OXCGN’s Rocksmith Review
For those to (realistically) rock
by Gav Ross
©2012 Gav Ross
It’s a line that has been haunting Guitar Hero and Rock Band tragics for years.
Being able to five-star hundreds of songs in either game’s Expert mode or nail a Dragonforce solo close to perfection is an admirable feat, to be sure, but even the most ardent defenders of the rhythm genre would have, at some point, had that nagging feeling deep in the recesses of their mind that maybe, just maybe, the naysayers are right.
The skill of being able to proficiently flex your digits across a few coloured buttons on a Fisher Price-like neck to match corresponding notes on a TV screen – what use does that serve in the real world, especially when there’s a realistic alternative?
Ubisoft’s entry to the rhythm game race is somewhat late, since the peripheral-based market effectively bottomed out almost three years ago, leaving sets of dusty, battery-draining drums and guitars hidden under beds and destined for landfill.
Rocksmith is a game-changer; the evolution of the genre we all imagined might one day be possible.
It’s just a shame it’s a tad tardy; if it dropped sometime between the second and third Guitar Hero releases in 2007/8 it would have changed the landscape completely.
E3 2012: Dance Central 3 Preview
Get your groove on
©2012 Arthur Kotsopoulos
Sitting in a room crowded up with other media we were split up into 2 teams of 4 and asked to scan ourselves in via Kinect.
From the beginning the hardware portion of the Dance Central 3 demo struggled to scan all players and it took the roughly 10 minutes before we continued with the demo.
Or how I learned to stop worrying and Kinect
with the casual audience.
©2010 Aaron Bertinetti
Having endured the Cirque du Soleil spectacle to launch Microsoft’s Kinect it was hard to imagine anybody coming close to the bravado and hyperbole of Microsoft saving human kind on the back of an elaborately dressed elephant.
And yet within hours the rapid fire panning by several predominant games media outlets had not only matched but, since then, now seems intent on reaching the stage of outdoing the best of the games PR world, in the same method that the accusers rally so hard against on a regular basis… with hype, hyperbole and, complete and utter bullshit!
Look I know wearing a white poncho isn’t too flattering on the gut you’ve been accumulating over your hard earned years as a serious video game journalist. It certainly doesn’t compliment the moon tan.
OXCGN’s Live Microsoft Keynote Feed
Direct from E3 2010
NOTE: Refresh page regularly to see new info and photos as we get them from the show floor.
• KINECT to launch November 4th 2010.
• 360 Slim, shipping right now, in-built Wifi, same price, super sexy.
Runs downwards from oldest to newest.
• Call of Duty: Black Ops shown off.
• All add-ons for Call of Duty will be coming to 360 first for the next 3 years!
• Even bigger: Metal Gear is using Kinect!
• Gears of War 3 being shown, as expected.
Why Activision “Knows Not What It Means”
© 2009 Aaron Klein
There is a big hub bub on the net right now over the use of Kurt Cobain’s likeness as an unlockable character in Guitar Hero 5. This means Cobain can be the front man of your band while you perform the hits of Flava Flav and Bon Jovi.
While that may not initially seem like a big deal- gamers love unlockable characters- anyone familiar with Cobain’s work will get a creepy vibe upon watching this video of Cobain’s doppleganger in action.
• Activisions ‘vision’ of Kurt Cobain
Now compare that to some real footage of Cobain performing: