OXCGN’s 2012 Reader GOTY: Gamers Voted, But Will the VGAs Get it Right?

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OXCGN’s 2012 Reader GOTY

Gamers voted, but will the VGAs get it right?

by Nicholas Laborde

©2012 Nicholas Laborde

For five wonderful years, OXCGN has been bringing the gaming community in Australia and abroad the best opinionated pieces in the gaming space.

This year, we decided to have two separate Game of the Year awards: one for the readers, and a second traditional one decided by our staff.

You voted, and the results are in.

Who did you pick?

And the winner is…

OXCGN Goes Mass Effect 3: Intergalactic Fantastic EA Australia Event

OXCGN Goes Mass Effect 3: Intergalactic Fantastic EA Australia Event

by: GrathiusXR

©2012 Arthur Kotsopoulos

Always trying to outdo themselves and the competition, EA Australia held an event spectacle of galactic proportions on Wednesday 22nd of February at SOHO in Sydney’s infamous Kings Cross.

Some features: decking out the dance floor with TVs showcasing the Earth and Mars level from Mass Effect, having a FemShep walk around being bad-ass with her inflatable Omni-Blade and a photo booth to get your face on either FemShep or MaleShep.

The awesome didn’t quite stop there though, as up the front near the main podium in a glass casket there was a model replica of the Normandy which looked absolutely amazing behind the red velvet rope. (more…)

Gamers Need Less, Not More, In-Game Control

Gamers Need Less, Not More, In-Game Control

Is player choice always a good thing?

by: Edge_11SS

©2011 Nick Capozzoli

RPG: Too much choice?

“Role-playing game” is a bit of a misnomer.  After all, players assume a role in every game.

Colloquially, the term now best defines games which present players with the ability to customize aspects of their adventure. Role-playing games increasingly afford the player with new areas of choice: what was once simply equipment and strategy has extended to include characters, appearance, personality, and storyline.

The last few years have been marked by a shift in gamer preference away from the more stringent, regimented experiences of Japanese RPGs, and towards the open-ended, player-dictated experiences of Western RPGs like Fallout and Mass Effect.

Why all the fuss over control . . . ?

Mass Effect 3 Limited Collector’s Edition: Epic Quality For An Inevitably Epic Game?

Mass Effect 3: Limited Collector’s Edition

Epic quality for an inevitably epic game?

by: Allegionary

©2011 Alex Hilton

Mass Effect 3: the epic finale to an epic trilogy developed by Bioware and EA.

Mass Effect 1 saw Commander Shepard and his team embark on a thrilling chase for the evil turian, Saren. Then the trilogy continued with the death of Commander Shepard in Mass Effect 2.

How will this story end?

But before we find out we need to decide which version of the end of the Mass Effect trilogy to purchase.

What is a more fitting end to the epic series of Mass Effect than an equally epic Special Edition? But is the announced Collector’s Edition worth it?
What’s in Mass Effect 3 Special Edition? HERE

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