I had a completely open mind, ready for whatever they had to throw at me.
I spent the next 20-30 minute sitting with no prior knowledge about this game apart from the fact that it’s set in the DC Universe and it’s the second DC fighting game developed by Netherrealm Studios.
Whilst the movie is still far from being revived and though Kevin Tancharoen’s mini web series received less than stellar responses, Mortal Kombat has been brought back to its roots by Netherrealm Studios, the newly formed company under Ed Boon and Warner Bros (WB) replacing Midway.
It’s brutal, violent and still holds that MK charisma
Well its been a long wait for the first next-gen Mortal Kombat (MK) game, and for many fans like myself the announcement of MK vs DC Universe was something of a surprise and shock. Our beloved MK characters battling the heroes and villains of DC? What did this mean for the brutal+violent Mortal Kombat?
It meant a more toned down version of what we had come to love over the past decade. Less graphic/gory fatalities by every MK character and the inclusion of a proper, more believable storyline.
Many thought at first that it wouldn’t work, that it was “doomed to fail” and so on. Though Midway have ensured that it may be less graphic and violent, it still possesses that quirky charisma and corny voice acting, the staple of every MK game.
Jax is still the macho metal arm swinging enforcer, Sub-Zero and Scorpion still have their quarrels to settle and so on, and while the fatalities are more toned down, certain character moves are still funny, eg: Liu Kangs fatality consists of a MK Arcade machine falling on his opponent.
With all this change and new direction you need to ask yourself, how do the Game play, graphics and controls pan out? Like almost every second game to grace the 360, MK vs DC uses the Unreal 3 Engine to produce what I have to say is one of the best games to utilise the engine.