Bethesda were pleased to announce Fallout Anthology, the definitive PC collection from the award-winning Fallout series, will be releasing on 2 October 2015 for AU$99.95. Fallout Anthology will be featuring five critically acclaimed games and official add-ons in a premium collectible set, with a space reserved to add your copy of Fallout 4. This ultimate collectible is packaged together in an exclusive mini-nuke storage case with audible bomb sound.
This Fallout collection will include:
- Fallout 3: Game of the Year Edition (The Pitt, Operation: Anchorage, Broken Steel, Point Lookout, Mothership Zeta)
- Fallout: New Vegas Ultimate Edition (Dead Money, Honest Hearts, Old World Blues, Lonesome Road, Gun Runners’ Arsenal, Courier’s Stash)
- Fallout Tactics
- Fallout 2
Some of the lucky few (including us) got to attend Bethesda’s E3 Showcase at the Dolby Theatre in Hollywood. All attendees were given three Funko designed figures, based on the Bethesda franchises Doom, Fallout and Dishonored.
Unfortunately we don’t have any figures to give away but what we do have is a few photos to share with you, which are below. Enjoy!
Australian Cinemtatic Studio Plastic Wax on Saints Row IV
Good to see local talent on a global scale
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
It was revealed earlier today that Australian cinematic studio Plastic Wax a studio that’s worked on plenty of other gaming brands, were responsible for the cutscenes during the course of Saints Row IV’s single player campaign.
The games in the Plastic Wax portfolio include Bioshock, Civilization V, Fallout, Neverwinter and many more.
Plastic Wax EVP Dane Maddams explains;
“Plastic Wax was fortunate enough to work with the always incredibly talented Volition and Deep Silver teams, we (Plastic Wax) handled full body and hand-keyed animation for 46 minutes of cutscene material, the project took around seven months to complete. Being tied so closely to the content we had an early sneak peek at the game prior to release, and believe me, the fans are in for an incredible ride.”
Volition’s Animation Director Zach Lowery adds,
“Working with the talented team at Plastic Wax on Saints Row IV was a true pleasure. We tried hard to make sure that there wasn’t a feeling of separation and at the end of the day, it truly felt like Plastic Wax was a natural extension of our internal team.”
“The final product speaks for itself, and I’m very proud of what our teams accomplished together.”
Saints Row IV has also sold more than a million units since its release in its first week. Let’s see if that number hits 2 million when it’s finally released in Australia this week.
©2013 Arthur Kotsopoulos
OXCGN’s Dead Space 3 Review
A ‘visceral’ stomp?
by Daniel Geikowski
©2013 Daniel Geikowski
It seems that during the course of gaming, various trends come and go, much like everything nowadays.
Whether they are visual styles, aesthetics, themes, mechanics or gameplay styles, many publishers attempt to incorporate these current trends into their games and franchises, with mixed results.
The Darkness II altered its visual style from a realistic to cell-shaded effect, reminiscent of the game’s comic origins.
Splinter Cell: Conviction ditched its primary focus on stealth and silence, opting to turn to a more “Bourne-like” action theme.
The Fallout series was originally a top-down RPG, however Bethesda mixed things up in Fallout 3 by utilising a first person perspective, used in titles such as Oblivion, and later Skyrim.
Some hit the jackpot, while others damage their franchises by incorporating something which feels seemingly out-of-place.
Dead Space 3 is no different.
Dead Space 3 review
The Top Announcements of E3 2012
What We Want and Don’t Want
©2012 Nicholas Laborde
Ah, E3. The Electronic Entertainment Expo, gaming’s biggest event and easily the largest concentration of information throughout the year.
It’s in the air. Can you smell it? Feel it? Sense it? It’s right around the corner – in fact, from the time of this post, only thirty-seven days away – and this is when anticipation truly sets in and begins to build.
- Will that hinted-at project be unveiled?
- Will that sequel get announced?
- Will that exclusive title go multiplatform?
- Will Valve finally speak of Half-Life 2: Episode Three/Half-Life 3?
- Will Star Wars: Battlefront III see the light of day?
- Will Peter Molyneux claim his next title will cure cancer?
- Will the new consoles be unveiled?
- Will I have to sell my firstborn child to purchase said consoles?
It’s quite simply the most wonderful time of the year in the gaming scene, and everyone is ecstatic. But with every E3, there always comes the great anticipations, excitements and – of course – the disappointments and let downs. It’s a given with any E3.
OXCGN is proudly returning to the show floor to provide coverage like none other.
Until then, here are the top announcements we do and don’t want at E3 2012, in no particular order.
Is this the year that all our dreams come true? Read on to see!
OXCGN’s Fallout: New Vegas Lonesome Road DLC Review
A Narrative Masterpiece
©2011 Nicholas Laborde
Fallout 3 set an unusually high standard in the world of post-release downloadable content.
Its successor, Fallout: New Vegas, has been walking a fine line between very good and very bad when confronted with this topic.
All of that has changed, though, with Lonesome Road, the fourth and final downloadable content for the title.
It’s a tough journey, and only few have lived to tell the tale of the adventures that lie beyond.
Are you prepared to walk the Lonesome Road?
So what’s along the Lonesome road . . .
OXCGN’s Enslaved Review: Odyssey to the West
Prince of Pers… I mean… The Jungle
by: Shadow Wave
©2010 Ben Cadwallader
Enslaved: Odyssey To The West is one of those tough games to review. While playing through this platform/adventure game you can constantly see the idea that the developers, Ninja Theory, had behind their vision of an event or gameplay sequence.
But sadly more often than not Enslaved lets you down. It is, however, by no means a bad game.
Enslaved puts you in the shoes of ‘Monkey’ (played by Andy Serkis) a Tarzan like man who grew up alone roaming the wilderness of post apocalyptic Earth. Skynet… uhh I mean the ‘Mechs‘ rose up and seemingly seized control of Earth, wiping out cities such as New York hundreds of years ago causing most of the cities’ rubble to develop a nice healthy layer of vegetation over it.
It’s an interesting sight and a refreshingly different take on the post-apocalyptic visuals compared with the wastelands you see in games such as Fallout or Terminator.
Continue reading OXCGN’s Enslaved Review: Odyssey To The West