I’ve been paying a lot of attention lately to the design of the environments in Rage.
For the most part, what’s been shown of the game seems to exhibit the type of post-apocalyptic stylings that we’ve come to expect from such games, a la Fallout 3, Borderlands, Resistance, Gears of War and the like.
That’s not always considered a positive thing. A bit dreary and brown colored, one might think, and more of the same.
Myself though, I couldn’t be more excited. I’m actually quite a sucker for just that sort of aesthetic. The rustier, the better, I always say. Why all the ‘Rage’?…..
“Role-playing game” is a bit of a misnomer. After all, players assume a role in every game.
Colloquially, the term now best defines games which present players with the ability to customize aspects of their adventure. Role-playing games increasingly afford the player with new areas of choice: what was once simply equipment and strategy has extended to include characters, appearance, personality, and storyline.
The last few years have been marked by a shift in gamer preference away from the more stringent, regimented experiences of Japanese RPGs, and towards the open-ended, player-dictated experiences of Western RPGs like Fallout and Mass Effect.
QuakeCon 2011 has come and gone, and I’m still recuperating.
Hauling two rigs on a small cart for at least half of a mile does not go well with your arms and shoulders, especially when you have to go up three tiny yet momentous stairs.
In the first days of the event, I was darting around as Press; one event within that series was a behind-closed-doors press appointment (even though the doors were very open) for id Software‘s RAGE, their first title in seven years.
Thanks to the kind folks at Bethesda, there is no embargo on what I experienced; what you’ll see here is only the honest, realistic truth regarding what id Software has been working on. Is it worth the wait?
In my Medal of Honor review recently, I pointed out how we’re seeing a myriad of reboots lately. Well, in 2008, a reboot of some significance was released, and it was called Fallout 3.
Never in my life have I seen more people pick up a title and not realize that there was a number on the end of it, denoting the fact that it was not a new series or IP.
Most of the audience who partook in Fallout 3 had never heard of the series before, essentially leading Bethesda to establish a massive new player base. And since each iteration in the Fallout series is its own unique story, the game might as well have been called The Fallout Reboot (or even just Fallout, as with the current trend).
A society being rebuilt after the fallout of a nuclear war? Sounds familiar…
Metro 2033, developed by 4A Games and published by THQ is the newest first person shooter on the Xbox 360.
Adapted from a novel by Russian author Dmitry Glukhovsky, Metro 2033 throws you in to a world where a nuclear fallout has left Russia contaminated, and the survivors have been pushed underground into the Moscow subway.
Now they are in a desperate struggle to rebuild society fighting against 3 other rebelious groups, and to fight off not only mutants but also Paranormal forces known as Dark ones.