Injustice: It’s not another MK v DC Universe
For one thing, it has Batman!
by Arthur Kotsopoulos
©2012 Arthur Kotsopoulos
I had a completely open mind, ready for whatever they had to throw at me.
I spent the next 20-30 minute sitting with no prior knowledge about this game apart from the fact that it’s set in the DC Universe and it’s the second DC fighting game developed by Netherrealm Studios.
OXCGN’s E3 2012 Snapshot: Day 3: New Games Previewed
Even more bite-sized previews
©2012 David Hilton
Games are ultimately what draws the press from around the world to Los Angeles for E3. The chance to see, play, and preview the newest announced or displayed games from around the globe.
But that’s just for the press.
We don’t want you to completely miss out though, or wait for long detailed descriptions on the games you want to know about now.
So we are running around like chickens with our heads chomped off (by ZombiU zombies?) to give you mini-previews of as many games as possible.
Each day we’re going to list a short snippet regarding each game, listing what we “got” – whether that is hands-on time, a trailer, et cetera – our impressions based upon that, and then our thoughts.
Impressions are judged with a badge based upon the impression itself.
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
And now, let’s get down to business! Day 3!
OXCGN’s Mortal Kombat Review
A brutal return to the fighting genre
©2011 Arthur Kotsopoulos
Whilst the movie is still far from being revived and though Kevin Tancharoen’s mini web series received less than stellar responses, Mortal Kombat has been brought back to its roots by Netherrealm Studios, the newly formed company under Ed Boon and Warner Bros (WB) replacing Midway.
With the earlier iteration titled Mortal Kombat vs DC Universe, fans of the beloved franchise cried foul.
The game was nowhere near the same caliber as previous MK games, with stale game play and fatalities that were pretty lame and looked like regular combo moves.