OXCGN’s Medal of Honor: Warfighter Review
Game Gone A.W.O.L.?
by Daniel Geikowski
©2012 Daniel Geikowski
Medal of Honor: Warfighter, the latest FPS from EA and Danger Close, has constantly stated it’s based more on reality and authenticity than the other, more popular, first-person shooters in the market.
Danger Close has worked closely with Tier 1 Operators in order to produce authenticity in multiple areas of military operations. Ranging from weapons, gear, tactics, and even the various ways operators reload different weapons, Medal of Honor: Warfighter aims to give players an insight into the lives these unique individuals have.
Danger Close aim to portray issues these Tier 1 Operators face, not only on the battlefield, but in their family lives also.
Going off memory, I cannot recall any other recent shooter dedicating time to focusing on the effects on the family of a soldier, constantly away fighting for our freedom.
It’s a nice touch, that aims to add more realism to the somewhat over-the-top, gung-ho mentality of current first-person shooters.
Sadly, the amount of detail and effort put into researching and implementing these realistic actions of Tier 1 Operators cannot be said for other sections of Medal of Honor: Warfighter.
Medal of Honor Warfighter review, read here
Medal of Honor: Warfighter Preview: ‘Hot Pursuit’
by : Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
With Battlefield 4 most likely dropping at the end of next year, EA may have stolen the limelight away from their own other First Person Shooter Medal Of Honor: Warfighter, but gamers who miss this one are missing a game with the heavy artillery to compete with the rest of the holiday season’s blockbusters.
OXCGN were invited to test out 2 new single player missions that we found more exhilarating than the whole campaign of Battlefield 3.
Medal of Honor: Warfighter here
Cinematic Game Trailers
Medal of Honor: Warfighter Trailer Explodes in our Face
by David Hilton
© 2012 David Hilton
How good are game trailers getting these days?
With all the doom and gloom over the uninspiring sequelisation of gaming and copycatism in the shooter genre (I’m having fun with words today), one element has stood out to keep gamers interested in upcoming titles.
The game trailers.
We have had some top-notch trailers this year, from the live-action Total War: Rome II and Assassin’s Creed 3 Rise trailers, to the controversial Hitman: Absolution Attack of the Saints and Tomb Raider assault trailers, to the fun Borderlands 2 trailer.
The word to sum up the approach and quality of trailers in 2012: cinematic.
The latest Medal of Honor: Warfighter trailer is a perfect example of this new breed of high quality trailer, grabbing our attention with a blend of story, stunning visuals, and explosive sound.
MOH Cinematic game trailer
Medal of Honor: Warfighter
EA Australia’s PC LAN Night
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
EA Australia put on a thematic PC LAN night highlighting their upcoming shooter Medal of Honor: Warfighter and generously invited OXCGN along. The promised fun, coupled with beer and pizza, is something we don’t ever resist!
Set up in a secluded room in their Sydney offices decorated with a ghillie suit, ammo boxes, helmet and various countries’ flags (sort of like a militaristic Olympic stadium), EA_Jiggsy (EA Australia Community Co-Ordinator) and Pidgeo (EA Australia’s Social Media & Community Lead for EA Asia Pacific, Japan & South Africa) kicked off the night by showcasing a multiplayer walkthrough video that was at this year’s E3.
The multiplayer code we got our hands on was the same as the E3 I was at, however EA Australia put this together for Australians who may have missed out and I’d jump at any chance to play the game again anyway.
Frag this way…
Sorry, I Have Standards
Objective Look at Backward Progression Of Gaming
©2011 Nicholas Laborde
We’ve come an extremely long way in such a short amount of time, considering the interactive entertainment medium is relatively a young one.
Since the dawn of the era of the video game, not only have developers constantly been refining and moving forward, but technology has also advanced at an alarming rate, especially in the last half-decade since the release of the current generation of consoles, smartphones and communication devices that serve up an ever increasing number of new games and applications daily.
What does the future really hold . . . ?
America’s Post-Apocalyptic Playground
©2010 Nicholas Laborde
In my Medal of Honor review recently, I pointed out how we’re seeing a myriad of reboots lately. Well, in 2008, a reboot of some significance was released, and it was called Fallout 3.
Never in my life have I seen more people pick up a title and not realize that there was a number on the end of it, denoting the fact that it was not a new series or IP.
Most of the audience who partook in Fallout 3 had never heard of the series before, essentially leading Bethesda to establish a massive new player base. And since each iteration in the Fallout series is its own unique story, the game might as well have been called The Fallout Reboot (or even just Fallout, as with the current trend).
Fallout New Vegas, return to good times? – – or not?
Medal of Honor: Reboot error or upgrade?
Not Trying to Rock the Casbah
©2010 Nicholas Laborde
I can’t help but notice that we’re seeing a lot of reboots in modern times. And it’s not just limited to our own industry; from gaming’s Wolfenstein, to the infamous Star Trek, we’re seeing reboots very commonly occurring these days due to the lower inclination of developers to start something new (but really, is it more work to reboot a series almost half a century old, or make something new?).
Medal of Honor is one of these titles falling into that category. Except that instead of trying to iterate once more what they had been doing since 1999, they decided to follow suit with the Modern Warfare trend, and start semi-anew. Thus, we have Medal of Honor (which I have an annoying tendency to call Medal of Honor 2010, because I hate the trend of rebooting with just the brand name.)
Medal of Honor is not your typical reboot in that it consists of multiple developers and even, strangely, multiple engines. The campaign was created by new developer Danger Close, running off of the still-chugging Unreal Engine 3, while the multiplayer was handled by Battlefield veterans Digital Illusions Creative Entertainment (DICE), and runs off of the Frostbite Engine 1.5 (which was the version of the engine featured in Bad Company 2).
Medal of honor – or medal of shame . . .
Gamers debate EA’s decision to dump Taliban name from Medal of Honor
Which side are you on?
© 2010 David Hilton
A few weeks ago we held a competition inviting gamers to voice their opinion on the recent backflip by EA where they changed the name of the Taliban to Opposing Forces.
To be honest I personally was confused as to why EA would be keen to produce a game about a modern real ongoing war when they must have witnessed the outcry over Six Days In Falluja (a game that was going to use real veterans’ experiences).
That game has disappeared off the radar, but EA foolishly (or if I was a cynic I’d say purposely for publicity) forged ahead with a game about Afghanistan that allows gamers to play as the enemy Taliban in multiplayer.
Then they backfliped and changed the name. Were they doing the Modern Warfare 2 “No Russian” thing, courting controversy to get people talking?
In any case you gamers had strong opinions: some who supported the backflip and some who thought it was cowardly. Thank you for your comments and involvement.
Here are two slightly edited excerpts from the entries we received.
What side are you on, for – or against . . .