5 Heavy Hitters I Want To See More Of At E3 2014

The Fab Five

It’s that time of year again.

We’re just over a week away from one of the biggest events on the gaming calendar, E3. It’s pretty much like Christmas, we spend all the time leading up getting excited and thinking of what we’ll receive, and revel in the excitement when that time comes to ‘opening our gifts.’

While everyone loves E3, I enjoy the weeks leading up to it. You read people’s thoughts on what they think will be revealed or shown at the event, and it’s great to hear some of the realistic and far-fetched theories of what we can expect from this year’s event.

The main thing about E3 is of course, video games. You know there’s always going to be some big talking points. Whether it’s seeing some unique gameplay of a recently revealed title, or the world’s first look at a new game, there’s always something for everyone.

Without further ado, here’s my list of the AAA titles I’d like to see more of at E3.

1. The Witcher 3: Wild Hunt

The Witcher 3: Wild Hunt was hands down my favourite title that I saw first hand at last year’s E3. Hell, it’s the one game I’m looking forward to more than anything. CD Projekt Red are really putting their heart and soul into the final entry into the trilogy of Geralt of Rivia. Last year, I was blown away by just how far CD Projekt Red had come in such a short amount of time. I was privy to a 45 minute demo of the vast and beautifully-detailed world players will be able to explore.


While I hope to see more gameplay footage revealed, what I really want to see is a bit of narrative background for Wild Hunt. Yes, we know Geralt is after the Wild Hunt, but a little bit more information about the goings-on in the world would be great. That, and I really would like to see more regarding the detailed monster hunting, as well as the impacts various choices have on the player.

CD Projekt Red are striving to ensure The Witcher 3: Wild Hunt is the genre-defining RPG, and here’s hoping what they show at E3 can tide me over until its release in 2015.

2. Far Cry 4

Ubisoft’s Far Cry 3 was OXCGN’s own Game of the Year in 2012, and with good reason. It was an open-world shooter that gave the player a choice of how they’d like to approach multiple objectives, whether that be through brains or brawn. Add to that the fact the environment was a lush, bright tropical paradise of Rook Island, compared to the dark, bleak and dingy settings we are used to with most FPS titles. To top it all off, it had some great characters and a reasonable story.

Fast forward to 2014, an Ubisoft have announced the latest instalment into the series, Far Cry 4. Taking place in Kyrat, a remote area located within the Himalayas, the country is home to violent traditions. It’s reported you play as Ajay Ghale, a Himalayan native who returns to Kyrat to fulfil his mother’s dying wish.


Far Cry 4 aims to build of the success of the previous entries in the series. Naturally, I’d loved to see anything about the game. While no doubt many people want to see gameplay footage of the new and beautiful world Ubisoft are able to create, as well as the many options to complete objective available to the player (myself included), I really want to see a focus on characters and narrative.

Ubisoft have got the open world down pat, but the narrative needs work. Far Cry 3 had some amazing characters (most notably Vaas), but the story left a bit to be desired. I want Ubisoft to give me a reason to care about the characters, and want to constantly keep progressing. If Far Cry 4 gives me a main character to care about, it could be the final piece that makes it one of the best games of 2014.

3. Tom Clancy’s The Division

Another highly-anticipated title to receive a delay into 2015 is Tom Clancy’s The Division. One of the big surprises of last year’s event, The Division looks to be a different take on the ‘end of the world as we know it’ scenario. Capitalising on the success of online survival titles such as Rust and DayZ, The Division allows you and your fellow mates to team up and attempt to save what remains of society after the outbreak of a deadly disease.


The game no doubt has impressed people with the visuals, but what has impressed me is the RPG structure of The Division. While games such as Borderlands have you select a specific class, and build up a unique set of skills from there, The Division does things slightly different. Instead of locking yourself into a set class, the game adapts to your playstyle on the fly. Prefer using a sniper rifle over close quarter weapons? The game picks up on this, therefore rewards and weapons you receive tailor more to a long range kit.

So what do I want to see more of? Combat of course! I’d also like to see more of the world, and what else friends can get up to when not shooting A.I. or other players in the face. Not to mention what the game offers to those who prefer a lone wolf style of play. I’d also like to see more narrative focus, in order to keep players interested. As demonstrated with Titanfall, things felt repetitive with no deep story and characters to keep things interesting.

