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Wake Up Remedy! What Alan Wake 2 Needs to Succeed

ARTICLE_Alan Wake 2

What Alan Wake 2 Needs to Succeed

Wake up, Remedy!

by Nicholas Laborde

©2013 Nicholas Laborde

oxcgn alan wakeSometimes, I feel as if nobody cared about Alan Wake.

Developed by Remedy, who gave us the first two Max Payne titles, it was their first new title and IP after Max Payne 2 in 2003.

In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.

After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.

American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.

Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.

Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.

With that in mind, here is exactly what Alan Wake 2 needs to succeed.

Wake up, over here!

OXCGN’s Max Payne 3 Review: A Rockstar Without Remedy?

Max Payne 3

A Rockstar Without Remedy?

by Nicholas Laborde

©2012 Nicholas Laborde

If you’re a frequent reader of OXCGN and my work, you’ll already know that one of the most important aspects of any game to me is the writing.

I’ll start off with this: I love Remedy.

Max Payne is a franchise very near and dear to my heart, and I hold Alan Wake in similar regard.

Remedy knows how to combine multiple elements into a seamless package, while topping it off with some of the best writing in the industry.

The lack of their presence in Max Payne 3 is disturbing, and until I played the game, I was extremely apprehensive.

Rockstar somehow managed to do the impossible: carry the everlasting legacy of Max into the future, and at that, under the reigns of a completely different team.

It’s Paaaaaaayne!

Top 5 Games MIA from the EB Expo 2011

Top 5 Games MIA from the EB Expo 2011

by: dkpatriarch

©2011 David Hilton

This is where we get a little greedy and wish a few of the upcoming titles we are looking forward to made an appearance.

We aren’t saying they should have been there for us to play, but certainly these have all got in-game footage that has been seen on the net, so a live demonstration of playable code would have been interesting, even if only for Media and VIPs.

After all, Mass Effect 3, also due next year, was there to be played.

What games did we miss at EB Expo? here

L.A. Noire Countdown: Investigating The Road To L.A. Noire: End of The Road

L.A. Noire Countdown

Investigating The Road to L.A. Noire:

Journey’s End – End of The Road

by exterminat

©2011 Nicholas Laborde

In our two months of L.A. Noire preparation, we’ve accomplished quite a feat together.

We’ve taken down Al Capone, investigated the craziest of modern crimes, traveled through a city controlled by aliens, found out who shot JFK, showed off a ton of Noire’s media, and, of course, discovered the troubled life of Max Payne.

Needless to say, it’s been quite an enriching experience.

L.A. Noire is less than 48 hours away for gamers in the United States, and less than 5 days away for the rest of the world.

We’ve reached the end of the road, my friends. And it’s time to go out with a bang… Frank Miller style.

One of the most iconic film noires of all time.

Welcome to Sin City. (more…)

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