OXCGN’s Rocksmith Review
For those to (realistically) rock
by Gav Ross
©2012 Gav Ross
It’s a line that has been haunting Guitar Hero and Rock Band tragics for years.
Being able to five-star hundreds of songs in either game’s Expert mode or nail a Dragonforce solo close to perfection is an admirable feat, to be sure, but even the most ardent defenders of the rhythm genre would have, at some point, had that nagging feeling deep in the recesses of their mind that maybe, just maybe, the naysayers are right.
The skill of being able to proficiently flex your digits across a few coloured buttons on a Fisher Price-like neck to match corresponding notes on a TV screen – what use does that serve in the real world, especially when there’s a realistic alternative?
Ubisoft’s entry to the rhythm game race is somewhat late, since the peripheral-based market effectively bottomed out almost three years ago, leaving sets of dusty, battery-draining drums and guitars hidden under beds and destined for landfill.
Rocksmith is a game-changer; the evolution of the genre we all imagined might one day be possible.
It’s just a shame it’s a tad tardy; if it dropped sometime between the second and third Guitar Hero releases in 2007/8 it would have changed the landscape completely.