OXCGN’s Gears of War: Judgment Review

gears_judment_review_header_oxcgn

OXCGN’s Gears of War: Judgment Review

Hordeless, but still distinctly Gears 

by Kent Sobey

© 2013 Kent Sobey

gears_of_war_judgment_oxcgn_boxartI’ll start this review by saying four very sad words, ‘Rest in Peace Horde’.

The first thing I noticed when I put Gears of War Judgment in was that lack of horde mode. This meant two things for me – firstly, the game was going to have to be that much better to impress me, and secondly, I was delayed starting the campaign by a few minutes because I had to wait for the tears to dry so I could see again.

Once the initial shock had passed though, I decided that I would give the game a fair chance, with or without my favourite part of its predecessor. I started with the campaign.

Judgment on Gears Judgment

DLC Done Right: Gears of War 3: RAAM’s Shadow

DLC Done Right: Gears of War 3: RAAM’s Shadow

Is ‘extra’ DLC content always a rort?

by David Hilton

© 2012 David Hilton

Downloadable content has had its fair share of criticism.  Most of that negativity is justified.

From pathetic ‘horse armour’ skins to on-disc content that is withheld until unlocked by payment, DLC is often used to extract more money out of gamers.

After all, prices are set and there is no competition.  Unlike hard copies of games you are stuck paying whatever the price point is; there is no shopping around.  Game of the Year editions are the only way out, which is why they are still popular, even for those who have already bought the game before.

Simply trade in your old copy and wait for a good price on the new edition.

It is also easy to get cynical about paying for a few extra multiplayer levels that look the same and play the same with a few extra weapons.

Notable games that actually offer some good multiplayer DLC content are rare, but they do exist: Assassin’s Creed: Brotherhood and Modern Warfare 3 both offered diversity of new maps and gameplay.

When new DLC is announced for a game, for the most part I ignore it.

However, if there is one DLC product that might catch my attention it is additional single player or co-op story missions- but only if they offer something that feels new.

Gears of War 3: RAAM’s Shadow does that.  I may be late to the party, but I’m glad I found it.

DLC content: When is it worth it? here

OXCGN’s 3D Gaming Comparison, Part III: Xbox 360

OXCGN’s 3D Gaming Comparison

Part III: Xbox 360

by: Alex Baldwin

©2012 Alex Baldwin

We will our lives in three spatial dimensions. We have two eyes. We see two images.

And yet, until recently, our games have only fed us one.

Following on from reviewing 3D gaming on the Nintendo 3DS and PlayStation 3, we continue our reviews of gaming in the third dimension on the Xbox 360. (more…)

Is The Arena Shooter Dead?

The Arena Shooter

Is it dead?

by exterminat

©2012 Nicholas Laborde

Part of progression is the simple act of moving on.

We live in a day and age where the past is continually being dwelled upon (see: the influx of HD re-releases), and we’re about to jump into the next cycle of video game technology with the imminent next generation of consoles and engines.

Something that constantly irks me, though, is of how one particular type of game seems to be breathing its last weak sighs; the arena shooter.

The modern mentality coupled with “everyone else is doing it” has led the Call of Duty franchise to momentous heights, and in my opinion, it’s hammering the final nail into the coffin of one of gaming’s most cherished pastimes.

Have shooters lost their way? Find out…

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