4. Metal Gear Solid V: The Phantom Pain

The famous stealth espionage action series finally makes its way to Next-Gen. While we’ve already had a taste of what’s to come with Metal Gear Solid V: Ground Zeroes, gamers like myself out there can’t wait to sink our teeth into Phantom Pain. In a first for the series, MGSV goes open world, allowing players to approach objectives in an order they see fit, and completing them in a similar manner.


Konami have shown us the eclectic cast of characters Kiefer Sutherland’s Punished Snake will be going up against, but hopefully we get to see more of each character’s background, and their motivation for going up against Snake. Speaking of Kiefer Sutherland, after playing Ground Zeroes, I felt his portrayal of Snake turned a once iconic character into another generic action hero, much like Sam Fisher in Splinter Cell: Blacklist.

Therefore I hope Konami really show me something that makes Snake feel like the unique character we’ve grown up with. How do they do that? I have no idea…cardboard boxes maybe?

5. Quantum Break

Remedy Entertainment look to be on the mark with the Xbox One exclusive, Quantum Break. While it was recently announced that Remedy would be revealing all new gameplay at Gamescom, I hope we at least get something at E3, as it would be a huge boost to Microsoft’s line-up. Even though Quantum Break is another title which we won’t get our hands on until 2015, there’s plenty to be excited about.


When Remedy do something, they don’t do it half-assed. They created a fantastic graphic novel inspired series in Max Payne, then an episodic drama with Alan Wake. Quantum Break is the next step for Remedy Entertainment to conquer. To intertwine both a live action series and video game is no small feat, just look at Defiance.

Even though we won’t be seeing any new gameplay, what could I hope to see? Give me more information on the game’s three main characters. Get me invested in their stories now. While we know they were all involved in the same experiment in time travel that went horribly wrong (or right), a bit of background information wouldn’t hurt. Since Gamescom is getting new gameplay, how about we get a sneak peek at the live action series accompanying it?

Biding Our Time

While this is a personal wishlist of what I’d exactly like to see, we just won’t know for sure until the big event hits us next week. We here at OXCGN will be on the ground in LA to bring you all the big news from this year’s E3, so we’ll see how much of my wishlist comes to fruition.

What do you hope to see more of at E3?

© Daniel Geikowski 2014

Wake Up Remedy! What Alan Wake 2 Needs to Succeed

ARTICLE_Alan Wake 2

What Alan Wake 2 Needs to Succeed

Wake up, Remedy!

by Nicholas Laborde

©2013 Nicholas Laborde

oxcgn alan wakeSometimes, I feel as if nobody cared about Alan Wake.

Developed by Remedy, who gave us the first two Max Payne titles, it was their first new title and IP after Max Payne 2 in 2003.

In borderline development hell for five years (we saw it at E3 2006 but didn’t get it until May 2010, for crying out loud!), it came a long way before we finally got it.

After seeing moderate success on the Xbox 360, one “sequel” was delivered digitally – Alan Wake’s American Nightmare – and managed to retain the formula while still being very Alan Wake.

American Nightmare performed solidly, and then both titles were very successfully ported to the PC via Steam.

Recently, the Alan Wake Facebook page had a tease saying that we’ll soon be seeing what Remedy has been up to all this time.

Considering that both titles ended with the ominous message “Alan Wake’s journey through the night will continue,” I think it’s safe to say that Alan Wake 2 is in development.

With that in mind, here is exactly what Alan Wake 2 needs to succeed.

Wake up, over here!

OXCGN’s Max Payne 3 Review: A Rockstar Without Remedy?

Max Payne 3

A Rockstar Without Remedy?

by Nicholas Laborde

©2012 Nicholas Laborde

If you’re a frequent reader of OXCGN and my work, you’ll already know that one of the most important aspects of any game to me is the writing.

I’ll start off with this: I love Remedy.

Max Payne is a franchise very near and dear to my heart, and I hold Alan Wake in similar regard.

Remedy knows how to combine multiple elements into a seamless package, while topping it off with some of the best writing in the industry.

The lack of their presence in Max Payne 3 is disturbing, and until I played the game, I was extremely apprehensive.

Rockstar somehow managed to do the impossible: carry the everlasting legacy of Max into the future, and at that, under the reigns of a completely different team.

It’s Paaaaaaayne!

