Posted on 15 September, 2012 by exterminat
Black Mesa Source vs. Half-Life
by Nicholas Laborde
©2012 Nicholas Laborde
If you’re a gamer of substantial experience, the past few years may make you believe in miracles.
Duke Nukem Forever finally saw the light of day, essentially making sales on the premise that the game had actually come out.
Now, another miraculous instance has occurred: the long-awaited Half-Life remake modification for Half-Life 2, Black Mesa Source, has been released.
Take a gander at the tremendous difference in fourteen years of graphical fidelity below.
Gander at technology this way!
Filed under: Game Industry News, Industry News, New Game Information, Oxcgn Special feature, PC Mods, PC News, PC Previews, PC Reviews, Press Release, Screenshot Comparison, Screenshots | Tagged: Black Mesa, black mesa screenshot comparison, Black Mesa Source, black mesa source comparison, black mesa source screenshot comparison, black mesa source screenshots, Duke Nukem Forever, Half life 2, half life black mesa comparison, half life black mesa screenshot comparison, half-life, half-life vs black mesa, Source (game engine), Valve Corporation | 6 Comments »
Posted on 19 March, 2012 by exterminat
OXCGN’s Counter-Strike: Global Offensive Beta Play
Breakdown, Impressions and More!
©2012 Nicholas Laborde
Few shooters can say they have the track record of Counter-Strike.
It predates nearly all of what today’s shooter market comprises, still has active communities even on the oldest of versions, and will likely never falter in its longevity.
Valve has a track record as excellent as the CS franchise, and they’ve teamed up with developer Hidden Path to bring us the next generation of Counter-Strike.
It’s received a tremendous coat of paint, is feature-filled, and is bursting at the seams with new content.
But at the core, is it still Counter-Strike?
The future of CS, this way!
Filed under: 3rd Party Games, Demo impressions, Game Impressions, New Game Information, New Xbox 360 Games, PC Mods, PC News, PC Reviews, Xbox 360, Xbox 360 Game Previews, Xbox 360 News | Tagged: Counter Strike, Counter Strike GO, Counter-Strike Global Offensive, CS, CS: Global Offensive, CS: GO, CSGO, Global Offensive, Hidden Path, Lake, Saint-Marc, Source (game engine), St. Marc, Valve | 1 Comment »
Posted on 8 August, 2011 by exterminat
QuakeCon 2011:- OXCGN’s Final Wrap-Up
The BYOC extravaganza of the final days
©2011 Nicholas Laborde
The world only makes sense with the aid of delicious Bawls in your mouth
My vision is blurred; my body sleep deprived; my computer full of stickers I never even noticed before; my voice completely lost. Another year, another QuakeCon has come and gone.
Saturdays and Sundays of the event are typically very low-key, and as a result, we’ve combined both days into one final wrap-up.
OXCGN’s first year on-site at QuakeCon was a great one, and we’re aiming to continue being there in years to come.
Read on to see what happened in the final hours of QuakeCon 2011!
How did it all ‘wrap up’ ? . . . find out more . . .
Filed under: Console gaming, Editorial, Events, Game Impressions, Game Industry News, Hardware News, Industry News, New Game Information, New Xbox 360 Games, PC News, PS3 News, QuakeCon 2011, Software News & Updates, Wii News, Xbox 360, Xbox 360 News | Tagged: Abbie Heppe, Adam Pyle. id Software, Arkane, Bawls, Bethesda softworks, Counter Strike: Source, Drew Murray, id, Insomniac, Julien Roby, LAN party, Mackey McCandlish, Matt Grandstaff, Nick Breckon, quakecon, RAGE, Respawn, Ryan Schneider, Source (game engine), Tim Willits | Leave a Comment »
Posted on 1 June, 2011 by exterminat
Five Years Ago
Half-Life 2: Episode One – How has it aged?
©2011 Nicholas Laborde
It may be said that every fifty years marks a noticeable advance in human knowledge and civilization.
What people dreamed of in 1961 can, for the most part, be accomplished or at least plausibly envisioned in 2011. The once luxurious, expensive computer is now a common household device that is beginning to be eclipsed by the rising advance of mobile phones. Automobiles are still expensive, but are much more efficient than they were back in the day.
The thing that makes the passage of time interesting is not the inventions we expected, but the ones we didn’t expect.
We went to the moon at the end of the 60s, and the entire human race thought we’d live there by 2000… well, we haven’t gone any further and probably will never go back (which, in my opinion, has led to the death of good science fiction).
What was it like way back then . . . .
Filed under: 3rd Party Games, Console gaming, Editorial, Game Impressions, GameBanter, PC News, Xbox 360 | Tagged: Alyx Vance, Characters of Half-Life, Gabe Newell, gordon freeman, Half life 2, half-life, Half-Life 2: Episode 1, Half-Life 2: Episode One, Half-Life: Episode Two, Source (game engine), Unreal, Video game | Leave a Comment »