OXCGN’s Dishonored Review: Best New IP in Years

OXCGN’s Dishonored Review

Best New IP in Years

by Nicholas Laborde

©2012 Nicholas Laborde

We’re at the end of the longest console cycle in the history of the industry.

Most AAA releases consist of sequels in well-established franchises. Publishers are taking less risk.

And then there’s Dishonored.

Created by the masterminds at Arkane Studios and published by Bethesda, Dishonored can only be accurately described as a beautiful, evocative masterpiece.

Dishonored Review: a masterpiece

OXCGN’s Dishonored Preview

OXCGN’s Dishonored Preview

A Delightfully Different Outing

by Nicholas Laborde

©2012 Nicholas Laborde

It’s safe to say that Dishonored is one of the most unique titles releasing in 2012.

The best way of describing it would be the atmosphere, mood and tone of Thief, combined with everything that made the Deus Ex franchise great: a plethora of gameplay styles, and multiple approaches to every situation.

After unfortunately not having time to play it at E3, I had an opportunity to sit down with the PC version of the game for an entire hour at QuakeCon 2012, with the exceptional opportunity to interview Harvey Smith, co-creative director on the title, immediately after.

For now, we’ll focus on what I saw in my demo.

Read about one of 2012′s most refreshing games here!

QuakeCon 2012: Harvey Smith Dishonored Interview

QuakeCon 2012: Dishonored Interview

Nick Sits Down With Harvey Smith

by Nicholas Laborde

©2012 Nicholas Laborde

QuakeCon 2012 has been one of the biggest – and most interesting – years of the show to date.

During the event, Harvey Smith (co-creative director at Arkane Studios) and I sat down and had a lengthy discussion on Dishonored‘s design, development process and even all the way back to his early days working on Deus Ex.

I’m proud to say that I managed to somewhat stump him.

Harvey goes on to say that Dishonored breaks many – if not all – of the patterns you know in gaming.

Dig into Dishonored!

What Dishonored Has On Assassin’s Creed

What Dishonored Has On Assassin’s Creed

Honoring The True Assassin

by Nicholas Capozzoli

©2012 Nicholas Capozzoli

Let me preface this piece by saying that I’m thoroughly impressed by what I’ve seen of Assassin’s Creed 3. In fact, I gave it “Game of the Show” honors for E3.

But do you recall the debut trailer for the original Assassin’s Creed, unveiled back at E3 2006?

It’s still the best game trailer that I’ve ever seen, and I vividly remember how amped it made me for a game that I had never actually seen in action.

Remember the scene? A public execution. As a knight at the gallows decries the actions of the accused, a figure appears on a tower high above the crowd. A split second later and he’s gone, vanished in the time it takes for a single ring to sound.

He’s on the ground now, and moving with purpose. He reaches the gallows, and dispatches the knights in a flourish of violent attacks, finishing the leader with a signature leap and hidden blade.

Then it’s off to the races, as pursuing guards struggle to keep up with the assassin’s acrobatic free-running moves. He reaches a church, makes a dramatic turn, then melts away into the crowd with casual ease.

It still manages to give new chills, even six years later.

But you’re probably wondering why I’m talking about an old Assassin’s Creed trailer when this article purported to be about Dishonored, aren’t you?

Dishonored in action: is it good? here

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