Fable II Review:
So – does Fable 2 live up to its hype?
by Shadow Wave:
©2008 Ben Cadwallader:
Lionhead Studio’s second attempt at the Fable franchise has finally been released. Fable 2 takes place 500 years after the events of Fable 1, and throws you into the shoes of a new character who also must save the world, this time with your trusty side-kick “dog” by your side.
So, the big question is, does Fable 2 live up to its hype?
Fable 2′s story begins when your character is just a child who is homeless and being looked after by his/her older sister (you have a choice of male or female character). The childhood sequences serve as your tutorial into the game, teaching you how to go about the world and interact with the environments and NPC’s within it. As with the original game, you need to earn some money by performing different tasks along the way. In this case, so that you can buy a magic box from a local merchant, which could be their ticket out of the slums.
©2008 David Hilton:
Yes, we’ve seen Oblivion-style weather and day-time/night-time changes, even in racing games like Project Gotham Racing 4. Yes we’ve seen time manipulation with action slow-motion in games like Max Payne, and time-reverse with games like Prince of Persia and Timeshift. And yes, games like Civilization have given rise to towns or cities that change in stages over time. However, Fable 2 promises to bring an open-world free-roaming game where no GTA, Oblivion, or Assassin’s Creed has gone before using the fourth dimension.
The difference ?
The open world you are exploring and interacting with will not only provide the framework for your quests and gaming activity, but it will change as a consequence of those various choices and actions. The world in Fable 2 that you will roam will not only be the illusion of a living world full of NPCs (non playable characters) filling up space or going about repetitive assigned tasks, like other such games. Lionhead Studios claims it will be a world where what you do changes the game both visually and in the behaviour of the NPCs that will see you differently depending on your actions.
In the first Fable you got clapped or booed by NPCs and if you became good or evil your character’s appearance changed. In games like Oblivion, weather changed and day turned to night and some things changed if you completed story branches or quests, but Fable 2’s promise is that the whole world you play in will be different to the world your friend plays, because you will have influenced the environment and characters differently. The change is unscripted. Not only that, if you play co-op then that friend could come into your world and affect it and change it too.
You can apparently grab any NPC and kill them, take them on your quest, or seduce them, regardless of sex. If you fail to provide money to buy food for your family (or families depending on how many you have in various towns) they will starve. And money needs to be earned…the hero business does not pay like it used to. If you are tired of your nagging spouse you can get a friend to jump in co-op and kill her/him and your child will be hauled away to an orphanage where you can still visit. For more details of the co-op dynamic look here.
Lionhead release new update on much anticipated Fable Sequel.
Fable 2 News Update & Peter Molyneux Biography
Press Meida release:
“` May 2008: “Fable 2″ is the highly anticipated sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of “Fable,” where a player’s every decision continually defines whom they become. “Fable 2″ is an action role-playing game (RPG) that truly allows players to live the life they choose in the newly expanded open world of Albion.
“`Set 500 years after the original, “Fable 2″ will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and choice to explore a vast collection of dungeons, catacombs and taverns in the world of Albion.