OXCGN’s SSX Review: Is This Snowjob Extreme Fun or a Wipeout?

OXCGN’s SSX Review

Is this snowjob extreme fun or a wipeout?

by: Edge_11SS

©2012 Nicholas Capozzoli

An alert informs me that my best score on Denali is no longer strong enough to keep me in the money.

I’m at risk of losing the cash I’ve committed to that Global Event, and there are only a couple minutes left to salvage it.

I drop in, promptly launching off a 200’ cliff in a series of acrobatic flips and spins that could rival Red Bull’s most dramatic footage.

My landing triggers an avalanche, and it’s off to the races as I try to keep safely out of its clutches.

I cut back and forth, carving wide swathes in the powder, vaulting off spines of snow-covered rock, hurdling fingers of the avalanche that reach out at me.

All the while one of my favorite tracks by The Mars Volta accompanies my run, ebbing and flowing with each of my leaps and spills.

I reach safety by the skin of my teeth, securing myself a nice purse.

Jump off the cliff this way

Stoked Reviewed: Is the snow white and crisp or a bit yellow?

by I Commentator I

© 2010 Declan S:

Grab your copy now

Stoked, of the “stoked rider” videogame series by Bongfish Interactive Entertainment (Published by Destineer games), promised to revolutionize the snowboarding genre – but does it deliver?

Popularized in the late 90’s, Snowboarding games have come a long way since the likes of the popular 1080° snowboarding or SSX. Whilst games such as those had a strong arcade feel, the snowboarding genre of today is focusing more and more on realism.

Stoked sets out to do this in a number of ways through a mix of including a handful of real life snowboarding pros, real sponsors and more interestingly – the “real weather experience”.

This gameplay mechanic is perhaps Stoked’s most appealing asset.  The different levels of snow will not only have an effect on the player’s visibility, but also on the amount of powder on the mountains. With high levels of snow, the ground is clearer, whilst when it is not, rocks may become exposed which add more hazards to your run.

Come and be Stoked . . . >

Shaun White Snowboarding – New Multiplayer Trailer

Shaun White Snowboarding

Ubisoft’s brilliant Snowboarding adventure

by XboxOZ360:

©2008 Grant Smythe:

I recently had the privilege of some “Hands-on” with this game at a Ubisoft Retailers evening in held in Sydney at the Greenwood Hotel, Nth Sydney. You need to see that place to appreciate it. And naturally, under strict press embargo rules, I haven’t been able to discuss it – that is of course, until now. Shaun White’s Snowboarding is here, well almost, and it is about to make an impression with anyone that plays it or let alone sees it.

While the build we played was around 75% complete, and had a few issues, which is “normal” for any early build (hello Gears Of War 2 at Black beta), this game was brilliant even at that build level. Looks wise it is breathtaking, and at times one could be mistaken for thinking that you are watching a film on HBO or the Discovery Channel or a Sports Channel.

Interaction is excellent and this game is going to be one of, if not THE most thrilling of the snowboarding games coming out. The character animation was very fluid, and you honestly had a sense of ‘movement’ while whatching the screen with your character.

Let’s cut up some ‘fresh powder’ after the jump – video here . . .

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