Gorgeous Destiny Console Bundle to Release This September in Australia for $569.95


Happy Bungie Day everyone.

To celebrate this glorious day, Bungie and Playstation have announced a new Limited Edition Playstation console bundle that you can buy come September 15th in Australia at EB Games and JB Hi-Fi for $569.95. It’s a shame that this is the 500GB model and not the 1TB, but then again you can easily put your own HDD in your PS4 if need be. This will be a good (And kick arse) time to get into Destiny and if you don’t already own a PS4 yet. Note: The black console bundle will NOT be sold in Australia.

This is the second console bundle that Bungie and Activision have teamed up with Sony to produce. The first being the Glacier white console released in September last year when Destiny had release.

The console bundle that shall be sold in Australia will include the following:

Product name LIMITED EDITION DESTINY: THE TAKEN KING PlayStation®4 Bundle
Release date September 15, 2015
Included ・  PlayStation®4 x system x 1 *Special Design
Hard Disk Drive capacity 500GB*・  Wireless Controller (DUALSHOCK®4) x1 *Special Design・  DESTINY: THE TAKEN KING – LEGENDARY EDITION for PS4 x 1・  Mono headset x 1

・  AC Power cord x 1

・  HDMI cable x 1

・  USB cable x 1

・  Printed materials x 1

Copyright ©Bungie, inc.©Sony Computer Entertainment Inc. All rights reserved.Design and specifications are subject to change without notice

Shenmue III Hits Target Of $2 Million In Less Than 12 Hours


Yu Suzuki, the creator of the Shenmue series, unveiled the long awaited final chapter to the franchise, Shenmue III. The last game in the franchise, Shenmue II was released for the Dreamcast in Japan & Europe in late 2001, and then re-released for the original Xbox in March 2003.

Shenmue III Concept

In less than 12 hours, Shenmue III reached it’s $2 million USD Kickstarter goal, still having 31 days to go.

The first Shenmue (produced by SEGA in 1999) had a budget of $70 million USD and was in the 2006 Guinness Book of World Records for the most expensive video game made at that time.

Shenmue III is planned to be developed for PC and PS4, other platforms have not yet been decided. SEGA are not involved with the development process of Shenmue, however they have given Yu Suzuki the rights to the franchise, however SEGA still own the property rights to the first two games, so a HD remake of those games is not yet an option.

E3 2015: The Games We Don’t Want To See At E3 2016


I don’t know about you, but I’m getting a little tired of E3 conferences. Maybe its the dubstep-fuelled, seizure-inducing light shows or sport-coat wearing executives, but the last few conferences I’ve watched have bled into one another – probably spurred on by the fact that every E3 is guaranteed to have a trailer for the newest Call of Duty, Assassin’s Creed or whatever sequel-bait was released the year prior.Although these games are technically ‘new’, I’ve noticed a frustrating trend developing over the last few years which involves companies (in this case, mainly Sony) showing games that are so far from completion that they inadvertently end up appearing at multiple E3’s. This could be a result of a game being shown way too early, or an unfortunate delay, but it’s frustrating none-the-less when you are essentially heading into a conference knowing 50% of what is likely to be shown. So, without further adieu, here are 5 games that I want to make their final E3 appearance this year – so that we may enter 2016 with a renewed sense of anticipation.

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1. The Witness

The brain-child of Braid developer Jonathan Blow, revealed in 2013, The Witness is a puzzle game that has haunted my dreams for far too long. You are tasked with exploring an island, which for some (I’m sure very profound) reason has puzzles laid out across it’s land mass, inviting you to solve them and find the mystery at it’s core. Braid delved into some pretty dark subject matter, though it was presented as a fun, colourful 2D platformer, so if tradition serves it’s likely that the island holds some kind of terrifying secret (considering it’s so bright and cheery in the screenshots we have seen so far).After 2 years, however, I think a lot of people just want to see the game come out. When the game was revealed I was ecstatic, but as the years have worn on, I’ve found it difficult to continue to maintain that level of excitement. I mean, it was meant to be a PS4 launch title…

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2. No Man’s Sky

No Man’s Sky is one of the most ambitious concepts I have ever seen. The freedom to explore an entire universe has had many salivating since the initial reveal in 2013, but since then we have seen little new footage – perhaps a result of Hello Games’ studio being partially submerged in water, and them losing some progress in making the game. I hope this game is going to be awesome, but I feel like I’ve seen enough of it already – the game seems centred around discovery and exploration, and years of similar looking footage sure seems to take away from the excitement to investigate this foreign universe.With many, far bigger developers having recently released titles that failed to live up to their lofty claims and expectations (I mean… I’m mainly talking about Destiny here), I’m worried that No Man’s Sky will suffer the same fate. Time will tell, of course, but hopefully not too much more time.

