Australian Cinemtatic Studio Plastic Wax on Saints Row IV
Good to see local talent on a global scale
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
It was revealed earlier today that Australian cinematic studio Plastic Wax a studio that’s worked on plenty of other gaming brands, were responsible for the cutscenes during the course of Saints Row IV’s single player campaign.
Plastic Wax EVP Dane Maddams explains;
“Plastic Wax was fortunate enough to work with the always incredibly talented Volition and Deep Silver teams, we (Plastic Wax) handled full body and hand-keyed animation for 46 minutes of cutscene material, the project took around seven months to complete. Being tied so closely to the content we had an early sneak peek at the game prior to release, and believe me, the fans are in for an incredible ride.”
Volition’s Animation Director Zach Lowery adds,
“Working with the talented team at Plastic Wax on Saints Row IV was a true pleasure. We tried hard to make sure that there wasn’t a feeling of separation and at the end of the day, it truly felt like Plastic Wax was a natural extension of our internal team.”
“The final product speaks for itself, and I’m very proud of what our teams accomplished together.”
Saints Row IV has also sold more than a million units since its release in its first week. Let’s see if that number hits 2 million when it’s finally released in Australia this week.
©2013 Arthur Kotsopoulos
OXCGN’s Dead Space 3 Review
A ‘visceral’ stomp?
by Daniel Geikowski
©2013 Daniel Geikowski
Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.
The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.
Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.
Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.
Dead Space 3 is no different.
OXCGN’s Lonesome Road DLC Review
A Narrative Masterpiece
©2011 Nicholas Laborde
Its successor, Fallout: New Vegas, has been walking a fine line between very good and very bad when confronted with this topic.
All of that has changed, though, with Lonesome Road, the fourth and final downloadable content for the title.
It’s a tough journey, and only few have lived to tell the tale of the adventures that lie beyond.
Are you prepared to walk the Lonesome Road?
OXCGN’s Enslaved Review: Odyssey to the West
Prince of Pers… I mean… The Jungle
©2010 Ben Cadwallader
Enslaved: Odyssey To The West is one of those tough games to review. While playing through this platform/adventure game you can constantly see the idea that the developers, Ninja Theory, had behind their vision of an event or gameplay sequence.
But sadly more often than not Enslaved lets you down. It is, however, by no means a bad game.
Enslaved puts you in the shoes of ‘Monkey’ (played by Andy Serkis) a Tarzan like man who grew up alone roaming the wilderness of post apocalyptic . Skynet… uhh I mean the ‘Mechs‘ rose up and seemingly seized control of Earth, wiping out cities such as New York hundreds of years ago causing most of the cities’ rubble to develop a nice healthy layer of vegetation over it.
It’s an interesting sight and a refreshingly different take on the post-apocalyptic visuals compared with the wastelands you see in games such as Fallout or Terminator.