DLC Done Right: Gears of War 3: RAAM’s Shadow
Is ‘extra’ DLC content always a rort?
by David Hilton
© 2012 David Hilton
Downloadable content has had its fair share of criticism. Most of that negativity is justified.
From pathetic ‘horse armour’ skins to on-disc content that is withheld until unlocked by payment, DLC is often used to extract more money out of gamers.
After all, prices are set and there is no competition. Unlike hard copies of games you are stuck paying whatever the price point is; there is no shopping around. Game of the Year editions are the only way out, which is why they are still popular, even for those who have already bought the game before.
Simply trade in your old copy and wait for a good price on the new edition.
It is also easy to get cynical about paying for a few extra multiplayer levels that look the same and play the same with a few extra weapons.
Notable games that actually offer some good multiplayer DLC content are rare, but they do exist: Assassin’s Creed: Brotherhood and Modern Warfare 3 both offered diversity of new maps and gameplay.
When new DLC is announced for a game, for the most part I ignore it.
However, if there is one DLC product that might catch my attention it is additional single player or co-op story missions- but only if they offer something that feels new.
Gears of War 3: RAAM’s Shadow does that. I may be late to the party, but I’m glad I found it.
DLC content: When is it worth it? here
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