OXCGN’s Alan Wake: American Nightmare Review: Madness, or makes you mad?

OXCGN’s Alan Wake: American Nightmare Review

Madness, or makes you mad?

by : GrathiusXR

©2012 Arthur Kotsopoulos

In a fitting fashion it seems that Remedy have taken the Season 2 route of Twin Peaks with Alan Wake: American Nightmare and have given the player a more action-oriented DLC package that features less witty dialogue and mystery than its initial title in the franchise.

In the 5-7 hours that you’ll be playing American Nightmare you’ll notice an array of differences, from new ‘Taken’ to have to deal with as well as new weapons to fight the forces of darkness with.

These weapons range from:

  • Sub Machine Guns
  • Sawn-Off/Pump action/Combat shotguns
  • Assault Rifles and more…

Alan Wake is here

Alan Wake Says Hi To Sydney – And Goodbye Very ‘Mist’eriously

OXCGN’s Time with Alan Wake Hands-on & Dinner In Kings Cross

by XboxOZ360:

©2010 Grant Smythe:
Place your Pre-Order NOW!

Well the last week has been a hectic here in Sydney, what with a hands-on with the official Bungie limited Media Muliplayer Beta Testing at Microsoft’s Head Office last Friday, and the hands-on with Alan Wake on the following Monday and then of course the excellent community dinner with Alan Wake Managing Director Matias Myllyrine and Community Manager Peter Papadopoulos on Tuesday night. You could certainly say that it’s been a busy week, and it’s not over yet.

Tuesday night saw several community site members and Facebook winners sharing a close intimate dinner with both Matias Myllyrine  and Peter Papadopoulos who were here to showcase their upcoming ‘Action Suspense Thriller’, Alan Wake.

Continue reading Alan Wake Says Hi To Sydney – And Goodbye Very ‘Mist’eriously

Alan Wake officially announced at E3

Alan Wake officially announced at E3

Alan Wake officially announced at E3

by Team OXCGN

©2009 Oxcgn.com

oxcgn-Alan Wake pic#1Alan Wake, the highly anticipated Xbox 360/PC  exclusive, has finally been unveiled at E3 2009. Developed by Finnish studio, Remedy Entertainment (known for their Max Payne games), and published by Microsoft Game Studios,  Alan Wake has been in development for quite some time, even attracting the ‘vaporware’ label due to frequent delays.

The plot encompasses the trip to a small town called Bright Falls, where Alan Wake (a best selling writer) hopes to recover his creative spark after a two year absence from writing. The getaway, which was arranged by Allan’s wife, Alice, soon turns into a nightmare as his writings come to life following the disappearance of his beloved.

In the ‘wake’ of Microsoft’s Keynote presentation, this intriguing psychological action thriller is once again at the forefront of Microsoft’s push into new gaming avenues. Stay tuned for more details on Alan Wake as they emerge.

For the full list of gaming announcements by Microsoft during their Keynote, click here.

©2009 Oxcgn.com


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Top 10 Announced 360 Exclusives @ E3’09

by Aaron Bertinetti

©2009 Aaron Bertinetti

360+Controller+White+CloseMicrosoft has kept its lips very firmly shut this year, meaning they have a bundle of unannounced exclusives in the wings ready to step in the limelight come E3.

However, despite what some may say, Microsoft already has a quality line up of announced titles that whilst short on some core appeal, is long on genre and experiential variety.

Make sure you check out our Poll at the end of your reading to let us know what  you believe will be the top Exclusive on the 360 in 2009.

Here is OXCGN’s Top 10 Announced Console Exclusives for E3 2009.

10. Champions Online

champions on line oxcgnFrom super developers Cryptic Studios, Champions Online promises to follow the lead of popular  MMOs City of Heroes and City of Villains. Players will not only have control over the RPG elements of their super hero but their animations, powers and most importantly, their arch enemy.

It will also be cross platform allowing PC and Xbox 360 players play for or against one another.

And whilst MMOs on the Xbox 360 have a tragic history, we’re willing to back the concept here based on Cryptic’s pedigree and Microsoft’s approval of user generated content, including missions, characters and cinematics.

There are now over 20 million active users on Xbox Live, and the first developer to truly capitalise on that will make a fortune. Cryptic Studios clearly sees the potential, gunning for a late 2009 release.

The other 9 here . . . >