New Digital Magazine Showcases the Best in Indie Gaming!
“Grab It“, a new digital magazine from Chris Stead, was designed to shine a light on the creative and innovative work being done in indie and mobile game development circles.
The idea behind the app is to help gamers to find exciting indie and mobile games they may have missed or never come across normally, but also, as the audience grows, to help developers get their games recognised in the wider media. Chris, coming from over 17 years of industry experience, has created a real good thing here. After reading through it myself I found the design is quite intuitive, really well made for the iPad format. Similarly the features and reviews are all quite well put together, with clever and interesting writing.
OXCGN’s Exclusive Crackerjack Games Interview
Inspirations, development, and industry ambitions
by Daniel Clark
©2013 Daniel Clark
(ED: Thanks to Daniel Clark for his interview with Crackerjack Games. An Aussie indie dev that released Bar Nuts. Available on the iTunes store for free. Daniel is a freelance journalist who has written for IGN and WhatCulture. You can find him on Twitter @danieljohnclark or Facebook/daniel.clark)
Recently, I had the opportunity to have an in-depth chat to a couple of Aussie indie game devs—Tom Abrahams and Rich Rouse of Crackerjack Games—who provided a revealing behind-the-scenes look into the creation of their debut title, Bar Nuts, currently on soft release within Australia and Canada within the Apple Store (forthcoming worldwide).
DC: Tom and Rich of Crackerjack Games! I’d like to start with your gaming history—what were your first experiences?
RR: Experiences? Definitely Super Nintendo for me—probably even Nintendo: the duck shooting was probably my first real experience, and then I was right into the Super Mario series and all that sort of stuff. And then always had the latest console when it came out. But I don’t have a gaming background so much—I’m finance. I was stockbroking before I did this. It was as much the idea of building a business as it was building a game for me.
But for Tom though …
TA: Yeah, I’m a full blown nerd—just been a massive gamer since as young as I can remember. Then I got out of school and I was, like, I should probably get into something to do with business or commerce, or be a doctor or lawyer or something like that, and I did Commerce, and I just couldn’t imagine myself waking up and being like, ‘I’m ready to do some Commerce today—just super excited about it.’
And so I decided to do a gaming course at Deakin which had me doing databasing and stuff which wasn’t really related to making games, and then I went to a more specialised place, Qantm College, and did a design course there, and really enjoyed it, really loved it, and from that point, tried to get some work, couldn’t really find any, and heard some guy speaking at Qantm, just saying the best thing you can do is just band together with people you know at uni—there’s no reason why you can’t work together and make something.
And one day I got the call from Rich, who said he had a game idea and had heard I’d been studying game design; I knew an artist, and knew he’d be keen on doing something; and then we just needed to find a programmer to get the ball rolling.
OXCGN’s Professor Pym and the Secret of Steam iOS KidGamer Review
Steampunk Spinning on Apple
KidGamer reviews titles that may be appropriate for younger gamers on a variety of platforms, including Kinect and iOS. He is a tween who held a game controller before he learned to walk.
© 2012 KidGamer
Whenever I think of puzzle games I think Tetris (boring!) but this game impressed me a lot.
Professor Pym and the Secret of Steam from developer Naoplay is what I would call a puzzle platformer.
From jumping off walls to a moving wheel and then on to another, or missing your jump and drowning in toxic steam, this game has all the elements and more that a puzzle platformer game needs on smartphones.
Better yet, the first 10 levels are free.
OXCGN’s Split! iOS Review
Survival of the Fastest
by Chris Fox
©2012 Chris Fox
It’s not a cover-based shooter in the way you might imagine, though. It’s a top-down lateral thinking puzzler in which you command two prison escapees (Red and Blue) as they dodge and take out guards in their bid for freedom.
With an interesting and original take on the puzzle formula, Split! brings hair-tearingly tough and strategic challenges to your chosen iDevice.
Outernauts is a Game and It’s Addictive
A Quirky F2P RPG That’s Fun
©2012 Arthur Kotsopoulos
During the course of E3, I popped over to the EA Mobile Suite Showcase where they were demonstrating all of their mobile/tablet titles soon to be released on iOS and Android devices, as well as Facebook with Outernauts by Insomniac Games.
Many were shocked when Insomniac announced that their next title would be released on Facebook and published by EA. It caused quite a bit of a stir, and personally I never paid much attention to it because I usually don’t spend much time gaming on Facebook since many so called titles on there are just intrusive and laggy.
Outernauts, for lack of a better term, is quirky, addictive, and most importantly, fun.