OXCGN’s Battlefield 3: Aftermath Review
Breaking new ground?
by Daniel Geikowski
©2013 Daniel Geikowski
I myself have spent an ungodly amount of time with the game, racked up my fair share of kills, and had some fun times playing together with mates.
Personally, I feel that Premium, more precisely the expansions, have been key to the longevity and success of BF3.
Sure, the whole concept and execution of Premium has been debated before, and no doubt continues to be a hot topic among online gamers, but this sort of model seems to be the future of DLC map packs and expansions.
With that, the fourth and latest expansion for BF3 has been released, titled Aftermath.
The new expansion provides new maps, vehicles, as well as a new game mode and weapon for players to experience. It also allows me to make really bad Earthquake-related puns throughout this review. Read the rest of this entry
OXCGN’s Call of Duty: Black Ops 2 Multiplayer Review
Breaking new ground?
by Kent Sobey
©2012 Kent Sobey
Online gaming would be a whole lot different today if it wasn’t for games like Call of Duty.
They made it easy to get involved, and it’s more addictive than ever – it’s not uncommon to see people with over twenty days of online play under their belt.
In order to keep up with the ever-changing landscape of online gaming, however, franchises like COD now have a yearly release.
Some people like myself love this, while others hate it. Either way, it’s probably going to be a few years before this cycle stops, so you better get used to it.
I have already reviewed the single player component of the game in a separate article – this review is strictly related to the multiplayer.
It’s no secret that I preferred Blacks Ops’ multiplayer compared to Modern Warfare 3, but when it came it single player, Black Ops did not even come close – let’s see how this year’s multiplayer iteration holds up.
First Images and Analysis!
©2011 Nicholas Laborde
WarHawk was one of the first big PlayStation 3 exclusives, releasing the summer after the console got into public hands.
It sucked me in as soon as I first played it, whiling the hours away to create one of the most entertaining summers (and the subsequent school year) of all time.
Dylan Jobe and his team behind the title have been hard at work on StarHawk, an “unannounced” title. We know it’s in development, but that’s about it. They haven’t shown off anything for fear of it not being good enough… and so we waited.
Until now. Read the rest of this entry
Is There A Need For Online Multiplayer in All Game Discs?
© 2010 David Hilton
It’s no secret that I’m not big on online multiplayer games for reasons I’ve discussed before. I’m rather a fan of old-time co-op and split-screen mulitplayer with bots, but most of you (and certainly present-day developers who have largely abandoned offline multi) would see that as behind the times. Fair enough.
However, despite my stated bias I see dumping multiplayer from disc-based games as a possible benefit to both those who are fans of single player gaming and those who are online commando multiplayer junkies.
Here’s five of my reasons why it might be a good idea and work.
5 Reasons why multi should be dropped from discs here
©2010 Alex Hilton
There I was- in the middle of the desert in the presumed blistering heat with my rifle, waiting nervously for any sign of an enemy when, suddenly, one jumps out of the sand dune and shoots me in the head.
I was playing Far Cry 2 online with a group of people I didn’t know, and despite having just been taken out, was having fun.
But it just wasn’t the same as when I played local split-screen multiplayer with my friends and family at home- especially with extra game AI-controlled bots.
I remember the time when we first got our Xbox 360 and played Perfect Dark Zero. Most of the people who played video games in my extended family (which is very big if you read my earlier Wii article) would come over and take turns playing the game as a co-operative team versus the bots. It was a fun day that had many laughs and was enjoyed by everyone.