Players will get a their first chance to witness the game up close with the already announced character for the game.
Shown at the end of the video was an official Nintendo GameCube controller adapter for the Wii U. The GameCube controller, is said to be the best controller than Nintendo has made, and Nintendo seem to have acknowledged this with said adapter.
Also shown was a custom GameCube controller, with the Super Smash Bros. logo printed on it. One would assume this controller would be available for purchase, but unfortunately no other details were given in the video.
The Super Smash Bros. Invitational will begin on Tuesday, the 10th of June, during E3. Those who cannot attend E3 and are fortunate enough to live near a BestBuy in the US can play the new Super Smash Bros., which was announced a month ago with the help of the video game comedy group, Mega64.
Grand in scope and design, Pokémon Y is the Pokémon game we’ve been waiting for, an excellent entry for newcomers, an incentive to return for old fans and something refreshing for the devotees.
I have a confession to make, my last Pokémon adventure took place in generation IV, wherein I took my Infernape to glory from his humble roots as Chimchar in Twinleaf town all the way to capturing Dialga and beyond. I wouldn’t say that the experience was unenjoyable per se’, but it certainly wasn’t the magic I was looking for. It wasn’t that it wasn’t compelling, the three year wait between Sapphire and Diamond certainly built my anticipation for the title, but that it felt very much the same, with semantic features added that failed to change the game in any distinct way.
Fast forward to the announcement of Pokémon X & Y: Cool subtitle, most intriguing feature added since breeding in Gold & Silver: Full 3D graphics.
I know that comes off as rather shallow, as previous Pokémon titles have added many features that both cater to the droves of younger fans and increased the complexity of the meta-game for the older fans, but hear me out.
You’d be forgiven for thinking that there are already enough (or too many) Sonic games available through the Live Arcade Marketplace.
However, now that the most of the Mega Drive and Genesis classics have been exhausted, it’s time to move to the next level.
Sonic Adventure was the centerpiece launch title for Sega’s Dreamcast when it was released in September 1999; it was no doubt the game disc most early adopters inserted first and most definitely the demonstration game to play in front of friends as the owner desperately tried to tell themselves they’d invested in a long-term machine and those poor suckers with Playstations were living in the past. Was it worth the reboot . . . ?
However, there is more to the problem than just the retail costs of games.
Many gamers consider the retail costs of games and consoles being the main culprit of their fiscal stress, and one could argue that is the case, especially here in Australia where we seem to always pay more.
In fact, game retail prices have remained reasonably stable for over two decades now, and in most cases are even now lower than the initial influx of games two or more decades ago.
There is more to the problem than just the retail costs of games.
As Australian Game Informer editor Chris Stead pointed out in his study article to uncover the high costs of gaming here, retail games prices are reasonable all things considered, and there is no evidence to show price gouging or exploitation by either retailers or publishers, much to his dismay (Chris Stead in Issue#5 of Game Informer Aust, pgs 12 – 17). If cost is NOT the issue . . . what is?