OXCGN’s Child Of Eden ‘Posthumous’ Review: Synaesthetic Hypnosis

Child Of Eden ‘Posthumous’ Review

Synaesthetic Hypnosis

by: Belgavion

©2011 Gav Ross

Widely recognised as the Kinect game that all ‘core’ gamers were waiting for, Child Of Eden didn’t quite live up to Ubisoft’s sales expectations.

The bonus of writing a posthumous review is that commercial success and critical observations have already played out. Child Of Eden was received very well, but it didn’t exactly fly off the shelves.

Landing in at 83rd in the NPD sales data of June was not only a blow to the publisher and developers, but it didn’t bode well for future risky outings on the Kinect platform. It wasn’t like CoE was pushed blindly, though; the game is a follow-up to creator Tetsuya Mizuguchi’s earlier, ground-breaking title Rez – a title that even saw release on Xbox Live Arcade a few years ago and did quite well.

Child Of Eden promised to be a successor to Rez, with even greater depth; a divine orchestration of music and movement. So what went wrong?
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