Run away, and live to steal another day.
The Baron’s Watch patrol the jewellery store, but they’re no match for me. I stalk in the shadows. Unseen, unheard. I manage to lift everything that isn’t bolted down, but I still crave more. I peer through a keyhole, where I see my prize.
A wall safe.
Problem is, there’s a sleeping guard no more than arm’s length away from it. It’s nothing Garrett, the Master Thief can’t handle. I slip through the doorway, and tiptoe up to the safe. I pull out my trusty lockpick in order to gain entry to the riches locked away.
First pin, set. The second, set. The tension in the room is almost unbearable as I have certain death just a few feet behind me. I go to set the final pin, and it slips out of place. The loud crack wakes the guard from his slumber. With no time to lose, I dive behind a couch, resigning the fact that I will soon be discovered. The guard rises from his chair, looks around to see nothing disturbed, and thankfully returns to his slumber.
I return to set the final pin before claiming my prize, and getting the hell out of there, like a ghost in the night.
Watch the newly release ‘Every Lead’ trailer below
As to not make us early adopters of next-gen consoles feel left out, Square Enix have just announced that Murdered: Soul Suspect will release on both the Xbox One and the PS4.
Both of these consoles will of course offer increased visuals due to their more powerful hardware and both will output at native 1080p. Much like Tomb Raider: Definitive Edition, subsurface scattering and increased particle count to depict a more immerse world have been described to be included in the game.
Murdered: Soul Suspect will be available June 2014 for the Xbox 360, the PS3 and PC.
Patience is a virtue, which rings true when playing Thief
Much like Final Fantasy, I never got into the original Thief trilogy, purely because at the time in 1998 I didn’t own a PC powerful enough to run it. I was only equipped with an Amiga 3000 and my trusty Nintendo 64. Moving along, it wasn’t until 2002 when I had a PC that had enough grunt to run games at decent specs. By that time unfortunately I had invested my time in so many other franchises Thief fell into the shadows.
Thoughts on the latest Final Fantasy outing
At a recently held showcase hosted by Namco Bandai Australia, I had the chance to check out the next chapter of the Final Fantasy franchise, Lightning Returns. Whilst I haven’t played any of the Final Fantasy games since the series’ inception, I thought it was time to give the game a go and see if I would enjoy it despite being so late to introduce myself to the universe.
I was pleasantly surprised not only by the art direction of the game, but how accessible it was to myself, despite not having a clue about the back-story of either of the characters.
It’s a HD port but I’m keen
I never got the chance to play Crystal Dynamics Tomb Raider, for the pure fact that there were way too many games to play and I had too little time to enjoy them. Now with the release of the Xbox One and the PS4, Crystal Dynamics saw fit to update Tomb Raider for the next-gen console and add a few little extras into the mix as well.
I must say I’m impressed with how gorgeous the game world looks when everything works in conjunction with each other. Lara Croft herself has been updated with a lot more polygons to not only look, but move in a more realistic fashion.
The environment itself has been re-worked to accompany Lara’s new look, and together they create an experience that can definitely be appreciated.