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3. Mighty No 9

Maybe it’s because I’m a huge Mega Man fan, but the wait for Mighty No. 9 has been excruciating. First revealed in 2013, the title’s Kickstarter raised an unexpected $4,000,000, far north of the $900,000 the team asked for – though with an expanded budget came more ambitious ideas. As the campaign went on, more and more stretch goals were added that vastly changed the production cycle – such as more stages, new game plus, more platforms, an online-battle-race-mode (whatever that means), and more. What was going to be a pretty minimal return to form for Keji Inafune quickly became a vastly larger project, and so far is simply slated to be released ‘in 2015’.As happy as I am with the Kickstarter’s success, I kind of wish the game could have been made to their initial vision, with the remaining money being put toward their companies ability to make further titles – though i’m not sure of the legality of this. I’d hate to see this game over-promise and under-deliver, as many Kickstarter games have before it, but the allure of a follow up to the Blue Bomber is enough that i’ll play it anyway – I just want the game to come out already.

key_art

4. Final Fantasy XV

This game was first shown 9 years ago.Just let that sink in for a moment. It was first shown in 2006.I don’t know what the hell is going on over at Square-Enix, but after years of disappointing Final Fantasy sales I can imagine them holding this title up as their lord and saviour, and I’m sure they want to get it just right – but, for the love of god. No amount of success could possibly recoup the insane production costs this game has likely amassed over the years (unless literally every gamer buys a copy or two), so it’s hard to imagine a good outcome for Square-Enix once the game does, eventually, release.

However, it is slated for a 2015 release, though feedback on the recent ‘Episode Duscae’ was not as positive as Square-Enix would have liked. The developers have promised to rectify many of the problems brought on by those who played it, though this would likely push the game even further away.

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5. The Last Guardian

The big, awkward bird-dog in the room. The third game from Team Ico, creators of – obviously – Ico and Shadow of the Colossus, The Last Guardian vanished from sight in 2011 after being revealed in 2009, though yearly reminders that it is still ‘in development’ do nothing but frustrate those who were once excited by the title. I think there is dignity in letting something die gracefully, and I can’t help but feel that even if The Last Guardian is ever seen again, the backlash against whatever it has become will not be worth the years they have spent reimagining the game.While Trico (as it is internally referred to) hasn’t been at an E3 since 2009, it’s lingering presence has been felt at every show since, with many media outlets wondering – year in, year out – could this be the year? Do we finally get to see what one of the most promising game developers of the 2000’s has been working on?I hope so, if only so the game can be released and we can all move on to our lives, and begin asking more important questions like ‘where the hell is Half Life 3’?

What games are you excited about finally getting releases? Do you think we’ll ever see The Last Guardian again? Hit us up @OXCGN with your thoughts!

Limited Batman: Arkham Knight Branded PS4 Console Bundle Announced


While many fans are waiting for the final installment of Rocksteady Studios’ Batman: Arkham series, Batman: Arkham Knight, Sony was pleased to announce a new limited edition bundle featuring custom artwork that pays homage to the epic series. This special bundle will be available for US$449.99 and will include the limited edition Steel Grey PS4 system chassis with a custom Batman: Arkham Knight faceplate, a matching DualShock 4 wireless controller in Steel Grey and the explosive finale to the award winning Arkham trilogy, Batman: Arkham Knight.

In addition to the limited edition bundle, they also have a Batman: Arkham Knight PS4 Bundle available for US$399.99, which includes a PS4 system and DualShock 4 controller in Jet Black and Batman: Arkham Knight.

