Back in 2011, just afterModern Warfare 3 had been released, I took a crack at what I thought would be the next Call of Duty game.
Well, it’s about that time of year again since they seem to do their announcements around April or May, so I thought I would give it another shot.
I came close last time (granted, I used the scatter gun approach by guessing several different options) but it might be a little trickier this time because the Modern Warfare franchise has come to an end (or has it?).
I really do feel sorry for the franchise sometimes. It is held up as the example for everything that is wrong in gaming right now.
While laziness of design leading to more of a ‘interactive blockbuster movie’ experience and a multiplayer that is accused of rinsing and repeating may be valid criticisms, it cannot be denied that the game has become a juggernaut in gaming, with so many gamers who wouldn’t normally play games joining in the fun, particularly the multiplayer.
It is a victim of success and massive sales. Who would seriously be silly enough to change too much of a thing that is working? Where is the incentive? Build it and people will buy.
In multiplayer the Call of Duty franchise found the key to gamers’ wallets: from its great beginnings it progressed, was imitated to death, and then slowed innovation, because the consequence of progress and success was a lack of need to progress and change.
But innocence of another age was lost. Something pure has gone missing, replaced by a cleverly addictive system of perks and customisation.
It may, however, not be lost forever, and it would be easy to restore the old while keeping the new.
Part of progression is the simple act of moving on.
We live in a day and age where the past is continually being dwelled upon (see: the influx of HD re-releases), and we’re about to jump into the next cycle of video game technology with the imminent next generation of consoles and engines.
Something that constantly irks me, though, is of how one particular type of game seems to be breathing its last weak sighs; the arena shooter.
The modern mentality coupled with “everyone else is doing it” has led the Call of Duty franchise to momentous heights, and in my opinion, it’s hammering the final nail into the coffin of one of gaming’s most cherished pastimes.
By now most people, have hopped off the fence and decided whether or not they are prepared to spend the money on Call of Duty’s ELITE service.
For those of you who have been living in a cave for the last few months and don’t know what ELITE is, it’s a service from Activision that gives Call of Duty players their online stats (similar to Bungie.net/Halo Waypoint), community features, and ‘free’ DLC.
I will start off by explaining why I put the word ‘free’ in inverted commas, although it should be pretty obvious: the truth is that it’s not actually free, is it? You pay a yearly subscription that gives you access to it when available.
That annual fee in the UK is £35 which is only £5 short of the actual game’s price. If it was just the DLC that you were getting with your subscription then it’s not hard to see that it’s not exactly a good deal.
It’s been six long years since Battlefield 2 took the world by storm and began a revolution in online gaming.
Never before had a series made such an enormous leap in terms of technology, gameplay and overall functionality.
Over half a decade and six games later, Battlefield 3 has arrived (at least in Beta form) and promises to culminate in a melting pot of every single thing that has made Battlefield great… but does it actually accomplish this?
OXCGN looks at its offerings across all three platforms, and what we found just may surprise you.
All screenshots are in-game, taken on the PC beta.
[ED;- OXCGN often does a 2 part take on reviews or BETA releases, so that our readers get 2 takes on the topic in question. This time of course it’s the hugely sought after Gears Of War 3 Multiplayer BETA, the first of which was published last week, and you’ll find the results at:-
A great leap forward, not just over chest-high walls
But in the mean time, here’s Arthur’s take on the BETA; let’s see what he has to say on the matter.]
The Gears of War franchise has been crucial to the 360’s success much like Halo was to the original Xbox. With the absence of Master chief for almost a year after the 360 was launched, Microsoft needed some big hitters and EPIC’s Gear of War delivered on almost all aspects.
The “next-gen” graphics, the heavy hard-nosed protagonists, ruthless antagonists, blood and gore left, right and centre, more headshots than you can count and an amazing multiplayer that was played for hours on end by any Xbox 360 gamer.
It was a 4 vs 4 Public/Ranked match scenario with the perfect mix of weapons from the close range Gnasher (shotgun) to mid-long range weapons such as the Lancer (chainsaw mounted machine gun) and Longshot (sniper), to heavy weapons such as Mortar and Boomshot.
Black Ops. I have come to find that not only do I love the series but I also hate it…
It is not so much the game that drives me mad, but the players. Some of the things I have come across would have had me quit Call of Duty altogether if I weren’t so damn addicted. Sadly,
I keep going back for more no matter how much I want to boycott the entire franchise for irritating me so much.
Instead of leaving the game I simultaneously love and hate so much I decided the best way to vent would be to put my thoughts down on paper (so to speak) and give everyone a list of the top 8 biggest irritations for both Modern Warfare 2 and Call of Duty: Black Ops (Online of course).