OXCGN’s Company of Heroes 2 Preview

Preview_CompanyOfHeroes2

OXCGN’s Company of Heroes 2 Preview

A damn cold strategy game

by Nicholas Laborde

©2013 Nicholas Laborde

company of heroes 2 screenshots oxcgn #6Back in 2007, Relic under THQ released a World War Two RTS called Company of Heroes.

It took a very different approach to real-time strategy.

Instead of focusing on building as many units as quickly as possible and then rushing, Company of Heroes‘ approach incorporated RPG elements and placed emphasis on strategic placement of units.

Now under the banner of Sega, Company of Heroes 2 is nearly here, and we’ve had extensive hands-on time with the closed beta.

After experiencing nearly eight hours of gameplay, I have come to a single conclusion: it’s a damn cold strategy game.

Is this the future of strategy?

E3 2012: XCOM: Enemy Unknown Top Secret Preview

E3 2012: XCOM: Enemy Unknown Top Secret Preview

Briefing you on a ‘need to know’ basis

by Arthur Kotsopoulos

©2012 Arthur Kotsopoulos

Not to be confused with XCOM the First Person Shooter developed by 2K Marin, XCOM: Enemy Unknown is the Real Time Turn-Based RPG strategy game developed by Firaxis, the company behind the Sid Meier franchise.

You may have read countless other previews regarding Enemy Unknown and have learned that the previewer has experienced the original titles in the franchise.

I’m about to break from the norm as I’ve never played the original XCOM games, so if you continue to read after this what you’ll get is the insight from an open and fresh gamer’s mind.

Set up in a meeting room a few levels up from the lobby of the hotel the preview was being held at, I couldn’t help but feel that the cold and rainy weather viewable from the balcony of the room was the perfect setting for getting my hands dirty defeating the alien scum that has decided to invade Earth.

Sitting in the executive chairs in front of large TV’s with XCOM: Enemy Unknown running in the background, we were briefed on what we’d get to see and what we would get to play.

We begin our briefing with an exclusive hands off demo that only high clearance level operatives were allowed to see.

XCOM this way

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