player with new areas of choice: what was once simply equipment and strategy has extended to include characters, appearance, personality, and storyline.

The last few years have been marked by a shift in gamer preference away from the more stringent, regimented experiences of Japanese RPGs, and towards the open-ended, player-dictated experiences of Western RPGs like Fallout and Mass Effect.

Why all the fuss over control . . . ?

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