Wake Up Remedy! What Alan Wake 2 Needs to Succeed


ARTICLE_Alan Wake 2

What Alan Wake 2 Needs to Succeed

Wake up, Remedy!

by Nicholas Laborde

©2013 Nicholas Laborde

oxcgn alan wakeSometimes, I feel as if nobody cared about Alan Wake.

Developed by Remedy, who gave us the first two Max Payne titles, it was their first new title and IP after Max Payne 2 in 2003.

In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.

After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.

American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.

Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.

Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.

With that in mind, here is exactly what Alan Wake 2 needs to succeed.

Wake up, over here!

OXCGN’s Max Payne 3 Review: A Rockstar Without Remedy?


Max Payne 3

A Rockstar Without Remedy?

by Nicholas Laborde

©2012 Nicholas Laborde

If you’re a frequent reader of OXCGN and my work, you’ll already know that one of the most important aspects of any game to me is the writing.

I’ll start off with this: I love Remedy.

Max Payne is a franchise very near and dear to my heart, and I hold Alan Wake in similar regard.

Remedy knows how to combine multiple elements into a seamless package, while topping it off with some of the best writing in the industry.

The lack of their presence in Max Payne 3 is disturbing, and until I played the game, I was extremely apprehensive.

Rockstar somehow managed to do the impossible: carry the everlasting legacy of Max into the future, and at that, under the reigns of a completely different team.

It’s Paaaaaaayne!

Top 5 Games MIA from the EB Expo 2011


Top 5 Games MIA from the EB Expo 2011

by: dkpatriarch

©2011 David Hilton

This is where we get a little greedy and wish a few of the upcoming titles we are looking forward to made an appearance.

We aren’t saying they should have been there for us to play, but certainly these have all got in-game footage that has been seen on the net, so a live demonstration of playable code would have been interesting, even if only for Media and VIPs.

After all, Mass Effect 3, also due next year, was there to be played.

What games did we miss at EB Expo? here

L.A. Noire Countdown: Investigating The Road To L.A. Noire: End of The Road


L.A. Noire Countdown

Investigating The Road to L.A. Noire:

Journey’s End – End of The Road

by exterminat

©2011 Nicholas Laborde

In our two months of L.A. Noire preparation, we’ve accomplished quite a feat together.

We’ve taken down Al Capone, investigated the craziest of modern crimes, traveled through a city controlled by aliens, found out who shot JFK, showed off a ton of Noire’s media, and, of course, discovered the troubled life of Max Payne.

Needless to say, it’s been quite an enriching experience.

L.A. Noire is less than 48 hours away for gamers in the United States, and less than 5 days away for the rest of the world.

We’ve reached the end of the road, my friends. And it’s time to go out with a bang… Frank Miller style.

One of the most iconic film noires of all time.

Welcome to Sin City. Continue reading L.A. Noire Countdown: Investigating The Road To L.A. Noire: End of The Road

L.A. Noire Countdown: Investigating The Road To L.A. Noire: Week 6


L.A. Noire Countdown

Investigating The Road to L.A. Noire: Week #6

by exterminat

©2011 Nicholas Laborde

L.A. Noire is less than two weeks away and anticipations are running high.

While the game doesn’t have the vast hype it most certainly deserves, it has shown evidence that it may be one of the most innovative current generation titles.

Alas, release is so close, but yet feels so far. So for now, let’s delve into yet another week of interesting noir/crime-related finds!

This time… an actual game series.

The name? Payne, Max Payne.

[Ed: Make sure you check The Collected Stories from L.A. Noire at the end of article. There’s a FULL downloadable PDF version of the e-book, What’s In A Name, down there for all our readers to enjoy. No spoilers are in the e-books]

Continue reading L.A. Noire Countdown: Investigating The Road To L.A. Noire: Week 6

BlogBanter: New Look Character Redesigns A Good Idea – Or Bad?


Character Redesigns

The pros and cons of changing a game character.

by exterminat

©2010 Nicholas Laborde

BlogBanter is a group of websites who set a topic monthly and ask each site to have a writer comment on it, sharing the various sites thoughts across all the various BlogBanter participants. So please check the url’s at the foot of the article regularly, as new articles are added. But for now, enjoy OXCGN’s take of Game Character Change.

When you have a character that has been established for several games, years, or even an entire series, making any changes (no matter the subtlety) can easily upset your fanbase.

It’s not something that you can take lightly. You are watching this same individual over the course of his/her story and development, and come to find this as commonplace.

But when the sequel comes out, and the character is completely different, the lid is off: it’s fair game for every kind of criticism.

The most recent example of this act is with Cole from inFamous 2. When the original design for his character was announced, there was a huge fan outcry over how he looked.

The why and wherefore about character change . . .

OXCGN’s Hydrophobia Review: Welcome To Your Watery Grave


OXCGN’s Hydrophobia Review:

Welcome To Your Watery Grave

‘Queen Of The World’ Could Become Your Coffin

by XboxOZ360:

©2010 Grant Smythe

I had been looking forward to this game from the moment I saw the Queen Of The World in Sydney Harbour with the Sydney Opera House in the background.

Yes, a rendered shot of course, but the sheer size of the Queen Of The World and the story really lit a fire in me more than most other games on offer at the time, and still. While I do like a good shooter, I’m also a great fan of the early Remedy Games Max Payne series.

They offered quite an interesting puzzle-set within the games that basically wasn’t one of the ‘follow-the-arrows’ style of games. Hydrophobia is very similar to those game styles. So you won’t find big arrows or a compass to guide you around by the nose to the next objective, and depending on what you do, the objective may need to be dealt with in a different fashion than first thought.

Will you meet your watery fate . . . or survive?

OXCGN Discusses Games To Movies: The New ‘Prince Of Putrid’?



david-twiter-avatar1by dkpatriarch

© 2009 David Hilton

Movies made from video games suck right?  Even worse than games based on movies.

Prince of Persia oxcgn
I'm the Prince of Posers!

That’s the general consensus among both film critics and gamers, though I myself have enjoyed a few of the films like Resident Evil, Tomb Raider, Hitman and even Max Payne.

No, they weren’t paragons of classy cinema worthy of deep discussion or jaw-dropping amazement, but they were entertaining enough with at least some vague tributes to the source material they were using.

Soon we have Disney’s Prince of Persia: Sands of Time, based on the last-gen game of the same name, to be released May 2010.

Will this movie amaze us, mildly entertain us, or will it simply be another crappy attempt to cash in on a game’s popularity (though luckily Uwe Boll isn’t involved in this one at least)?

I’d say the fact that it is being made by Disney was already cause for concern, except that Disney and Jerry Bruckheimer also created a number of Pirates of the Caribbean adventure movies based only on a ride at Disneyland.

• Prince Of Persia: Sands Of Time Movie

Continue reading OXCGN Discusses Games To Movies: The New ‘Prince Of Putrid’?