Wake Up Remedy! What Alan Wake 2 Needs to Succeed


ARTICLE_Alan Wake 2

What Alan Wake 2 Needs to Succeed

Wake up, Remedy!

by Nicholas Laborde

©2013 Nicholas Laborde

oxcgn alan wakeSometimes, I feel as if nobody cared about Alan Wake.

Developed by Remedy, who gave us the first two Max Payne titles, it was their first new title and IP after Max Payne 2 in 2003.

In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.

After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.

American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.

Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.

Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.

With that in mind, here is exactly what Alan Wake 2 needs to succeed.

Wake up, over here!

Patient 0: A Real Life Zombie Slaying Experience


ARTICLE_Patient 0

Patient 0: A Real Life Zombie Slaying Experience

Training for the eventual apocalypse

by Daniel Geikowski

©2012 Daniel Geikowski

Patient 0Zombies. Everybody loves them.

Zombies are one of gaming’s favourite enemies. More often than not, they just shuffle around, waiting for us players to kindly blow them away. Zombies are a safe choice of enemy when developing a game, as most people won’t think twice about mowing down a walking corpse.

Zombie games are really popular with players, and are seemingly everywhere nowadays. Players have many apocalypses to choose from, such as Resident Evil, Dead Rising, ZombiU, House of the Dead, Left 4 Dead, etc.

Titles usually pit players against hordes of undead (obviously), testing them to survive and escape the apocalypse.

Do you have what it takes to survive the zombie apocalypse?

Copycat Games: Is stealing gameplay ideas from others evolution?


Copycat Games

Is stealing gameplay ideas from others evolution?

by Daniel Geikowski

©2012 Daniel Geikowski
Evolution?

A little from Column A, and a little from Column B.

Originality in games has always been an important factor.

Originality allows a game to stand out from the crowd. Over time, games have tended to borrow elements or settings from other games, seemingly gaining inspiration from other titles.

This isn’t to say that games are blatantly copying elements or features from alternate titles, instead it can be argued that it is simply video games evolving. Elements and features are being reworked and refined over time, to suit the specific game’s style.

Is this game truly original?

Originality is far from dead.

New narratives and settings are being created all the time. However, almost anywhere you look nowadays, new games on the horizon contain some familiar features.

E3 this year demonstrated a lot of common elements , with few additions. Here are some strong examples of games ‘borrowing’ from others.

E3 games that ‘borrowed’ ideas here

Achievements: Helping People With OCD Since 2006


Achievements

Helping People With OCD Since 2006

by: Daniel Geikowski

©2012 Daniel Geikowski
Most used achievement image: Unlocked

Do Achievements or Trophies in games serve any purpose other than to show off in front of one’s friends?

The introduction of Achievements and Trophies in games have come about during the current generation of consoles.

They give the player an indication on how much progression they have made through a certain game, and also allows friends to compare how each other are doing in relation to a particular game.

However, do they serve any other purpose?

Achieve something today…go here

OXCGN’s Full House Poker Review: All-In or Bust Out?


full house poker

OXCGN’s Full House Poker Review

All-In or Bust out?

by : Belgavion

©2011 Gav Ross

For years now poker nuts have had to make do with the now somewhat dated Texas Hold ‘Em XBLA title that was released close to the console’s launch.

When Microsoft’s Avatar update came to the dashboard late in 2009 it made sense for there to be a revamped poker experience on the Marketplace to capitalise on the social experience of Avatars sitting across the table from one another.

Full House Poker is here to answer that call with welcoming arms.

Ready to deal the pack in Full House Poker . . .

Killzone isn’t “beautiful”: OXCGN’s Gamer Debate


killzone beauty debate

Killzone isn’t “beautiful”: OXCGN’s Gamer Debate

Beauty or a beast?

by dkpatriarch and exterminat

©2011 David Hilton – ©2011 Nicholas Laborde

We’ve had the ‘is Killzone 3 a game 360 owners would want to steal” discussion, but now we debate if the Killzone games can be considered truly ‘beautiful’ in the true sense of the word.

Can you see both sides?

So, let’s get started shall we….

David Hilton:

assassin's creed 2 screenshot oxcgn #2I know this will be controversial, but for the most part I wouldn’t characterise the last two Killzone’s visuals as beautiful. Polished, yes. Good games? Sure. But beautiful, using the truest sense of the word? No.

I see and hear words like ‘beautiful’ or ‘gorgeous’ in reviews but to me it looks like yet more empty destroyed non-descript buildings. How you can call that sort of post-apocalyptic environment ‘beautiful’ is beyond me. It fits the game, but isn’t attractive.

So what do YOU call ‘beautiful’ . . . ?

OXCGN’s 2010 Game Of The Year Announced: Do you agree?


OXCGN’s Game Of The Year Announced

The winners and the loser

by : OXCGN Staff

©2010 David Hilton 

 

I won’t lie: this gaming year has been a difficult one for OXCGN’s staff.  (Cue violins).  It seems most of us have had a hard time balancing a lack of time, a lack of money, and a lack of interest in the current crop of gamer’s games.

The general lack of innovation and proliferation of sequels in hard-core games in a difficult economic climate has seen many of us often turn to alternative (and often cheaper) gaming experiences like on smartphones or XBLA and PSN. (okay, kill violins).

That’s not to say there haven’t been some real gems out this year. It mainly has meant that each of us has been more discerning in our console game purchase choices.

Our decision on this year’s Game Of The Year reflects this, with each of us having different top 5 choices.  This year we decided to use the Top 5 system where each staff member chose a Top 5 and assigned 5 points to their personal favourite title, followed by 4 points for the next and so on.  Then all these totals were tallied up to find out what our Game Of The Year for 2010 was.

As many of us own several platforms we also tallied our favourite exclusive game on another platform.

Finally, though we avoided buying iffy games like the plague, and there seemed to be less obviously bad ones around this year, we offer our choice for the “Golden Crap Award”.

We know many won’t agree, so give us your pick below in our poll and check back to see who’s winning.

OXCGN’s Game Of The Year 2010 Awards

Find out which games were winners and who the biggest loser is

OXCGN’s Red Dead Redemption: Undead Nightmare DLC Review


OXCGN’s Red Dead Redemption:

Undead Nightmare DLC Review

Best Undead Outing in Years?

by exterminat

©2010 Nicholas Laborde

A prevalent fixation in modern pop-culture is that of zombies.

Zombies. The Undead. The Walking Dead. The Living Dead. Whatever you want to call them, they’ve always been a common feature of video games.

More recently, however, they have become a hackneyed icon.

From the past few years, let’s name a few games that primarily focused on the undead: Dead Rising 1 and 2, Resident Evil 5, Silent Hill Homecoming, Nation Red, Burn Zombie Burn, Dead Space, and Left 4 Dead 1 and 2.

Death walks among us . . .