Counterpoint: Multiplayer Unlocks Don’t Ruin Halo 4
And here we go…
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
Over the last month I’ve had a few issues with the level of quality journalism from our colleagues at Kotaku, from the abysmal THQ Humble Bundle article to the criticism of why the Bioshock Infinite cover is terrible and why it matters.
As we all know, the third time’s a charm when another Kotaku article caught my eye, this time criticizing why “This Year’s Biggest Shooters Remind Me Why Multiplayer Unlocks Suck“.
At first I thought: “Okay, it’s a bit of a stretch but I’ll bend my imagination, give this article a read and see what the fuss is about.” The first paragraph sums up the article and its outrageous claims nicely:
Kotaku: The other day, a colleague mentioned that she felt like there was something off about Halo 4′s multiplayer. She was getting destroyed by others players, eventually feeling like she didn’t have much of a chance when up against people with advanced abilities or gear gained from level unlocks.
I’m not sure what game the supposed colleague was playing but as far as I know, Halo 4 doesn’t include advanced abilities, nor any type of gear you can unlock at higher levels that even remotely attributes to a stronger Spartan.
Sure, Halo 4 includes Armor Abilities, Tactical Packages and Support Upgrades, but neither of these substantially increase the player’s chances of being an unstoppable killing machine.
When GameInformer broke down the inclusions of Halo 4‘s multiplayer aspect, a lot of gamers cried foul about how Halo 4 was moving away from its roots and becoming another Call of Duty among the plethora of generic shooters.
Does Halo 4 really suffer from modernizing?
Filed under: 1st Party Titles, Opinion article, Xbox 360 | Tagged: 360, Assault Rifle, Battle rifle, Bioshock Infinite, Call Of Duty, competitive, FPS, Gameinformer, games, Halo, Halo 3, Halo 4, halo: combat evolved, Halo: Reach, kotaku, multiplayer, OXCGN, Spartan Ops, Video game, Xbox 360 | 8 Comments »