Batman_Arkham_Knight_PS4_Bundle

As an added bonus, all owners of Batman: Arkham Knight for PlayStation 4 will get access to bonus content before it’s available anywhere else, including additional in-game missions and custom skins for Batman and the Batmobile. All of this will be available when both the bundles and the game launch on 23 June 2015.

PS4 Surpasses 20.2 Million Units Sold Worldwide


Earlier today Sony Computer Entertainment Inc. announced that the console has cumulatively sold more than 20.2 million units worldwide as of March 1st. This demonstrates as per the email that the PS4 continues to have the fastest and strongest growth within the Playstation Hardware family.

In the press release, Andrew House, President and Global CEO of Sony Computer Entertainment Inc. states:

“We are so grateful for the enormous support from PlayStation® fans worldwide, and we are truly humbled that  gamers around the globe have continued to select PS4 as the best place to play”. “We remain steadfast in our commitment to deliver unique and interactive entertainment experiences powered by the network and the PS4 system’s deep social capabilities.”

After the information that the PS4 is the fastest selling console in Australia it’s good to see it be successful around the world after all that’s happened to SONY over the past 6 months.

H1Z1 Early Access Now Available On Steam Worldwide


Sony Online Entertainment announced that the H1Z1 virus has spread beyond SOE labs and is now available on PC to all survivors worldwide through Steam’s Early Access program starting at US$19.99. SOE advises players to start strategizing for survival, though it remains unclear if banding together or fighting against one another will improve their chances of surviving.

John Smedley, President, Sony Online Entertainment, has stated:

We’re excited to launch H1Z1 into its Early Access Alpha. H1Z1 puts players into a post-apocalyptic zombie survival role — it triggers those primal fight-or-flight survival instincts. Since we first announced this game, we’ve been developing it side-by-side with our players, gathering feedback through platforms like Reddit and Twitch. Now, players can finally join us in game and really make an impact as we continue to perfect gameplay elements during Early Access. We’re eager to see how the players react and how H1Z1 evolves.

Set in a post-apocalyptic world, H1Z1 is a zombie survival MMO where players must use their wits and skills, as well as strategically align with friends and fight-off enemies to survive the worldwide infection. A game truly about survival, players will have to overcome environmental elements such as starvation, weather and animals, hordes of zombies, and other hostile players if they want to live. To increase their chances of survival, players will need to be creative with materials found in the world and utilize the game’s expansive crafting system to construct weapons, buildings and more.

To accommodate a variety of playstyles, players have access to multiple ruleset servers in  H1Z1 that can be mixed and matched, including: Player vs Player, Player vs. Environment, Head Shots Only, Hardcore and First-Person Only. Additionally, private servers will be tested throughout Early Access, giving players the power to create their own rulesets and community. Though the program will gradually expand, initially private servers will be invite-only to ensure adequate time for testing and refinements.

SOE has also partnered with the creator of PLAYERUNKNOWN’s Battle Royale, Brendan Greene, to license the extreme survival mod for a dedicated Battle Royale server in  H1Z1. Offering a unique gameplay experience, Battle Royale plunges players into a bloody last man standing game-mode, where the only goal is to survive to the end.

Brendan Greene (aka PLAYERUNKNOWN), the creator of Battle Royale, said:

I was blown away when John Smedley at SOE contacted me about Battle Royale. SOE could have made their own game mod, but instead reached out to the community. Partnering with SOE on H1Z1 was the best holiday gift I could have imagined, and I can’t wait to jump in and play.

Players will be granted access to the Battle Royale server through Event Tickets, which can be purchased or earned through gameplay. At Early Access, players can expect to see initial iterations of crafting, base building, combat, vehicles, circle-of-death, day / night cycle, weather, player vitals, hunting & forging, and, of course, Zombies, in the game.  H1Z1 will continue to grow and evolve throughout development. More information about what to expect in Early Access can be found on the H1Z1 Website.

H1Z1 survivors will have two Early Access options to choose from:

  • Standard – $19.99 USD – Includes Early Access to  H1Z1, as well as 3 Event Tickets, 2 Crates and 1 Crate Key
  • Premium – $39.99 USD – Includes Early Access to  H1Z1, as well as 25 Event Tickets, 3 Airdrop Tickets, 6 Crates, 4 Crate Keys and an exclusive Aviator Hat Crafting Recipe

Players that want to be part of the development process are encouraged to actively provide feedback on design choices and upcoming features through H1Z1‘s official Reddit page, or forums. To download H1Z1, visit Steam.

