The smash hit zombie mod finally releases its standalone version
For the later half of 2012 and the vast majority of 2013, in my spare time you’d most likely find me in Chernarus, where a group of friends and I would have all sorts of adventures. From defending an area against large organised clans, to spending three hours looking for some scrap metal to finally repair a vehicle, DayZ always produced something different. The thing that allowed DayZ to capture gamers’ imaginations was leaving the gameplay up to them. Rocket and the rest of the DayZ mod team gave players the tools, but it was up to them to do something with it.
In a time where blockbuster AAA titles were being released left, right and centre, I always found it hard to pull away from DayZ. Even if I managed to, it wouldn’t be too long before I’d be back in the wilderness of Chernarus with my friends. Hell, I stopped playing Bioshock: Infinite half way through because I had way more enjoyment in DayZ, and still do.
Valve and Turtle Rock lift the lid on their new co-op shooter
Today Game Informer showed off their latest cover showcasing Valve and Turtle Rock’s new game, Evolve. The game is a multiplayer shooter where four players take on the role of hunters, and one becomes the Goliath, each aiming for the destruction of the other.
The inevitable clash of the two forces takes centre stage in the “Hunt” game mode, based around a simple but effective storyline. The four human ‘hunters’ are tasked with protecting various planet’s population and resources from wild beasts and monsters. Enter the Goliath, a creature that can feed on wildlife to ‘level up’, growing in power and physical size. At its final level, the Goliath takes the form of a 30ft monster capable of huge destruction. Oh, and it can breathe fire, too.
OXCGN’s Total War: Rome II Review
War and Peace
by Daniel Geikowski
©2013 Daniel Geikowski
I’m going to say this straight out: I am terrible at Real-Time Strategy games.
Don’t get me wrong. I enjoy the premise of building and expanding your nation and its people, but it’s something about the constant micromanagement I can’t quite get my head around.
Whether I focus too much on building one army, which results in me getting obliterated, or the fact I tend to neglect my people residing in my cities. But c’mon, surely they can take care of themselves right?
Even though I’m new to the world of RTS, I decided to try my hand at Total War: Rome II, as I enjoyed what I saw at PAX Australia. Now, there are going to be are lot more people out there that know the ins-and-out of the series, but take this review from someone just breaking into the genre.
Coming from the guys at Creative Assembly and SEGA, Rome II aims to follow on from the critically acclaimed Total War: Rome. More than simply creating an arena for players to battle in, Rome II aims to cater all aspects of building an empire.
Follow the whole debacle down the rabbit hole
by Rocco Rinaldo
©2013 Rocco Rinaldo
(Ed: Welcome our newest contributor Rocco Rinaldo, who joins as our opinionated writer. First up, he looks at Australia’s newly implemented R18+ classification and the news surrounding Saints Row IV over the last few months building up to its release)
When the Australian Classification Board (ACB) refused to classify Saints Row IV, debate surrounding censorship, appropriateness and the false hope of the R18+ classification in Australia sparked up again.
Here are my 2 cents.
If you thought the R18+ classification would automatically let you play any game created no matter how obscene or graphic, you were wrong and you should feel bad.
Deep Silver screwed up by choosing cheap laughs over a considered approach to mature content, underestimating the importance of incorporating adult material in a relevant and context specific way.
OXCGN’s Tomb Raider Review
A Survivor is Reborn
by Daniel Geikowski
©2013 Daniel Geikowski
On one hand, a game is usually rebooted due to a decline in popularity of a franchise, where a fresh start and new perspective is required. Therefore, various changes and mechanics are implemented, sometimes with characters being overhauled in order to generate new interest in the series.
On the other hand however, altering much of the core themes, characters or mechanics can have disastrous effects. Developers risk damaging their product even further and possibly losing the last remnants of an audience they were so desperate to retain.
Time is also a factor on the popularity of a franchise. As time goes on, and more entries are released, it is only a matter of time before fans begin to lose interest due to stale or overused mechanics, bland characters, and cliched storylines.
And it succeeds.
Tomb Raider successfully reappropriates the franchise for a new generation of gamers thanks to updated mechanics, along with two very important things: a believable main character and a well-told story.