This is where we get a little greedy and wish a few of the upcoming titles we are looking forward to made an appearance.
We aren’t saying they should have been there for us to play, but certainly these have all got in-game footage that has been seen on the net, so a live demonstration of playable code would have been interesting, even if only for Media and VIPs.
After all, Mass Effect 3, also due next year, was there to be played.
In our two months of L.A. Noire preparation, we’ve accomplished quite a feat together.
We’ve taken down Al Capone, investigated the craziest of modern crimes, traveled through a city controlled by aliens, found out who shot JFK, showed off a ton of Noire’s media, and, of course, discovered the troubled life of Max Payne.
Needless to say, it’s been quite an enriching experience.
L.A. Noire is less than 48 hours away for gamers in the United States, and less than 5 days away for the rest of the world.
We’ve reached the end of the road, my friends. And it’s time to go out with a bang… Frank Miller style.
L.A. Noire is less than two weeks away and anticipations are running high.
While the game doesn’t have the vast hype it most certainly deserves, it has shown evidence that it may be one of the most innovative current generation titles.
Alas, release is so close, but yet feels so far. So for now, let’s delve into yet another week of interesting noir/crime-related finds!
This time… an actual game series.
The name? Payne, Max Payne.
[Ed: Make sure you check The Collected Stories from L.A. Noire at the end of article. There’s a FULL downloadable PDF version of the e-book, What’s In A Name, down there for all our readers to enjoy. No spoilers are in the e-books]
BlogBanter is a group of websites who set a topic monthly and ask each site to have a writer comment on it, sharing the various sites thoughts across all the various BlogBanter participants. So please check the url’s at the foot of the article regularly, as new articles are added. But for now, enjoy OXCGN’s take of Game Character Change.
When you have a character that has been established for several games, years, or even an entire series, making any changes (no matter the subtlety) can easily upset your fanbase.
It’s not something that you can take lightly. You are watching this same individual over the course of his/her story and development, and come to find this as commonplace.
But when the sequel comes out, and the character is completely different, the lid is off: it’s fair game for every kind of criticism.
Yes, a rendered shot of course, but the sheer size of the Queen Of The World and the story really lit a fire in me more than most other games on offer at the time, and still. While I do like a good shooter, I’m also a great fan of the early Remedy Games Max Payne series.
They offered quite an interesting puzzle-set within the games that basically wasn’t one of the ‘follow-the-arrows’ style of games. Hydrophobia is very similar to those game styles. So you won’t find big arrows or a compass to guide you around by the nose to the next objective, and depending on what you do, the objective may need to be dealt with in a different fashion than first thought.
No, they weren’t paragons of classy cinema worthy of deep discussion or jaw-dropping amazement, but they were entertaining enough with at least some vague tributes to the source material they were using.
Will this movie amaze us, mildly entertain us, or will it simply be another crappy attempt to cash in on a game’s popularity (though luckily Uwe Boll isn’t involved in this one at least)?
I’d say the fact that it is being made by Disney was already cause for concern, except that Disney and Jerry Bruckheimer also created a number of Pirates of the Caribbean adventure movies based only on a ride at Disneyland.