Australian Cinemtatic Studio Plastic Wax on Saints Row IV
Good to see local talent on a global scale
by Arthur Kotsopoulos
©2013 Arthur Kotsopoulos
It was revealed earlier today that Australian cinematic studio Plastic Wax a studio that’s worked on plenty of other gaming brands, were responsible for the cutscenes during the course of Saints Row IV’s single player campaign.
Plastic Wax EVP Dane Maddams explains;
“Plastic Wax was fortunate enough to work with the always incredibly talented Volition and Deep Silver teams, we (Plastic Wax) handled full body and hand-keyed animation for 46 minutes of cutscene material, the project took around seven months to complete. Being tied so closely to the content we had an early sneak peek at the game prior to release, and believe me, the fans are in for an incredible ride.”
Volition’s Animation Director Zach Lowery adds,
“Working with the talented team at Plastic Wax on Saints Row IV was a true pleasure. We tried hard to make sure that there wasn’t a feeling of separation and at the end of the day, it truly felt like Plastic Wax was a natural extension of our internal team.”
“The final product speaks for itself, and I’m very proud of what our teams accomplished together.”
Saints Row IV has also sold more than a million units since its release in its first week. Let’s see if that number hits 2 million when it’s finally released in Australia this week.
©2013 Arthur Kotsopoulos
OXCGN’s E3 2012 Awards
Who really stole the show?
by Nicholas Laborde
©2012 Nicholas Laborde
I like to separate E3 into three stages:
Stage 1: Preparation
Stage 2: Madness
Stage 3: Try To Live Life Without An Editor Breathing Down Your Neck.
As we’re obviously in the height of the third and final stage, we now present our E3 awards.
From best shooter to best take on a new genre to game of the show, we have a robust list chosen by our staff who attended the show.
Did your favorite game win? If not, vote for your Top 5 Games of E3 2012 in the poll below.
OXCGN’s E3 2012 Snapshot: Day 3: New Games Previewed
Even more bite-sized previews
©2012 David Hilton
Games are ultimately what draws the press from around the world to Los Angeles for E3. The chance to see, play, and preview the newest announced or displayed games from around the globe.
But that’s just for the press.
We don’t want you to completely miss out though, or wait for long detailed descriptions on the games you want to know about now.
So we are running around like chickens with our heads chomped off (by ZombiU zombies?) to give you mini-previews of as many games as possible.
Each day we’re going to list a short snippet regarding each game, listing what we “got” – whether that is hands-on time, a trailer, et cetera – our impressions based upon that, and then our thoughts.
Impressions are judged with a badge based upon the impression itself.
Green: game looks fantastic, polished and basically a guaranteed winner
Yellow: game looks great, but there’s a bit of uncertainty or something that didn’t quite work right
Orange: game is shaping up, but needs some work.
And now, let’s get down to business! Day 3!