OXCGN’s Game Of The Year Awards 2011

OXCGN’s Game Of The Year Awards 2011

Did the VGAs get it wrong?

by: dkpatriarch

©2011 David Hilton

For many of us the VGAs were a bit underwhelming.

Which games stood head-n-shoulders above the others?

We had new announcements in the form of new ‘post-apocaliptic’ zombie survival type games (sigh), and new footage of some upcoming games that look either very promising (Bioshock Infinite, Hitman Absolution) or incredibly silly (Metal Gear Rising: Revengance, or as I call it: Devil May Rise: Cryvengance).

Then we had the idiocy that made our gaming industry look even more puerile with ‘tea bagging’ those whose speech went a little long and bad jokes.  Are we still all supposed to be childish teens?  Or am I just getting way too old for such ‘humour’?

Anyway, for the last week or so we at OXCGN have been nominating and tallying our own Game Of The Year Awards for 2011.  

If last year was the year of the sequel, this year was the year of the three-quel (Uncharted 3, Gears of War 3, Battlefield 3, Modern Warfare 3, Resistance 3Dungeon Siege 3Serious Sam 3…I’m sure there are others…).

These are just our individual opinions scored together using a complex mathematical formula involving each of us picking a Top 3 and scoring them with a 5, 3 or 1.  I’m sure the VGAs had a much more sophisticated methodology…

Without any more rambling, here are OXCGN’s Game Of The Year Awards for 2011.

Feel free to discuss your opinions of the VGAs and our picks in the comments section below.

Do you agree with our GOTY picks? here

OXCGN’s From Dust review: Playing God can be hard work sometimes

From Dust

OXCGN From Dust Review

Playing God can be hard work sometimes.

by: Belgavion

©2011 Gav Ross

Playing god in a video game is hardly anything new.

In the most basic sense, you’re playing god every time you pick up a controller or make use of a mouse and keyboard as it’s your actions controlling the movements on screen.

But the traditional ‘god’ gaming experience – one where the player is a vague figure looking down on all of life’s glory – has been a tough genre for any developer to attempt, since scope and design is always going to be marginalized to make sure the ‘game’ aspect is basic and enjoyable.

So – what’s it like to play God in 2011 ….

%d bloggers like this: