Zombies are one of gaming’s favourite enemies. More often than not, they just shuffle around, waiting for us players to kindly blow them away. Zombies are a safe choice of enemy when developing a game, as most people won’t think twice about mowing down a walking corpse.
A little from Column A, and a little from Column B.
Originality in games has always been an important factor.
Originality allows a game to stand out from the crowd. Over time, games have tended to borrow elements or settings from other games, seemingly gaining inspiration from other titles.
This isn’t to say that games are blatantly copying elements or features from alternate titles, instead it can be argued that it is simply video games evolving. Elements and features are being reworked and refined over time, to suit the specific game’s style.
Originality is far from dead.
New narratives and settings are being created all the time. However, almost anywhere you look nowadays, new games on the horizon contain some familiar features.
E3 this year demonstrated a lot of common elements , with few additions. Here are some strong examples of games ‘borrowing’ from others.
For years now poker nuts have had to make do with the now somewhat dated Texas Hold ‘EmXBLA title that was released close to the console’s launch.
When Microsoft’s Avatar update came to the dashboard late in 2009 it made sense for there to be a revamped poker experience on the Marketplace to capitalise on the social experience of Avatars sitting across the table from one another.
Full House Poker is here to answer that call with welcoming arms.
I know this will be controversial, but for the most part I wouldn’t characterise the last two Killzone’s visuals as beautiful. Polished, yes. Good games? Sure. But beautiful, using the truest sense of the word? No.
I see and hear words like ‘beautiful’ or ‘gorgeous’ in reviews but to me it looks like yet more empty destroyed non-descript buildings. How you can call that sort of post-apocalyptic environment ‘beautiful’ is beyond me. It fits the game, but isn’t attractive.
I won’t lie: this gaming year has been a difficult one for OXCGN’s staff. (Cue violins). It seems most of us have had a hard time balancing a lack of time, a lack of money, and a lack of interest in the current crop of gamer’s games.
The general lack of innovation and proliferation of sequels in hard-core games in a difficult economic climate has seen many of us often turn to alternative (and often cheaper) gaming experiences like on smartphones or XBLA and PSN. (okay, kill violins).
That’s not to say there haven’t been some real gems out this year. It mainly has meant that each of us has been more discerning in our console game purchase choices.
Our decision on this year’s Game Of The Year reflects this, with each of us having different top 5 choices. This year we decided to use the Top 5 system where each staff member chose a Top 5 and assigned 5 points to their personal favourite title, followed by 4 points for the next and so on. Then all these totals were tallied up to find out what our Game Of The Year for 2010 was.
As many of us own several platforms we also tallied our favourite exclusive game on another platform.
Finally, though we avoided buying iffy games like the plague, and there seemed to be less obviously bad ones around this year, we offer our choice for the “Golden Crap Award”.
We know many won’t agree, so give us your pick below in our poll and check back to see who’s winning.