Backwards Compatibility Prank Bricks Your Xbox One
Want to play your favourite Xbox 360 titles on your shiny new Xbox One? Follow these instructions and you’ll end up playing nothing
by Yvan Zivkovic
Ah, internet, first you told me Santa wasn’t real, now you’re trying to destroy my shiny new toy.
The folks over at 4chan have devilishly put together a rather authentic image which makes users believe that they can turn on backwards compatibility on their Xbox One so they can play their old Xbox 360 games, when in reality all it does is make it a big, black, giant, expensive paperweight.
The instructions tell the player that the backwards compatibility is disabled by default, and following a specific set of instructions will turn on said feature, when in reality, all it does is brick your console.
Microsoft have yet to respond to users who were unfortunate enough to fall for the prank, so they’re left to actually playing their Xbox 360 instead. One may assume there might be no official fix, and just hope the retailer they purchased it from is kind/dumb enough to take it back for another one.
Larry Hryb, also known as Major Nelson, has come out on Twitter regarding the issue, although this might be a case of too little, too late from some Xbox One owners.
To be clear there is no way to make your Xbox One backwards compatible & performing steps to attempt this could make your console inoperable
With FIFA14 already released on the Xbox 360 and PS3 and being limited with the hardware, FIFA14 on PS4 and the Xbox One needed something different. Something drastic to help it break away from the problems that has plagued the game for so long, sloppy AI, legacy problems and many others.
We had the chance to chat with Peter Trenouth Producer at EA Vancouver, at a FIFA14 event that EA Australia held a few weeks back where I believe I spent roughly 5 hours standing competing against Junglist for supremacy.
If you’re interested to see how the game has been improved with a new engine and where it looks to continue to bring more realistic attributes to it, then read on.
I’d like to personally thank EA Australia again for not only their hospitality but for setting up this interview.
They know how to treat the media and community and it was definitely a great night, where everyone had a lot of fun.
The 2DS has the dubious distinction of being the middle child in the 3DS line-up despite being its newest addition. I’m here to tell you that despite our subconscious desire to label it so as a result of the “3” counting back to “2”, this is simply not the case.
Initial impressions over the internet would have you believe that this device is a less capable, “fisher-pricey” 3DS. The reality is that the unit is not only of quality design, but the price point provides an excellent way to get into 3DS gaming without paying the $200+ entry fee for a new 3DS model.
It goes without saying the 2DS is a very different beast from its brethren, essentially a modern Gameboy advance with two screens.
Foregoing the clamshell design introduced by the original “phat” DS, the 2DS is a sturdy wedge shape that not only feels the right kind of weighty in my hands, but intelligently (for the most part) matches the 3DS models function set despite the change of design.
Though the plastic may not feel as premium as the 3DS or even DSi, it is by no means a tacky sensation that you feel when holding the unit.
This morning Respawn Entertainment made two major announcements in regards to their highly anticipated title, Titanfall. The first was the game’s release date, launching on the 13th March 2014 for Xbox One, Xbox 360 and PC. The second, and more exciting announcement, was that of the game’s Collector’s Edition. Check out what’s falling our way!
On one hand, a game is usually rebooted due to a decline in popularity of a franchise, where a fresh start and new perspective is required. Therefore, various changes and mechanics are implemented, sometimes with characters being overhauled in order to generate new interest in the series.
On the other hand however, altering much of the core themes, characters or mechanics can have disastrous effects. Developers risk damaging their product even further and possibly losing the last remnants of an audience they were so desperate to retain.
Time is also a factor on the popularity of a franchise. As time goes on, and more entries are released, it is only a matter of time before fans begin to lose interest due to stale or overused mechanics, bland characters, and cliched storylines.
The latest entry into the franchise, simply titled Tomb Raider, aims to reboot the ailing series, detailing the beginnings of the young Lara Croft.
Tomb Raider successfully reappropriates the franchise for a new generation of gamers thanks to updated mechanics, along with two very important things: a believable main character and a well-told story.
Whether it’s being placed in the shoes of a supersoldier wielding an arsenal of weapons, a highly-trained assassin, or given superhuman powers by an ancient god, gamers love playing the one man (or woman) army.
These gamers can rejoice once more, as EA‘s Crysis 3 lets players become the ultimate badass, the perfect hunter, by using the famous Nanosuit.
It’s one thing to be given a whole bunch of neat abilities though, but players want to roam environments in which they can constantly utilise said abilities without feeling forced.
Thankfully, Crytek has once again created some diverse and gorgeous environments in which to blow enemies to hell in. Situated in an abandoned New York, nature has reclaimed the city, perfect for hunting unsuspecting prey throughout.
Crytek and EA have given players the ability to approach objectives in various ways, utilising the Nanosuit’s various abilities, as they try to defeat CELL, and the Ceph, once and for all.
Dead Space 3 is still the same Dead Space we know and love, albeit with the inclusion of auto and semi-automatic weapon wielding Unitologist soldiers and Necromorphs.
Yes, the game now features a very basic cover system, and various intense action pieces which are fleshed out through the game dependent on the story.
These have not been included for the sake of including them because Visceral and EA wish to ruin the Dead Space franchise, but instead as producer on Dead Space 3 John Calhoun puts it in our interview which you can read here:
Other things like weapon crafting and other features, these are just ways of innovating and making sure that Dead Space isn’t stale. When people buy this game, we want them to make sure they get a good value. There’s a lot that’s new and everything that you love is still intact.
After playing through the first three hours of the title, the game still retains the same basic functions that made Dead Space such a great new IP when it was released in 2008. What do you think?