OXCGN’s Sonic Adventure XBLA Review

OXCGN’s Sonic Adventure XBLA Review

Do Dreamcast titles cut it in today’s technological world?

by Belgavion

© 2010 Gav Ross

You’d be forgiven for thinking that there are already enough (or too many) Sonic games available through the Live Arcade Marketplace.

However, now that the most of the Mega Drive and Genesis classics have been exhausted, it’s time to move to the next level.

Sonic Adventure was the centerpiece launch title for Sega’s Dreamcast when it was released in September 1999; it was no doubt the game disc most early adopters inserted first and most definitely the demonstration game to play in front of friends as the owner desperately tried to tell themselves they’d invested in a long-term machine and those poor suckers with Playstations were living in the past. Was it worth the reboot . . . ?

Gaming Costs Spiraling Out Of Control – Why?

by XboxOZ360 & dkpatriarch 

©2010 Grant Smythe / David Hilton

Gaming can be one hell of an expensive hobby.

However, there is more to the problem than just the retail costs of games.

Many gamers consider the retail costs of games and consoles being the main culprit of their fiscal stress, and one could argue that is the case, especially here in Australia where we seem to always pay more.

In fact, game retail prices have remained reasonably stable for over two decades now, and in most cases are even now lower than the initial influx of games two or more decades ago.

There is more to the problem than just the retail costs of games.

As Australian Game Informer editor Chris Stead pointed out in his study article to uncover the high costs of gaming here, retail games prices are reasonable all things considered, and there is no evidence to show price gouging or exploitation by either retailers or publishers, much to his dismay (Chris Stead in Issue#5 of Game Informer Aust, pgs 12 – 17). If cost is NOT the issue . . . what is?

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