Double Fine Productions and Nordic Games team up for the retail release of Broken Age


Nordic Games signed a distribution deal with Double Fine Productions for the retail edition of Broken Age for PC, Mac, and Linux. The boxed version will be released simultaneously with the digital version in Spring 2015. Aside from the retail release, new German voice-overs have been recorded for all characters.

Reinhard Pollice, business & product development director at Nordic Games, has said:

After releasing Costume Quest, Psychonauts and Stacking for retail in 2014, this marks another important step in our almost heist-free cooperation. With Broken Age, 2015 starts off great for aficionados of the adventure game genre. Our intel also suggests that Germany is a veritable stronghold when it comes to pointing and clicking, hence the new German voice-overs for Broken Age make us very happy.

Double Fine President and CEO, Tim Schafer, added:

I am very excited about the retail version of Broken Age, and also relieved, as having a widely distributed, physical copy of the game will make it more safe from solar flares and EMP bombs and stuff like that. As long as people store their disks in fire proof safes. People do that, right?

Double Fine COO, Justin Bailey, replied:

Not really, but people who purchase the physical copy can get to playing the exciting conclusion without having to wait for the game to download!

The first graphic adventure by Tim Schafer in sixteen years, Broken Age began three years ago in a historic, record-breaking Kickstarter campaign. Now it’s here in all its beautiful, 2D, hand-painted glory, with an original orchestral soundtrack and an all-star vocal cast. Broken Age is a timeless coming-of-age story of barfing trees and talking spoons. Vella Tartine and Shay Volta are two teenagers in strangely similar situations, but radically different worlds. The player can freely switch between their stories, helping them take control of their own lives, and dealing with the unexpected adventures that follow.

OXCGN’s Exclusive Deadfall Adventures Interview


Deadfall_interview header

OXCGN’s Exclusive Deadfall Adventures Interview

“Please don’t expect it to copy Uncharted”

by David Hilton and Nicholas Laborde

© 2013 David Hilton

Deadfall_screenshot_1_oxcgnWhen I first saw the Deadfall Adventures trailer I breathed a little sigh of joy.

No space marine.  No modern soldier.  No blown up warehouses.

Here was what looked like a First Person Indiana Jones game; a game with a sense of adventure instead of dread for the fate of the world.

We jumped at the chance to discover more about the game and see what the developers were going to be striving for.

Deadfall_screenshot_2_oxcgnArthur Falkowski is the producer at The Farm 51, the Polish studio behind Necrovision and Painkiller: Pain and Damnation.

Reinhard Pollice is the Business & Product Development Director at Swedish publisher Nordic Games.

We asked them to elaborate on what we saw in the video.

Deadfall Adventures here