Leaving us hungry…
After playing the opening section of Castlevania: Lords of Shadow 2 I was excited. It featured some great combat, a huge mechanised siege machine, a brilliant backdrop for the combat to play out on and a dangerous Paladin to fight. I was excited to see where the game could go with such a great opening, but quickly realised that what I’d just played was the peak of what Lords of Shadow 2 could offer.
After the cliffhanger ending of the original Lords of Shadow left Gabriel (now Dracula!) alive in the modern-day, the sequel held a lot of promise in continuing the story. Now, tired with his immortality, Dracula seeks a way to end his turmoil. This comes at the hands of an old ‘friend’ who tells of Satan’s return, promising to end Dracula’s torment if he can defeat Satan’s followers to stop his return. Be prepared for cutscenes, as this game is jam-packed full of them. They taper off after a little while, and whilst the series recap video is helpful, I found that it was overly long and the abundance of them tends to pull you away from the action for too long.
Run away, and live to steal another day.
The Baron’s Watch patrol the jewellery store, but they’re no match for me. I stalk in the shadows. Unseen, unheard. I manage to lift everything that isn’t bolted down, but I still crave more. I peer through a keyhole, where I see my prize.
A wall safe.
Problem is, there’s a sleeping guard no more than arm’s length away from it. It’s nothing Garrett, the Master Thief can’t handle. I slip through the doorway, and tiptoe up to the safe. I pull out my trusty lockpick in order to gain entry to the riches locked away.
First pin, set. The second, set. The tension in the room is almost unbearable as I have certain death just a few feet behind me. I go to set the final pin, and it slips out of place. The loud crack wakes the guard from his slumber. With no time to lose, I dive behind a couch, resigning the fact that I will soon be discovered. The guard rises from his chair, looks around to see nothing disturbed, and thankfully returns to his slumber.
I return to set the final pin before claiming my prize, and getting the hell out of there, like a ghost in the night.
Our take on Bethesda’s ambitious MMO
Just like many gamers out there, we here at OXCGN can’t get enough of the Elder Scrolls series. We jumped at the chance to be able to take part in the latest beta test held this past weekend like thousands of you out there. But instead of providing readers with a stock standard preview or impressions piece, both myself and Jayden have combined our powers to present a discussion relating to our experience with the latest from The Elder Scrolls Online.
Enter the world of Tamriel here!
“Let me tell a story of Lemuria, a kingdom past, and a girl born for glory…”
When I first saw the trailer for a small Ubisoft game entitled “Child of Light”, I was utterly mesmerised. The art style, narration and score of the announcement trailer cemented it as a game to watch out for in the future, and after seeing the trailer announcing the release date I’m convinced that it has the potential to be one of the best games to come out in 2014 (April 30th, to be exact!).
Using Ubisoft’s UbiArt Framework the developers have been able to use concept art in the game as assets, 2D animation combined with 3D models and animation to make for a unique art style. Previously used in Rayman Origins and Legends, Child of Light adopts the same technology to bring it’s watercolour world to life. The developers say they aimed for it to feel like “A playable poem”, the visuals capturing all the rhythm, flow and beauty a poem can hold.
Get your hunt on!
Earlier today Namco Bandai Games announced that it would distribute CD Projekt RED the publisher and developer behind The Witcher 3: Wild Hunt in both Australia and New Zealand respectively.
Adam Badowski, Head of Studio at CD Projekt RED went on to say:
“We’re really excited to continue to develop our relationship with NAMCO BANDAI Games and, as a result, introduce The Witcher 3: Wild Hunt to even more gamers across the globe. Thanks to our shared passion for games and our partner’s understanding of what core values constitute The Witcher series, I’m confident we can make the launch of The Witcher 3 something really special”.
The Witcher was released in 2007 for the PC with the second installment hitting PC in 2011, which was then released on the Xbox 360 a year later. Both games have received over 200 awards and it was back in February 2013 that The Witcher 3: Wild Hunt was announced.
The game shall be released in 2014 for the PC and both next-gen systems simultaneously and so far has garnered 88 awards on its own.
Gerard Noonan, SVP of Namco Bandai Games Asia Pacific stated:
“CD Projekt RED is a world class developer that cares passionately about its games and its fans. We are therefore delighted and proud to again be their chosen partner in Australia and New Zealand and we are very excited to add the eagerly awaited ‘The Witcher 3: Wild Hunt’ to our 2014 line-up.
“The Witcher series is one of the industries most revered video game franchises and with the power of the new generation of consoles we expect CD Projekt RED will take the series to even greater heights”