Planetside 2 Closed Beta Begins 20 January On The Playstation 4


The first wave of PlayStation 4 players is set to deploy to Auraxis on 20 January as Sony Online Entertainment announced that the critically-acclaimed, free-to-play massively multiplayer online first-person shooter, PlanetSide 2, will enter Closed Beta for the PlayStation 4 in North America this month.

Starting with a few thousand initial invites, the amount of players with access to the Closed Beta will steadily increase through the Beta period. Players will be invited to the Beta in chronological order of when they signed up. Players can opt in by email for a chance to participate in the Closed Beta through the PlanetSide 2 Website. PlanetSide 2 Closed Beta will begin on 20 January for the PlayStation 4, with a full PS4 launch slated for later this year. For additional details on the PlayStation 4 version, visit the PlanetSide 2 FAQ.

Gaming Companies’ Biggest Hits and Misses of 2014


At the dawn of any transitionary period in gaming there will always be tremendous successes and tragic failures which companies did right and which did oh so very wrong? The OXCGN Staff are here with their picks for the Biggest Hits and Misses of 2014…

Yvan:

nintendo

Nintendo’s Hits and Misses of 2014

Miss:

Amiibos: Nintendo could have taken Amiibos to so many different places, they could have cashed in like Skylanders but instead they have made them somewhat useless if anything they are just mere collectables.

It’s good to see that Nintendo are finally making use of the NFC in the Wii U gamepad, but Amiibo’s don’t really offer anything worthwhile other than a few small unlockables in certain games.

Hit:

Amazing 2014 line up: Holy shit, did you see the games Nintendo released or published this year? Mario Kart 8, Super Smash Bros for Wii U/3DS, Bayonetta 2, Hyrule Warriors and Donkey Kong Tropical Freeze. It was a huge year for Nintendo’s first party line up with more to come in 2015.

Microsoft Logo_600-0x200-500

Microsoft’s Hit and Misses of 2014

Hit:

Great Holiday Line-Up: With Sunset Overdrive, Forza Horizon 2 and Halo Master Chief Collection Microsoft really brought their A game to the holiday season for 2014.

Hit:

Giving up (kind of) on the Kinect: After losing a lot of sales to Sony’s PS4 console at the start, Microsoft needed to take action and one of their first moves was to sell a Kinect-less console.

Microsoft still bundles the Kinect with certain consoles and even sell it separately for those who missed out. However, Microsoft has given developers access to the CPU usage that the Kinect once used to amp up whatever game is running on the console.

That’s not to say they’ve given up on the Kinect. The built in gestures and voice controls make the Kinect a powerful and useful piece of hardware we just haven’t yet seen what it is truly capable of.

Dean:

nintendo

Nintendo’s Hits and Misses of 2014

Nintendo has had an interesting year in 2014. It released some great games across both platforms, but the Wii U’s adoption rate is still unfathomably slow when compared its more powerful competitors. Though their hardware has been lacking the games have for the most part been exceptional. In a sea of games that require day one patches to fix less than half of the issues reported at launch, it is refreshing to put in a game and be greeted by a full experience that doesn’t require logging in to Uplay in order to open a treasure chest.

The launch of the new 3DS (in Japan and Australia) has been interesting as per Nintendo’s usual marketing only the hardcore actually know what the difference is and most people simply see that the ‘old’ 3DS is slightly cheaper and buy it instead. I think Nintendo needs to work on it’s naming conventions – the Wii U and ‘New’ 3DS are horrible names for casual consumers since they can’t tell if it is a different product to what came before or simply a minor step up that they don’t need to purchase.

A Wii 2 and Super 3DS would likely have done much better.

Rocco:

sony logo oxcgn

Sony’s Only Miss This Year:

Where is the PS4 + PSVita bundle we were all holding out for last year! Now is the time to capitalize on the momentum of the PS4 but adding the Vita in and promoting remote play remorselessly.