Rod Fergusson joins Black Tusk
The tweets were very vague, not giving us any real hints as to what will be announced but theories were flying, as fans took to major gaming forums hoping for a Perfect Dark or Crackdown 3.
The announcement has been made and it seems Microsoft have purchased the Gears of War franchise from EPIC Studios. Xbox Wire has a brief interview with Phil Spencer, Head of Microsoft Studios, Hanno Lemke, General Manager of Black Tusk Studios at Microsoft Studios, and Rod Fergusson about the news that has just landed.
Black Tusk, which is compiled of world class developers has been given reigns to continue the franchise. This means that any future titles in the franchise will be handled by Black Tusk Studios and it guarantees that the franchise will remain exclusive to Xbox.
Microsoft feel that by acquiring the franchise they can continue to offer the fans more of their favourite games and entertainment from the “Gears of War” universe. The franchise has grossed over $1B (US) dollars worldwide, so it seems like a smart move for Microsoft to keep this franchise close to them.
Following the announcement, Epic Games shared the following statement
“Epic Games has reached an agreement to sell the ‘Gears of War’ intellectual property rights to Microsoft. We’re very proud of the franchise we built in close partnership with Microsoft over the past decade and are happy that this agreement enables Microsoft to forge ahead with the ‘Gears’ universe on their industry-leading platforms as Epic concentrates its efforts on new projects,” said Epic founder and CEO Tim Sweeney. “Epic remains totally dedicated to supporting Xbox One and is licensing the Unreal Engine 4 technology to Microsoft in support of their future projects.”
[Source: Xbox Wire]
The undisputed king of sports games?
(Ed: We enlisted the knowledge of Jason Evans or better known as Jevans to bring you a review of NBA2K14 on the PS4.)
Back in November 1999, this writer purchased a Sega Dreamcast for a few titles in particular. Aside from Soul Calibur and Crazy Taxi, there was another standout launch title, in the form of a little NBA title by Visual Concept called NBA 2K. The title was lauded for its ground-breaking visuals and unprecedented authentic presentation, so of course this NBA fan simply had to have it.
14 years and two entire console generations later, NBA 2K has flourished into what is undeniably the most consistent sports title on the planet, not to mention one of the best-selling. With the recent launch of the Xbox One and PlayStation 4, we take a look at what Visual Concepts brings to the table for their first attempt on the new generation.
Our writers give their thoughts on Microsoft’s next gen console
The wait is finally over.
The next generation of video gaming is upon us here in Australia, with Microsoft’s Xbox One the first to reach our shores here on the 22nd of November, 8 years to the day of the release of the Xbox 360.
It’s been a couple weeks since we’ve gotten our grubby hands on the Xbox One, and like many of you out there, we’ve formed our own opinions on Microsoft’s latest effort.
Therefore, we here at OXCGN have managed to pry ourselves away from our new consoles in order to bring readers our quick impressions of the Xbox One.
Backwards Compatibility Prank Bricks Your Xbox One
Want to play your favourite Xbox 360 titles on your shiny new Xbox One? Follow these instructions and you’ll end up playing nothing
by Yvan Zivkovic
Ah, internet, first you told me Santa wasn’t real, now you’re trying to destroy my shiny new toy.
The folks over at 4chan have devilishly put together a rather authentic image which makes users believe that they can turn on backwards compatibility on their Xbox One so they can play their old Xbox 360 games, when in reality all it does is make it a big, black, giant, expensive paperweight.
The instructions tell the player that the backwards compatibility is disabled by default, and following a specific set of instructions will turn on said feature, when in reality, all it does is brick your console.
Killer Instinct Out of Sync?
A one off or recurring problem?
by Arthur Kotsopoulos, Editor in Chief
If this is real, then it is absolutely insane and Double Helix or Microsoft need to speak up, as to what the hell is going on. Calvin Morrow recently uploaded a video on Youtube which showcases the same battle between two different character, which for the majority of the match appears out of sync.
If you watch the video then you’ll see the same moves being registered but happening at the different times.
Over at NeoGAF if you frequent you can check out this thread, and read other users thoughts on this. Some say that the game pits you against AI when the game fall out of sync hence why it is such a smooth experience.
I personally haven’t had the chance to test out Killer Instinct online as of yet and I highly doubt the game would actually throw you against AI whilst it tries to sync, but then again weirder stuff has happened before.
I say it is best to share this around to see if this is a one off glitch in the net-code or an actual recurring problem.
If however it is a problem with the game or the net-coding what does that say about Microsoft’s cloud technology which is said to drastically reduce waiting periods in finding online matches or even enhancing game experiences?
For the moment we can speculate all we want with the given information, but I’ll hold my breath to see if any official announcement or acknowledgement is made.