OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel

PREVIEW_ea showcase 2012

OXCGN’s EA Showcase Snapshot: Crysis 3, SimCity, and The Devil’s Cartel

A showcase of EA’s Q1 2013 lineup

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

ea logo oxcgnIt’s astounding to think that all the games at EA Australia’s Showcase will be released in Q1 of 2013. These range from the beautiful title Crysis 3, to Insomniac‘s first multiplatform title and new IP known as FUSE.

The line up is disappointingly filled with shooters, which I have to admit is starting to make this last stretch of current generation consoles over-crowded. With that being said though, EA do have Maxis‘s SimCity, my highlight of the showcase.

With FUSE and Dead Space 3 being the bigger titles of the line up, we’ve decided to bring back the snapshot format OXCGN utilized during previous events of this year.

This way, you’re able to digest more important information that we feel would interest you.

Get a glimpse of 2013!

OXCGN’s Medal of Honor: Warfighter Review

OXCGN’s Medal of Honor: Warfighter Review

Game Gone A.W.O.L.?

by Daniel Geikowski

©2012 Daniel Geikowski

Medal of Honor: Warfighter, the latest FPS from EA and Danger Close, has constantly stated it’s based more on reality and authenticity than the other, more popular, first-person shooters in the market.

Danger Close has worked closely with Tier 1 Operators in order to produce authenticity in multiple areas of military operations. Ranging from weapons, gear, tactics, and even the various ways operators reload different weapons, Medal of Honor: Warfighter aims to give players an insight into the lives these unique individuals have.

Danger Close aim to portray issues these Tier 1 Operators face, not only on the battlefield, but in their family lives also.

Going off memory, I cannot recall any other recent shooter dedicating time to focusing on the effects on the family of a soldier, constantly away fighting for our freedom.

It’s a nice touch, that aims to add more realism to the somewhat over-the-top, gung-ho mentality of current first-person shooters.

Sadly, the amount of detail and effort put into researching and implementing these realistic actions of Tier 1 Operators cannot be said for other sections of Medal of Honor: Warfighter.

Medal of Honor Warfighter review, read here

OXCGN’s Need For Speed: The Run Review

OXCGN’s Need For Speed: The Run Review

Road trip worth taking?

by: AXider

©2011 Alex Balwin

It’s hard to pin down exactly what sort of racing game Need for Speed is anymore.

Donning many guises over the past decade, EA’s premier racing series has moved between subgenres on an almost yearly basis with titles in open-world street racing (Underground, Most Wanted, Carbon, Undercover), semi-simulation (Shift, ProStreet), cops and robbers linear chases (Hot Pursuit) and even massively multiplayer online (World).

This year’s The Run is a bit of a hybrid.

With a reported longer 3-year development, The Run has all the indicators of a game vying to bring the franchise back into mainstream popularity with a new format, new engine (DICE’s Frostbite 2) and an exclusive deal with Porsche.

But is it enough to compete in what has been arguably the most crowded holiday game lineup ever, or even best prior Burnout developer Criterion’s quite excellent Hot Pursuit last year?

Speed this way

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