If You Don’t Like Dead Space 3, Speak With Your Wallet
Not your keyboard
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Yes, the game now features a very basic cover system, and various intense action pieces which are fleshed out through the game dependent on the story.
These have not been included for the sake of including them because Visceral and EA wish to ruin the Dead Space franchise, but instead as producer on Dead Space 3 John Calhoun puts it in our interview which you can read here:
Other things like weapon crafting and other features, these are just ways of innovating and making sure that Dead Space isn’t stale. When people buy this game, we want them to make sure they get a good value. There’s a lot that’s new and everything that you love is still intact.
After playing through the first three hours of the title, the game still retains the same basic functions that made Dead Space such a great new IP when it was released in 2008. What do you think?
OXCGN’s Dead Space 3 Demo Impressions
Freezing never felt so good
by Kent Sobey
©2013 Kent Sobey
This is probably a sentence that you’ll be thinking to yourself over and over again when you get a chance to play the Dead Space 3 demo. Or, if you’re anything like me, you’ll be screaming it at the TV in a mad panic just trying to stay alive yourself.
The demo gives you two options to whet your appetite before the 7th of February when the game is actually released.
You can go at it alone and give the single player a try, or play the same section of the game with a buddy – or in my case, some random stranger on Xbox Live.
Fear Returns to Dead Space 3
OXCGN gets another look
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
Let’s go back to mid-last year, back to June when E3 was well under way and OXCGN writers were participating in an EA Booth tour. We had the chance to watch a very action oriented hands-off demo gameplay walkthrough of Dead Space 3.
It didn’t really interest me due to the fact that it was mostly run and gun with a lot happening on the screen, and to me it wasn’t the Dead Space I had come to love. It was all about Unitologist soldiers along with Necromorphs firing automatic weapons back at Isaac.
The need to take cover behind crates to hide from enemy fire only to emerge at the right moment to take a shot, well, the market is flooded with this type of stuff already. The last thing I wanted to see was the same gameplay I’ve seen countless times in various other franchises especially from a game that had been such a good survival horror game.
Fast forward to today and Visceral are starting to showcase more of what I want, survival horror where I’m required to creep down a corridor with my plasma cutter always drawn in case a Necromorph bursts out of the ceiling vent above, in an attempt to tear me to shreds.
Where I must scavenge dead bodies or crates in hope of finding ammo or health packs. Where I have to manage my ammo and ensure I don’t consume too much because the next area is becoming increasingly difficult.
E3 2012: Don’t like change? Then you most likely won’t enjoy Dead Space 3
True survival horror is dead
©2012 Arthur Kotsopoulos
Spending time at the EA booth at E3, which took the better part of 5 hours. I managed to get my hands and eyes on almost every title they had to offer.
From the moment Isaac awoke upside down in a crashed cockpit, to the sound of the howling blizzard he needed to traverse, everything sounded crisp and clear.
Too bad the vision for this game seems less clear, as what followed had me shaking my head in dismay. True survival horror seems to have died, an action-focused alien bursting from its innards to replace it.
Dead Space 2 Review:
Slice-n-Dice, is it as twice as nice?
©2011 Ben Cadwallader
Visceral Games brand new flagship title, Dead Space 2 has finally been released to slice up the usually quiet January period.
Be prepared to watch every possible limb be torn, ripped, cut or shot off of the evil Necromorphs who have once again made their way back into the protagonist: Isaac Clarke‘s life.
Oh Isaac is insane and has a voice now, so expect to see some more Doom 3-esque horror sequences that don’t revolve around enemies jumping out from the dark to scare the pants off you.
With that being said, don’t expect to be losing your pants at all in this game (well maybe once or twice).
Gone are the incredibly eerie and dark confinements of the Ishimura from the original game, gone (mostly) are the unique set/scripted pieces that just made you scream and finally gone are the freak-you-out moments that turn out to be nothing, and you just laugh it off…