What Alan Wake 2 Needs to Succeed
by Nicholas Laborde
©2013 Nicholas Laborde
Sometimes, I feel as if nobody cared about Alan Wake.
In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.
After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.
American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.
Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.
Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.
With that in mind, here is exactly what Alan Wake 2 needs to succeed.
Max Payne 3
A Rockstar Without Remedy?
by Nicholas Laborde
©2012 Nicholas Laborde
I’ll start off with this: I love Remedy.
Remedy knows how to combine multiple elements into a seamless package, while topping it off with some of the best writing in the industry.
The lack of their presence in Max Payne 3 is disturbing, and until I played the game, I was extremely apprehensive.
Rockstar somehow managed to do the impossible: carry the everlasting legacy of Max into the future, and at that, under the reigns of a completely different team.
OXCGN’s Alan Wake: American Nightmare Review
Madness, or makes you mad?
©2012 Arthur Kotsopoulos
In a fitting fashion it seems that Remedy have taken the Season 2 route of Twin Peaks with Alan Wake: American Nightmare and have given the player a more action-oriented DLC package that features less witty dialogue and mystery than its initial title in the franchise.
In the 5-7 hours that you’ll be playing American Nightmare you’ll notice an array of differences, from new ‘Taken’ to have to deal with as well as new weapons to fight the forces of darkness with.
These weapons range from:
- Sub Machine Guns
- Sawn-Off/Pump action/Combat shotguns
- Assault Rifles and more…
OXCGN’s Time with Alan Wake Hands-on & Dinner In Kings Cross
©2010 Grant Smythe:
Well the last week has been a hectic here in Sydney, what with a hands-on with the official Bungie limited Media Muliplayer Beta Testing at Microsoft’s Head Office last Friday, and the hands-on with Alan Wake on the following Monday and then of course the excellent community dinner with Alan Wake Managing Director Matias Myllyrine and Community Manager Peter Papadopoulos on Tuesday night. You could certainly say that it’s been a busy week, and it’s not over yet.
Tuesday night saw several community site members and Facebook winners sharing a close intimate dinner with both Matias Myllyrine and Peter Papadopoulos who were here to showcase their upcoming ‘Action Suspense Thriller’, Alan Wake.
Alan Wake officially announced at E3
by Team OXCGN
Alan Wake, the highly anticipated Xbox 360/PC exclusive, has finally been unveiled at E3 2009. Developed by Finnish studio, Remedy Entertainment (known for their Max Payne games), and published by Microsoft Game Studios, Alan Wake has been in development for quite some time, even attracting the ‘vaporware’ label due to frequent delays.
The plot encompasses the trip to a small town called Bright Falls, where Alan Wake (a best selling writer) hopes to recover his creative spark after a two year absence from writing. The getaway, which was arranged by Allan’s wife, Alice, soon turns into a nightmare as his writings come to life following the disappearance of his beloved.
In the ‘wake’ of Microsoft’s Keynote presentation, this intriguing psychological action thriller is once again at the forefront of Microsoft’s push into new gaming avenues. Stay tuned for more details on Alan Wake as they emerge.
For the full list of gaming announcements by Microsoft during their Keynote, click here.