OXCGN’s E3 2012 Snapshot: Day 2: New Games Previewed
Massive number of bite-sized previews
©2012 David Hilton
Games are ultimately what draws the press from around the world to Los Angeles for E3. The chance to see, play, and preview the newest announced or displayed games from around the globe.
But that’s just for the press.
We don’t want you to completely miss out though, or wait for long detailed descriptions on the games you want to know about now.
So we are running around like chickens with our heads chomped off (by ZombiU zombies?) to give you mini-previews of as many games as possible.
Each day we’re going to list a short snippet regarding each game, listing what we “got” – whether that is hands-on time, a trailer, et cetera – our impressions based upon that, and then our thoughts.
Impressions are judged with a badge based upon the impression itself.
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
And now, let’s get down to business! Day 2!
E3 2012: Metro: Last Light Developer Interview
“It’s a terrifying, hostile world”
©2012 Arthur Kotsopoulos
THQ Australia were generous enough to offer OXCGN a chance to have an email interview with Huw Beynon, Studio Communications Lead over at 4A games developing Metro: Last Light, the sequel to Metro 2033.
Myself and Nicholas Laborde had a few questions that THQ Australia delivered. They give a great insight into the world of Metro: Last Light and the direction the sequel is being taken.
What looks certain is that the care and effort being put into this sequel is second to none.
E3 2012: Metro: Last Light Preview
Look into the light
©2012 Arthur Kotsopoulos
Metro: Last Light is another sequel in THQ‘s sequel-heavy line up of titles that I am definitely now interested in, more so for the story than the graphics or gameplay.
While for me it may not reach the heights of the S.T.A.L.K.E.R franchise, which I loved and will deeply miss, I’m still excited to see what direction Metro: Last Light goes, especially since it’s a sequel to Metro 2033 but isn’t based on the book Metro 2034.
What we were shown was a big step up from their last Metro game, and has me excited to see even more.
OXCGN’s Battleship Review
Who sunk our battleship?
©2012 Kent Sobey
When I put the game into my Xbox the last thing I expected was a first person shooter but guess what, that’s exactly what it is.
If you’re anything like me, you would be simultaneously disappointed and excited by this prospect.
Disappointed because Battleship didn’t actually need much improvement being the amazing game it already was and excited because first person shooters are my favourite genre.
OXCGN’s Syndicate Review
What Aussies are missing
©2012 Nicholas Capozzoli
It’s clear from the opening cutscene that Syndicate follows some well-trod ground.
Set in a cyberpunk dystopia where a handful of megacorporations vie for global dominance and control over a suped-up internet, it’s Neuromancer-type fare through and through.
Don’t begrudge developer Starbreeze that, however. Though the themes may be familiar, they’re still surprisingly unexplored within gaming, and rife with interesting design opportunities. Read the rest of this entry