What does Halo: Reach mean for Xbox 360 fans? For FPS games in the future? For future Multiplayer titles that wish to cram as much content onto one disc as Halo: Reach has done?
It means that anything from this day forward will have some pretty big shoes to fill if they want to be even remotely labeled as the Halo Killer- a title that has been floating around since Killzone was revealed and released for the Sony Playstation 2.
Regardless of pledging allegiance to Sony or Microsoft or Nintendo there’s no denying that Halo: Reach does for FPS games today what Halo: Combat Evolved did for the FPS genre almost a decade ago.
It brings a solid campaign with up to 4 players on co-op, a multiplayer component that has been in the making since Halo 2 and is now almost pure perfection and a fleshed out Firefight mode that offers more bang for your buck that most titles released today can offer. Halo Reach’s last stand . . . .
I loved Infamous. I put it in my top 10 games of 2009 list, and high up on my most-wanted sequel announcement list for E3.
So I should be ecstatic now we’ve gotten confirmation, right?
We shouldn’t let screenshots or artwork colour our opinion of a game, but I have to say my faith in the devs at Sucker Punch took a massive dive when I saw the character on the promo image. Or perhaps I should say, lack thereof.
I wasn’t sure if I was seeing the default Sheppard of Mass Effect shooting lightning, or perhaps whatzisface from Dark Void. Maybe it’s Hale from Resistance? Or what about Matt Hazard? I couldn’t be sure. He’s square-jawed with a typical military shave, a 5-o’clock shadow and typical hipster clothing. And apparently he’s still Cole.