OXCGN’s Injustice: Gods Among Us Review
It has begun!
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Let’s wind the clock back to 2007 when Mortal Kombat vs. DC Universe was released.
While it was an awesome cross-over, it wasn’t exactly met with the best reception. It was not a bad game by any means, and it did have some nifty gameplay features like Falling Kombat and Klose Kombat (which were interestingly enjoyable).
The problem with it was, due to how violent and graphic Mortal Kombat is, the game was heavily tamed because of license restrictions with DC characters. This kept it from its true potential.
Everything about Injustice: Gods Among Us, however, does justice to the DC Universe and its characters. Whilst it may not be as violent as Mortal Kombat, it is crafted to suit the DC Universe more than what MK v DC was.
The DC characters were basically tacked onto a Mortal Kombat game whereas Injustice is a stand-alone game where Netherrealm had more freedom to work with. Read the rest of this entry
Injustice: It’s not another MK v DC Universe
For one thing, it has Batman!
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
I had a completely open mind, ready for whatever they had to throw at me.
I spent the next 20-30 minute sitting with no prior knowledge about this game apart from the fact that it’s set in the DC Universe and it’s the second DC fighting game developed by Netherrealm Studios.
OXCGN’s E3 2012 Snapshot: Day 3: New Games Previewed
Even more bite-sized previews
©2012 David Hilton
Games are ultimately what draws the press from around the world to Los Angeles for E3. The chance to see, play, and preview the newest announced or displayed games from around the globe.
But that’s just for the press.
We don’t want you to completely miss out though, or wait for long detailed descriptions on the games you want to know about now.
So we are running around like chickens with our heads chomped off (by ZombiU zombies?) to give you mini-previews of as many games as possible.
Each day we’re going to list a short snippet regarding each game, listing what we “got” – whether that is hands-on time, a trailer, et cetera – our impressions based upon that, and then our thoughts.
Impressions are judged with a badge based upon the impression itself.
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
And now, let’s get down to business! Day 3!